Code:
Tried to look up command say as if it were a variable.
ConVarRef say doesn't point to an existing ConVar
Tried to look up command sm_say as if it were a variable.
ConVarRef sm_say doesn't point to an existing ConVar
Tried to look up command sm_cvar as if it were a variable.
ConVarRef sm_cvar doesn't point to an existing ConVar
ConVarRef sm_precache_particles doesn't point to an existing ConVar
Executing dedicated server config file
The server console print these message !
and the plugins list is :
Code:
[SM] Listing 4 plugins:
01 "Zombie:Reloaded" (3.1) by Greyscale | Richard Helgeby
02 "Basic Commands" (1.7.2) by AlliedModders LLC
03 "CS:GO Movement Unlocker" (1.0) by Peace-Maker
04 "Basic Chat" (1.7.2) by AlliedModders LLC
did I miss some thing ?
also my bspconvar_whitelist.txt
Code:
// This file should include convars which custom bsps are permitted to change via the bsp cfg file
// if a convar doesn't exist in this list, a map is not permitted to change it via the map's cfg file
// all convars in this list will also get set to their default values when a game mode cfg file is executed
"convars"
{
// bot convars
bot_autodifficulty_threshold_high 1 // Amount above avg human contribution score, above which a bot should lower its difficulty
bot_autodifficulty_threshold_low 1 // Amount below avg human contribution score, below which a bot should raise its difficulty
bot_chatter 1 // Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_defer_to_human_goals 1 // If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 1 // If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 1
bot_quota 1 // Determines the total number of bots in the game.
bot_quota_mode 1 // Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_allow_grenades 1 // If nonzero, bots may use grenades.
bot_allow_pistols 1 // If nonzero, bots may use pistols.
bot_allow_sub_machine_guns 1 // If nonzero, bots may use sub-machine guns.
bot_allow_shotguns 1 // If nonzero, bots may use shotguns.
bot_allow_rifles 1 // If nonzero, bots may use rifles.
bot_allow_snipers 1 // If nonzero, bots may use sniper rifles.
bot_allow_machine_guns 1 // If nonzero, bots may use the machine gun.
sv_auto_adjust_bot_difficulty 1
sv_bots_get_easier_each_win 1
sv_bots_force_rebuy_every_round 1
sv_bots_get_harder_after_each_wave 1 // only used in Guardian mode
// player/team cash award and buy convars
mp_playercashawards 1 // Players can earn money by performing in-game actions
cash_player_bomb_defused 1
cash_player_bomb_planted 1
cash_player_damage_hostage 1 // The penalty (or bonus) players get from harming a hostage
cash_player_interact_with_hostage 1
cash_player_killed_enemy_default 1 // Money award to player when they kill an enemy (which then gets scaled per weapon)
cash_player_killed_enemy_factor 1 // Scaler that adjusts the money recieved per kill
cash_player_killed_hostage 1 // The penalty (or bonus) players get for killing a hostage
cash_player_killed_teammate 1
cash_player_rescued_hostage 1
cash_player_respawn_amount 1 // The money bonus a play can get when they respawn (if respawning is enabled)
cash_player_get_killed 1 // Money a player can get when they are killed by another player
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
cash_team_elimination_bomb_map 1
cash_team_elimination_hostage_map_t 1
cash_team_elimination_hostage_map_ct 1
cash_team_hostage_alive 1
cash_team_hostage_interaction 1
cash_team_loser_bonus 1
cash_team_loser_bonus_consecutive_rounds 1
cash_team_planted_bomb_but_defused 1
cash_team_rescued_hostage 1
cash_team_terrorist_win_bomb 1
cash_team_win_by_defusing_bomb 1
cash_team_win_by_hostage_rescue 1
cash_team_win_by_time_running_out_bomb 1
cash_team_win_by_time_running_out_hostage 1
cash_team_survive_guardian_wave 1
mp_afterroundmoney 1 // Amount of money awared to every player after each round
mp_buytime 1 // How many seconds after round start players can buy items for.
mp_buy_anywhere 1
mp_buy_during_immunity 1
mp_startmoney 1 // Amount of money each player starts with on match start, half start or reset
mp_maxmoney 1 // maximum amount of money allowed in a player's account
sv_buy_status_override 1 // Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
// item convars
mp_death_drop_defuser 1 // Whether a defuser drops from a player holding on when they die
mp_death_drop_grenade 1 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_deathcam_skippable 1 // Determines whether a player can early-out of the deathcam
mp_defuser_allocation 1 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_give_player_c4 1 // Whether this map should spawn a c4 bomb for a player or not
mp_free_armor 1 // Determines whether armor and helmet are given automatically.
