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[CS:GO] Weapon Jump (3.1.0 - 21/07/2018)


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micapat
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Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 07-30-2017 , 07:01   Re: [CSGO] Weapon Jumping
Reply With Quote #21

Ok it's done!

I added a new cvar: "sm_weapon_jumping_enabled" ('0' or '1', by default '1').

See the 1st post to get the new version (2.0.1), and tell me if there's any issue .
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Obyboby
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Old 07-30-2017 , 18:12   Re: [CSGO] Weapon Jumping
Reply With Quote #22

Quote:
Originally Posted by micapat View Post
Ok it's done!

I added a new cvar: "sm_weapon_jumping_enabled" ('0' or '1', by default '1').

See the 1st post to get the new version (2.0.1), and tell me if there's any issue .
THanks, I updated.
Is the taser supported yet?
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micapat
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Old 07-30-2017 , 18:21   Re: [CSGO] Weapon Jumping
Reply With Quote #23

Quote:
Originally Posted by Obyboby View Post
THanks, I updated.
Is the taser supported yet?
I tried and it worked, no issue with the taser
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Last edited by micapat; 07-30-2017 at 18:22.
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Obyboby
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Old 07-30-2017 , 18:22   Re: [CSGO] Weapon Jumping
Reply With Quote #24

Quote:
Originally Posted by micapat View Post
I tried and it worked, no issue with the taser .
Thanks! I was worried that my server could crash at the next warmup xD
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micapat
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Old 07-30-2017 , 18:29   Re: [CSGO] Weapon Jumping
Reply With Quote #25

Quote:
Originally Posted by Obyboby View Post
Thanks! I was worried that my server could crash at the next warmup xD
Everything should be alright, all weapons seem to work correctly (Except knife / grenades).

----
Don't hesitate to report any issue / to suggest any idea .
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Obyboby
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Old 08-01-2017 , 06:19   Re: [CS:GO] Weapon Jumping
Reply With Quote #26

Looking great so far and can't think of any other features needed, for now.

Gratz
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R1KO
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Join Date: Sep 2013
Old 08-11-2017 , 07:52   Re: [CS:GO] Weapon Jumping
Reply With Quote #27

@micapat
At the end of the OnConfigsExecuted(), you do not close the kvConfig handle. Therefore, plugin has a memory leak.

Last edited by R1KO; 08-17-2017 at 05:30.
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micapat
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Location: Nyuu, nyuu (France).
Old 08-11-2017 , 16:39   Re: [CS:GO] Weapon Jumping
Reply With Quote #28

Thank you R1KO! It will be fixed in the next version .
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darthelmo1
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Join Date: Nov 2016
Old 03-29-2018 , 22:44   Re: [CS:GO] Weapon Jumping
Reply With Quote #29

Would it be hypothetically possible to adjust this such that you only get the jump effect if the surface you're shooting at is within a certain distance? Perhaps by measuring between the player and the bullet decal or something? Would be awesome if you could jump in midair, but only off of walls as opposed to halfway across the map which is what I think happens currently.
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micapat
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Location: Nyuu, nyuu (France).
Old 07-14-2018 , 11:23   Re: [CS:GO] Weapon Jumping
Reply With Quote #30

Version 3.1.0:
> Clean up the code
> Delete the keyvalues in OnConfigsExecuted() to avoid a memory leak (Thanks to R1KO)
> Move TeleportPlayer() in PostThink() instead of WeaponFire() to do not mess with the weapon accuracy
> Support late loading (sm plugins unload / load)
> Optimize cvars reading

General:
> Clean up 1st post
> Create a GitHub repo
> Rename title, plugin files and cvars

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Last edited by micapat; 07-21-2018 at 09:03. Reason: Merge 3.0.0 & 3.1.0
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