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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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munkle
Member
Join Date: Nov 2011
Old 02-03-2012 , 10:40   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #111

Hi, we run a tfdb server too and I have been watching this thread for any updates.

I thought I'd help here, I've placed a zip file in my dropbox (hope that doesn't get taken down!) with some maps, most people will have these but there may be some of you that don't.

I should mention I have included some "intox" maps and some "slag" I hope they don't mind but these guys are something very close to awesome!

If they do then I`ll modify the Zip -please PM me if that's the case.

http://dl.dropbox.com/u/15412682/TFDBMaps.zip

I've also scanned all these with malware bytes and the log file is there also:
http://dl.dropbox.com/u/15412682/mba...5-35-06%29.txt
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FiFeX
Junior Member
Join Date: Jan 2012
Old 02-12-2012 , 10:57   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #112

When red team start, the Rocket become to a flying "Error" image, some help here please?
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 02-13-2012 , 10:56   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #113

if you see the big red error then that means you did not download all the files.

as in materials\models\custom\dodgeball\nuke files.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 02-25-2012 , 02:58   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #114

Quote:
Originally Posted by Yalamix View Post
The best website to upload was shut down? Fuck.
I'll find another way and then I'll post here. Is there a good website to upload stuff that hasnt been shut down by the US gov.?
If you need a downloads server for the files come talk to me.
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Last edited by MUN; 02-26-2012 at 15:48.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 02-25-2012 , 03:00   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #115

I am having issues with the Nuke turning into an error sign. I have looked through the whole forum and have not found any solution. The FastDL server has all the proper files and I have deleted locally and still no good. It seems to happen after a map change to the TFDB maps. Any ideas?
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Last edited by MUN; 02-26-2012 at 15:10.
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poxa
Junior Member
Join Date: Apr 2010
Old 03-06-2012 , 14:52   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #116

Quote:
Originally Posted by MUN View Post
I am having issues with the Nuke turning into an error sign. I have looked through the whole forum and have not found any solution. The FastDL server has all the proper files and I have deleted locally and still no good. It seems to happen after a map change to the TFDB maps. Any ideas?
Check server console, what it says.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 03-08-2012 , 02:45   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #117

I will check this weekend and get back to you on that. sorta busy.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 03-08-2012 , 22:11   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #118

Quote:
Originally Posted by poxa View Post
Check server console, what it says.
Nothing other then Dodge ball enabled, and regular tf2 logs stuff. X killed Y...etc.


Okay~~ Lets add some details so we can get this fixed.

The server is 204.140.22.89:27016

It runs two different mods: Prop Hunt and Dodgeball.

The files are downloaded via fast download. <--- this is where I think the issue is.

The fastdl server has only the files supplied for each mod. ie. Maps, dodgeball fastdl folder, prophunt fastdls.

Trouble shooting.::.

If you log on to the server directly when it is on dodgeball you have "No" issues. When the map changes even to another DB map the nuke turns into a MASSIVE ERROR, which is rather hard to sense the distance of.

Prophunt has no issues and problems started before it was installed.

It was a new install of TF2 so should be no issues there.

When the map changes the files have to redownload, except the map. <--- O_O


other plugins:

Sourcemod
Prophunt
Metamod
Souceban
.::. Also includes all necesary plugins to run those just not adding them to the list


********************************************* ********************************************* ********************************************* ******

********************************************* ********************************************* ********************************************* ******


If you want to trouble shoot with me then message me on steam:: "Munroenet"


Thanks
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Last edited by MUN; 03-09-2012 at 22:39. Reason: Lets get this fixed
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yellowblood
Member
Join Date: May 2010
Old 03-24-2012 , 07:14   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #119

Hey guys, if anyone wants to block pushing and don't know how, it's actually really simple now.

1. Install TF2Items - http://forums.alliedmods.net/showthread.php?t=115100
2. Edit tf/addons/sourcemod/configs/tf2items.weapons.txt to be like this:
Code:
"custom_weapons_v3"
{
	"*"
	{
		"*"
		{
			"1"	"254 ; 4.0"
		}
	}
}
This will disable the pushing ability from ALL weapons, for ALL players. If you want more advanced functionality (like activating it only when the dodgeball plugin is enabled), it shouldn't be too difficult.

(credit goes to asherkin for this awesome idea, and the brilliant tf2items extension)

Last edited by asherkin; 05-08-2012 at 20:42.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 03-24-2012 , 08:25   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #120

MUN well i went on your server this morning. it said it was in prophunt but yet it had a db map running from what i can tell you do not have somthing set up right and far as thing redownloading on a map change you do not have the fast download setup right either and you don't have all the things you need on the fast download site. pm me you configs for the server once.
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