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Suggestion / Subplugin Request [ZP] Extra Items + Extra Classes Ideas


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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 08-26-2010 , 12:30   [ZP] Extra Items + Extra Classes Ideas
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8-27-2010

-1) Extra Item: Add-on only for ShotGun, adds x2 knockback.

-2) Sub Plugin: Players will have %10 - 20% of not getting infected when hit by a zombie, but will be left with a virus inside them, this virus can only be removed by some sort of anti-virus.

-3) Sub Plugin: 5 (or more) humans have to shoot all together at the nemesis to slow him down.

-4) Sub Plugin: Zombies: When on critical HP, there's a 5%-10% chance of the zombie mutating to an uglier zombie with more hp + higher attack+ speed , the zombie will start bleeding a lot and has to wait 10 seconds for the transformation to finish. this should be for the last 3 - 1 zombie(s) only.
(Made by nikhilgupta345)

-5) Sub Plugin: The infection starts at a random time every round ex: 10 - 20 seconds.


8-30-2010

-6) Extra Item: (This goes with idea number #2) Antidote, like stated on the last line of idea #2, this plugin's intention is not to revert a zombie back to human, its only used to remove the virus that's in a human after getting hit by a zombie.
Download Anti-Virus Model: http://www.mediafire.com/?2ji50ekxzey (Made by Koshak)


-7) Extra Item+Sub Plugin: (Herbs): This is kind of a huge plugin, this idea is based on "Resident evil" 5 (+2+3+4), what this idea does is that it adds 4 different colored herbs (items) to the menu, if you buy each herb and mix them together you'll get a herb that does the following (depending on how you mix them):
(Made by nikhilgupta345)

Herb Mixture:

Green+Green+Green = heals 75% of HP
Green+Green = Heals 50% of HP.
Green+Green+Blue = Heals 50% of HP + removes Poison.
Green+Blue+Red = heals 100% of HP + removes Poison
Green+Blue = Heals 25% of HP + removes Poison.
Green+Red = heals 100% of HP
Red+Blue = Nothing, green is required.
Red+Red = Nothing, two red herbs cannot be mixed together.

Green+Green+Yellow = Heals 50% HP + Increases 5% of maximum HP
Green+Red+Yellow = Heals 100% HP + Increases 5% of maximum HP
Green+Yellow+Blue = Heals 25% of HP + removes poison + Increases 5% of maximum HP.
Red+Yellow = Nothing, green is required.
Red+Yellow+Blue = Nothing
Yellow+Yellow = Nothing, two yellow herbs cannot be mixed toge

Costs:

Green herb: 3 ammo packs
Red herb: 10 ammo packs
blue herb: 8 ammo packs
yellow herb: 25 ammo packs


Suggestions:

1. The HP limit should be 500 HP maximum.
2. you cannot change the effects of the mixed herbs since the idea originally came from RE, doing that would ruin the meaning of the plugin =[.
3. G+G+G heals 75% HP, not full. lol. ><
4. type /mix to mix the herbs you just bought.


Download Models: http://forums.alliedmods.net/showpos...75&postcount=2 (models made by Costin83)


9-21-2010

-8) Sub-Plugin (Kill Reward): If a player reaches to a curtain number of frags/deaths (both editable) he/she will be rewarded with a weapon that kills zombies instantly (id suggest giving a crossbow with 5 arrows ).

EDIT:

This isn't going to be a small one, but it will be a bit similar to sonicsonedit's "custom buy menu" plugin, ill set out some examples just to make things simpler:

*If a player reaches to a curtain amount of frags and is below a required amount of deaths, he/she will be rewarded with something, this something can be anything (grab a plugin like flame thrower and use it as a reward) <--- this is what sonicsonedit's custom buy menu plugin has, i know it sounds difficult, but if you add some effort into it it WILL turn out a success =].

*you can set as many rewards as you want for each frag amount you reach.


9-22-2010

-9) Extra Item: (Ice Bullet): Adds Ice effects to the player's weapon , (If an enemy gets frozen x times he can be killed (broken to shreds) with a single shot (Author of idea is mrkun).

-10) Extra Item: (Paralyze Bullet): Adds Stun effects to the player's weapon, (disables an enemy to attack (but can still move) for x seconds).

-11) Extra Item: (Fire Bullet): Adds fire effects to the player's weapon, (If an enemy gets burned he will start to lose control and be forced to run around for x seconds)

***Note***:

1. the plugins above should only give 5 bullets once bought.
2. the plugins above shouldn't work with sub-machine, machine guns, they should only work with single shot weapons, eg: shotguns, pistols etc.