mp_molotovusedelay 1 // Number of seconds to delay before the molotov can be used after acquiring it
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_glow_on_ground 1 // If this convar is set, weapons on the ground will have a glow around them and can be seen through walls.
mp_ct_default_melee 1 // The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_ct_default_secondary 1 // The default secondary (pistol) weapon that the CTs will spawn with
mp_ct_default_primary 1 // The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_grenades 1 // The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_t_default_melee 1 // The default melee weapon that the Ts will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_t_default_secondary 1 // The default secondary (pistol) weapon that the Ts will spawn with
mp_t_default_primary 1 // The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_grenades 1 // The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_buy_allow_grenades 1 // Whether or not grenades can be purchased from the buy menu
// round and match setting convars
mp_freezetime 1 // how many seconds to keep players frozen when the round starts
mp_force_pick_time 1 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime 1 // Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxrounds 1 // max number of rounds to play before server changes maps
mp_roundtime 1 // How many minutes each round takes.
mp_roundtime_defuse 1 // How many minutes each round of Bomb Defuse takes.
mp_roundtime_hostage 1 // How many minutes each round of Hostage Rescue takes.
mp_timelimit 1 // Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_warmuptime 1 // How long the warmup period lasts. Changing this value resets warmup.
mp_warmup_pausetimer 1 // Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_halftime_pausetimer 1 // Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_default_team_winner_no_objective 1 // if set, the map will declare this team the winner when the round timer expires. (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs)
mp_hostagepenalty 1 // Terrorist are kicked for killing too much hostages
// damage, team and communication convars
mp_solid_teammates 1 // Determines whether teammates are solid or not.
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1 // When set, players can hear all enemy communication (voice, chat)
sv_deadtalk 1 // When set, dead players can speak (voice, text) to the living
sv_ignoregrenaderadio 1 // Turn off Fire in the hole messages
mp_teammates_are_enemies 1 // When set, your teammates act as enemies and all players are valid targets.
mp_damage_scale_ct_body 1 // Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 1 // Scales the damage a CT player takes by this much when they take damage in the head. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_body 1 // Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 1 // Scales the damage a T player takes by this much when they take damage in the head. (1 == 100%, 0.5 == 50%)
mp_friendlyfire 1 // Allows team members to injure other members of their team
ff_damage_reduction_bullets 1 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade 1 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 1 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
mp_limitteams 1 // Max # of players 1 team can have over another (0 disables check)
// spectator, death, spawning and camera convars
spec_freeze_panel_extended_time 1 // Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_time 1 // Time spend frozen in observer freeze cam.
mp_forcecamera 1 // Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
mp_respawn_immunitytime 1 // How many seconds after respawn immunity lasts.
mp_respawn_on_death_t 1 // When set to 1, terrorists will respawn after dying.
mp_respawn_on_death_ct 1 // When set to 1, counter-terrorists will respawn after dying.
mp_display_kill_assists 1 // Whether to display and score player assists
mp_use_respawn_waves 1 // When set to 1, and that player's team is set to respawn, they will respawn in waves.
mp_respawnwavetime_ct 1 // Time between respawn waves for CTs.
mp_respawnwavetime_t 1 // Time between respawn waves for Terrorists.
mp_randomspawn 1 // Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_los 1
mp_radar_showall 1 // Determines who should see all in the radar. 0 = default. 1 = both teams. 2 = Terrorists. 3 = CTs.
mp_force_assign_teams 1
// world and movement convars
sv_gravity 1 // World gravity. (default is 800)
sv_accelerate 1
sv_stopspeed 1 //"Minimum stopping speed when on ground.
sv_airaccelerate 1
sv_wateraccelerate 1
sv_waterfriction 1
sv_friction 1 //"World friction."
sv_bounce 1 //"Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 1 //Maximum speed any ballistically moving object is allowed to attain per axis.
sv_maxspeed 1
// gungame/armsrace
mp_ggprogressive_round_restart_delay 1
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 1
mp_ggtr_bomb_pts_for_he 1
mp_ggtr_bomb_pts_for_molotov 1
mp_ggtr_bomb_pts_for_upgrade 1
mp_ggtr_bomb_respawn_delay 1
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 1
mp_ggtr_last_weapon_kill_ends_half 1
sv_arms_race_vote_to_restart_disallowed_after 1
mp_guardian_special_kills_needed 1
mp_guardian_special_weapon_needed 1
mp_guardian_player_dist_min 1
mp_guardian_player_dist_max 1
mp_randomspawn_in_bombsite 1
bot_custom_strat 1
mp_hostages_spawn_force_positions 1
mp_hostages_spawn_same_every_round 1
mp_guardian_bot_money_per_wave 1
sv_disable_show_team_select_menu 1
mp_hostages_max 1
sv_infinite_ammo 1
say 1
sm_say 1
sm_cvar 1
sm_precache_particles 1
}