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What is r_aspectratio


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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 03-05-2012 , 03:21   What is r_aspectratio
Reply With Quote #1

Hi all,

Can somebody please tell me what r_aspectratio is and why a player would be banned for violation of the command?

I have tried looking on Google, but it just returns a lot of spam and information that does not help.

Thanks.
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superbird
SourceMod Donor
Join Date: May 2010
Old 03-05-2012 , 03:39   Re: What is r_aspectratio
Reply With Quote #2

Hi, I am unaware of whether this is in relation to my post on Surf Infamous but it allows players to do 'drugged vision'. It's proper function is for zooming.

http://www.surf-infamous.com/forums/...203930#p203930

It's typically used by filmmakers btw. A good example is in GMod when you right click move your mouse back and forward with the camera tool.

Last edited by superbird; 03-05-2012 at 03:43.
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lwf
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Join Date: Jan 2010
Old 03-06-2012 , 04:21   Re: What is r_aspectratio
Reply With Quote #3

Wider view and seeing through some walls or props. r_aspectratio cannot be changed in TF2 when sv_cheats is 0 unless the player is cheating. Try changing it yourself to see if that's the case in whatever it is you run.
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bobbobagan
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Old 03-06-2012 , 04:40   Re: What is r_aspectratio
Reply With Quote #4

OK thanks for your help.

Basically the command requires sv_cheats set to 1, and if the player is using anything other than 0 then that will mean that they have used some kind of sv_cheats bypass, hence why it would trigger a ban.

Answered my own question
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 03-06-2012 , 10:35   Re: What is r_aspectratio
Reply With Quote #5

This come lately, I recomended use "2"
http://store.steampowered.com/news/7312/
Code:
"sv_restrict_aspect_ratio_fov" = "1" min. 0.000000 max. 2.000000
 replicated
 - This can be used to limit the effective FOV of users using wide-screen
resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
    0 = do not cap effective FOV
    1 = limit the effective FOV on windowed mode users using resolutions
        greater than 1.85:1
    2 = limit the effective FOV on both windowed mode and full-screen users

Last edited by Bacardi; 03-06-2012 at 10:35.
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