-12 Sub Plugin: (Nemesis Shocker): # (Editable) Humans are required to Pain-shock the nemesis, they all have to shoot at the same time in order to pain-shock it.
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Last edited by vaan123; 09-29-2010 at 12:55.
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avast3210
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Join Date: Apr 2010
Old 08-26-2010 , 13:59   Re: [ZP] Extra Items + Extra Classes Ideas
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hmm..mm..mm.. Human Rope, like in worms.. 2 uses - 15 ap , light effect - 5 ap[glow like survivor in dark], Human shield (for 30 seconds).. like the human is walking and shield is with him.. then classes.. emm like stunt zombie.. when he hits the human human's screen is shaking.. or like something of this
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teobrvt1995
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Join Date: Aug 2010
Location: Việt Nam
Old 08-27-2010 , 06:22   Re: [ZP] Extra Items + Extra Classes Ideas
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extra item: m4a1 with HE launcher like m4a1+m203, but It can zoom like AWP with USE key and no recoil
if you can make 4 me this plugins, I will thank you very much
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BillThailandUP
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Join Date: Jul 2010
Location: Thailand [Bangkok]
Old 08-27-2010 , 06:44   Re: [ZP] Extra Items + Extra Classes Ideas
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i want new weapon like ak47 gold , add
1.w_models.
2.set maxclip weapon.
3.set bpammo
4.all round
5.set time reload
6.set fire rate
7.new model , sound , ent

Zombie class
can stop human by scream or other.
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Old 08-27-2010, 08:44
vaan123
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 08-27-2010 , 10:52   Re: [ZP] Extra Items + Extra Classes Ideas
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Quote:
Originally Posted by vaan123;1283202- [B
Sub Plugin[/B]: Zombies: When on critical HP, there's a 5%-10% chance of the zombie mutating to an uglier zombie with more hp + higher attack+ speed , the zombie will start bleeding a lot and has to wait 10 seconds for the transformation to finish. this should be for the last 3 - 1 zombie(s) only.
I like it . I called it like Evolution
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vaan123
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Old 08-27-2010 , 11:06   Re: [ZP] Extra Items + Extra Classes Ideas
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yeah, i got the idea from Resident evil 2 + 3 ^^
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mrkun
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Join Date: Dec 2008
Old 08-27-2010 , 11:11   Re: [ZP] Extra Items + Extra Classes Ideas
Reply With Quote #7

Ideas :

Zombie Class :
Medic Zombie : heal another zombie
Slayer Zombie : kill human ( even not in Swarm Mode )
Extra Item :
Ice Bullet : Slow Zombie when shoot at them ( for Human )
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st6315
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Join Date: Apr 2010
Old 08-27-2010 , 12:08   Re: [ZP] Extra Items + Extra Classes Ideas
Reply With Quote #8

My ideas:
New Human class:Zombie Hunter
Description:Zombie Hunter is the master of disguise and hiding, and their equipment is very high-class. They won't produce any sound when running, but they can hear the foot step produced by zombies;they have the night-vision, which makes theme could see in the dark;they have the Optical camouflage, which make them invisible when they stop moving and attacking.
The Zombie Hunter's weapon is Schmidt Scout, normally it attack damage are the same with the ordinary Schmidt Scout, but when Zombie Hunter become invisible, it will killed the target instantly.

New Zombie class:Taker
Description:Taker is a mysterious zombie, no one have seen it. In legend, they don't have an true entity, so they won't be harmed by bullet, could walking through the wall and fly in the sky. The only thing they feared is light, when they exposed in the light, they will become weaker,which makes theme could be harmed by bullet, lose their fly ability and not able to walk through wall.
The Taker's attack will killed the target instantly.
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kingofking1105
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Join Date: Jul 2010
Old 08-27-2010 , 12:35   Re: [ZP] Extra Items + Extra Classes Ideas
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What about the XM8? Like the M4A1 Grenade launcher, the XM8 Grenade launcher can zoom and buy grenade by the AP! Waiting for good news!
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vaan123
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Old 08-27-2010 , 12:53   Re: [ZP] Extra Items + Extra Classes Ideas
Reply With Quote #10

Quote:
Originally Posted by st6315 View Post
My ideas:

New Zombie class:Taker
Description:Taker is a mysterious zombie, no one have seen it. In legend, they don't have an true entity, so they won't be harmed by bullet, could walking through the wall and fly in the sky. The only thing they feared is light, when they exposed in the light, they will become weaker,which makes theme could be harmed by bullet, lose their fly ability and not able to walk through wall.
The Taker's attack will killed the target instantly.
i like it! (even though i dont use classes) but i still like the idea, tho the flying and walking through walls part isn't my favorite..

the not being harmed by bullet is good, the zombie can be killed with a knife only.
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