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[L4D2] Incapped Crawling with Animation (2.9) [11-Dec-2022]


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Silvers
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Old 09-05-2010 , 14:09   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #11

Quote:
Originally Posted by GanjaStar View Post
I wonder why isnt the crawling animations used when you enable crawling throught the ingame cvar?
I guess Valve forgot, or being lazy


There is also an animation of a survivor dragging other survivors. Four animations for the incapped survivor (being pulled from the front/head, back/feet and sides).


Oh yeah I forgot to mention, there are no Coach animations for crawling/dragging!
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Ulrich
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Old 09-05-2010 , 18:59   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #12

Quote:
Originally Posted by Silvers View Post
There is also an animation of a survivor dragging other survivors. Four animations for the incapped survivor (being pulled from the front/head, back/feet and sides).
So could something like that be used to create a plugin to drag dead team mates along with you? Enable a bit more realism and drag 'em along until you find a defib. There's a free plugin idea for anyone reading.

Quote:
Originally Posted by Slivers View Post
Oh yeah I forgot to mention, there are no Coach animations for crawling/dragging!
I lol'ed at Valve's lazyness and/or subtle racistness.
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GanjaStar
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Old 09-05-2010 , 19:12   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #13

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Originally Posted by Ulrich View Post
So could something like that be used to create a plugin to drag dead team mates along with you? Enable a bit more realism and drag 'em along until you find a defib.
dead teammats prolly a bit harder since they're not a ragdoll, put in the requests forum though, someone with more knowledge might be able to pull it off.
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IronWarrior
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Old 09-05-2010 , 19:29   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #14

Very nice plugin, shall be using this!
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marvel
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Old 09-05-2010 , 19:56   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #15

That looks awesome!
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Silvers
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Old 09-06-2010 , 05:55   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #16

I've been working on dragging but it's not as easy. If anyones interested in helping please PM me.
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n3wton
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Old 09-09-2010 , 06:22   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #17

Love it... but, I think (think being the main word here) that because your cloning the model and hiding the main one, the player glow stays on the main one and the cloned one making it look a little wierd.... not game braking, just wierd Can you hide the glow (like in realism) but for just that one client?

[IMG]http://img819.**************/img819/7858/crawlingglow.jpg[/IMG]

still nice work

Yours
N3wton

p.s. lol at ellis' face XD
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Silvers
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Old 09-09-2010 , 11:17   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #18

Thanks N3wton, what a funny face!

I have not been able to disable the glow, does anyone know how?


How can I tell the direction of someones feet? For example the following better corrects the clone position but only when the client is facing the direction of their feet. If they look to the side (or behind, from feet to head) and then move, the position will be wrong. Hope that makes sense!

PHP Code:
f_Origin[0] += (15*(Cosine(DegToRad(f_Angles[1]))));
f_Origin[1] += (15*(Sine(DegToRad(f_Angles[1])))); 
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McFlurry
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Old 09-09-2010 , 16:45   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #19

Silvers I've wondered for a long time about this, but does changing the animation number offset do anything? It would seem much simpler if that worked.
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Silvers
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Old 09-09-2010 , 17:51   Re: [L4D2] Incapped Crawling with Animation
Reply With Quote #20

Hmm I'll post up soon. I have a sort of fixed the position of the clone. I still need to test some.


Regarding disabling the survivor glow: N3wton found this flag: m_bSurvivorGlowEnabled which does the trick. Hope that helps someone, may still use in this.


Edit: Updated to 1.01. Added a cvar to enable/disable glow on crawling and positioned the clone better.
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Last edited by Silvers; 09-10-2010 at 00:42.
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