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[CS:S/GO+DoD:S] Auto Team Scrambler 2 (Updated 27-12-2012 @ DODS/CSGO)


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Skylerguns
Junior Member
Join Date: Jun 2012
Old 06-24-2012 , 02:26   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #21

It was winstreak of 3.

Also, for some reason now, the winstreak isn't making a scramble, only after 9 rounds. It says it does, and it shows the counter, but it doesn't do it.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 06-24-2012 , 03:50   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #22

The winstreak of 3 and the scramble after 9 rounds are two totally different rules and they shouldn't interfere with each other.

If you think the two rules are interfering with each other, try disabling one.

You said you tested 6 rounds and you have a winstreak of 3 ? That's 2 scramble at most... For ATS = 1 or 2, there should be no problem...

edit : btw, winstreak is the number of win in a row a team wins...
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Last edited by RedSword; 06-24-2012 at 03:51.
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Skylerguns
Junior Member
Join Date: Jun 2012
Old 06-28-2012 , 03:15   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #23

I got everything working, but does this need SDKhooks?
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 06-28-2012 , 19:53   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #24

Quote:
Originally Posted by Skylerguns View Post
I got everything working, but does this need SDKhooks?
Yes.

Btw why are you asking if you got it working ?
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Skylerguns
Junior Member
Join Date: Jun 2012
Old 06-29-2012 , 04:30   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #25

There was a recent update for sourcemod (or something like that) and it broke a lot of plugins, so now I need to wait for an SDKhooks update. I did find a temporary fix however. Here is the full message.

"There was an update for the game that has caused some issues with the sourcemod version. I've installed the latest sourcemod for you, but the SDKHooks extension had to be disabled due to conflicts."
"Only the default sourcemod files were overwritten, the custom plugins you've installed should still be intact. However, if they required the SDKHooks extension they won't function correctly until that is updated."
And lastly

"The plugins may need to be updated as well, I'd suggest to check with their forum threads for any possible updates. Generally the mods are updated within a few days of the game updates that cause conflicts. I assume the SDKHooks will be corrected soon as well."
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 06-29-2012 , 18:33   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #26

What you could do is temporarily recompile teamsmanagementinterface with :

- line 205 to 230 removed (or commented)
- line 7 commented (add "//" in front of #include <sdkhooks>)
- recompiling. You'll get one warning; that's normal.

That will make people able to get kill when team switching, which could make people worrying about their scores rages.

About the 3rd mode, I should probably add better scrambling this weekend (which would be well visible if you've the team with a defined amount of player with 3+ players).
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-01-2012 , 12:33   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #27

Quote:
Originally Posted by RedSword View Post
About the 3rd mode, I should probably add better scrambling this weekend (which would be well visible if you've the team with a defined amount of player with 3+ players).
Done; just redownload TMI.
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Baron Rojo
Senior Member
Join Date: Dec 2011
Old 07-28-2012 , 22:25   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #28

Hello thanks for the plugin, do you know if there is a way to make it works after warm up round.

I will explain for what i want to use, to make a Like "competitive fun server"

Ex: 16 rounds

- Force to use autosign
-Warmup
-Match start
-Not possible to change side , only if admin.
-Round 8 scramble
(Team score change , and money restart to 800)
-End at 16 round.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-29-2012 , 00:11   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #29

Quote:
Originally Posted by Baron Rojo View Post
Hello thanks for the plugin, do you know if there is a way to make it works after warm up round.

I will explain for what i want to use, to make a Like "competitive fun server"

Ex: 16 rounds

- Force to use autosign
-Warmup
-Match start
-Not possible to change side , only if admin.
-Round 8 scramble
(Team score change , and money restart to 800)
-End at 16 round.
Yes there is a way. Just disable the plugin when the warmup start, then enable it when the warmup is over. As for the you-may-not-change-team, there is a plugin doing that.

EDIT : the plugin : https://forums.alliedmods.net/showthread.php?p=521116
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Last edited by RedSword; 07-29-2012 at 00:54.
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Baron Rojo
Senior Member
Join Date: Dec 2011
Old 07-29-2012 , 16:28   Re: [CS:S] Auto Team Scrambler 2
Reply With Quote #30

thanks for your answer, well i try today the plugin on my private server with default setting, it random change teams. There is a way to move a complete to team to the other side after half match? not random change.

And how to restart money to 800 after scramble?
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