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[Any] Set Start Health


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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Next to Sweden and Norwa
Old 07-26-2011 , 15:00   Re: [Any] Set Start Health
Reply With Quote #11

Quote:
Originally Posted by cpgrules View Post
yes I have that one also. The bot gets killed eventually, usually around 1 min or so. I tried a repeat script to try and keep the bot alive, but it just extends his life another min or so. Seems the only way is to change an entire class's health in its ctx file and to keep it next to a locker. This is on an achievement server to get the pyromancer achievement
sm_cvar tf_boost_drain_time <insanely high number>

Now you can set their health without the buff wearing off.
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Marverlous
Senior Member
Join Date: May 2013
Old 06-30-2013 , 20:13   Re: [Any] Set Start Health
Reply With Quote #12

how can i set the health for a specific class? for example, all pyro always have max of 60hp
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-01-2013 , 06:38   Re: [Any] Set Start Health
Reply With Quote #13

Quote:
Originally Posted by Marverlous View Post
how can i set the health for a specific class? for example, all pyro always have max of 60hp
Modify the plugin so it checks a player's class with TF2_GetPlayerClass.
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me-Shoe
Senior Member
Join Date: Apr 2008
Old 09-04-2014 , 15:58   Re: [Any] Set Start Health
Reply With Quote #14

Is it possible to give a HP for different admin-groups?
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 10-01-2014 , 17:52   Re: [Any] Set Start Health
Reply With Quote #15

Quote:
Originally Posted by me-Shoe View Post
Is it possible to give a HP for different admin-groups?
Hi there,

No, it is impossible without modifying the plugin.

RedSword
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Last edited by RedSword; 10-01-2014 at 17:52.
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alencore
Senior Member
Join Date: Oct 2011
Old 12-08-2014 , 03:40   Re: [Any] Set Start Health
Reply With Quote #16

Nice this one is better.

// Is plugin enabled ? 0=No, 1=Yes, 2=T only, 3=CT only
starthealth "0"
....less confusing.

Last edited by alencore; 12-08-2014 at 03:58.
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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 12-17-2014 , 14:39   Re: [Any] Set Start Health
Reply With Quote #17

For tf2 hp use tf2 attrib and add attribute to character
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Patro56
Member
Join Date: Jul 2012
Old 02-06-2015 , 11:22   Re: [Any] Set Start Health
Reply With Quote #18

Just tested it out in TF2 and doesn't seem to work properly. After the respawn I see more health for a breath moment and then gets back to class' default health. Can't tell if some other plugin/s is/are interfering or not.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 02-06-2015 , 12:18   Re: [Any] Set Start Health
Reply With Quote #19

Quote:
Originally Posted by Patro56 View Post
Just tested it out in TF2 and doesn't seem to work properly. After the respawn I see more health for a breath moment and then gets back to class' default health. Can't tell if some other plugin/s is/are interfering or not.
Quote:
Originally Posted by JoBarfCreepy View Post
Quote:
Originally Posted by cpgrules View Post
yes I have that one also. The bot gets killed eventually, usually around 1 min or so. I tried a repeat script to try and keep the bot alive, but it just extends his life another min or so. Seems the only way is to change an entire class's health in its ctx file and to keep it next to a locker. This is on an achievement server to get the pyromancer achievement
sm_cvar tf_boost_drain_time <insanely high number>

Now you can set their health without the buff wearing off.
?
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
RedSword is offline
Starkiller
Junior Member
Join Date: May 2011
Location: France
Old 07-04-2017 , 19:12   Re: [Any] Set Start Health
Reply With Quote #20

Hello, is this possible for armor?
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