Raised This Month: $51 Target: $400
 12% 

Map Chat Message


Post New Thread Reply   
 
Thread Tools Display Modes
Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 07-04-2015 , 19:14   Re: Map Chat Message
Reply With Quote #11

Quote:
Originally Posted by fRose View Post
sorry for bump this thread, I got the same error on my zombie escape server, can some one help me how to fix it ?
Add this to bspconvar_whitelist.txt (located in your server's csgo folder):

Quote:
say 1
sm_say 1
sm_cvar 1
sm_precache_particles 1
If you ask the last one, you need a plugin (which you already have I guess).
Hallucinogenic Troll is offline
fRose
Junior Member
Join Date: Jun 2015
Old 07-05-2015 , 01:24   Re: Map Chat Message
Reply With Quote #12

Code:
Tried to look up command say as if it were a variable.
ConVarRef say doesn't point to an existing ConVar
Tried to look up command sm_say as if it were a variable.
ConVarRef sm_say doesn't point to an existing ConVar
Tried to look up command sm_cvar as if it were a variable.
ConVarRef sm_cvar doesn't point to an existing ConVar
ConVarRef sm_precache_particles doesn't point to an existing ConVar
Executing dedicated server config file
The server console print these message !
and the plugins list is :
Code:
[SM] Listing 4 plugins:
  01 "Zombie:Reloaded" (3.1) by Greyscale | Richard Helgeby
  02 "Basic Commands" (1.7.2) by AlliedModders LLC
  03 "CS:GO Movement Unlocker" (1.0) by Peace-Maker
  04 "Basic Chat" (1.7.2) by AlliedModders LLC
did I miss some thing ?

also my bspconvar_whitelist.txt
Code:
// This file should include convars which custom bsps are permitted to change via the bsp cfg file

// if a convar doesn't exist in this list, a map is not permitted to change it via the map's cfg file

// all convars in this list will also get set to their default values when a game mode cfg file is executed



"convars"

{

	// bot convars

	bot_autodifficulty_threshold_high					1	// Amount above avg human contribution score, above which a bot should lower its difficulty

	bot_autodifficulty_threshold_low					1	// Amount below avg human contribution score, below which a bot should raise its difficulty

	bot_chatter											1	// Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.

	bot_defer_to_human_goals							1	// If nonzero and there is a human on the team, the bots will not do the scenario tasks.

	bot_defer_to_human_items							1	// If nonzero and there is a human on the team, the bots will not get scenario items.

	bot_difficulty										1	

	bot_quota											1	// Determines the total number of bots in the game.

	bot_quota_mode										1	// Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.

	bot_allow_grenades									1	// If nonzero, bots may use grenades.

	bot_allow_pistols									1	// If nonzero, bots may use pistols.

	bot_allow_sub_machine_guns							1	// If nonzero, bots may use sub-machine guns.

	bot_allow_shotguns									1	// If nonzero, bots may use shotguns.

	bot_allow_rifles									1	// If nonzero, bots may use rifles.

	bot_allow_snipers									1	// If nonzero, bots may use sniper rifles.

	bot_allow_machine_guns								1	// If nonzero, bots may use the machine gun.

	sv_auto_adjust_bot_difficulty						1

	sv_bots_get_easier_each_win							1

	sv_bots_force_rebuy_every_round						1

	sv_bots_get_harder_after_each_wave					1	// only used in Guardian mode



	// player/team cash award and buy convars

	mp_playercashawards									1	// Players can earn money by performing in-game actions

	cash_player_bomb_defused							1

	cash_player_bomb_planted							1

	cash_player_damage_hostage							1	// The penalty (or bonus) players get from harming a hostage

	cash_player_interact_with_hostage					1

	cash_player_killed_enemy_default					1	// Money award to player when they kill an enemy (which then gets scaled per weapon)

	cash_player_killed_enemy_factor						1	// Scaler that adjusts the money recieved per kill

	cash_player_killed_hostage							1	// The penalty (or bonus) players get for killing a hostage

	cash_player_killed_teammate							1

	cash_player_rescued_hostage							1

	cash_player_respawn_amount							1	// The money bonus a play can get when they respawn (if respawning is enabled)

	cash_player_get_killed								1	// Money a player can get when they are killed by another player

	mp_teamcashawards									1	// Teams can earn money by performing in-game actions

	cash_team_elimination_bomb_map						1

	cash_team_elimination_hostage_map_t					1

	cash_team_elimination_hostage_map_ct				1

	cash_team_hostage_alive								1

	cash_team_hostage_interaction						1

	cash_team_loser_bonus								1

	cash_team_loser_bonus_consecutive_rounds			1

	cash_team_planted_bomb_but_defused					1

	cash_team_rescued_hostage							1

	cash_team_terrorist_win_bomb						1

	cash_team_win_by_defusing_bomb						1

	cash_team_win_by_hostage_rescue						1

	cash_team_win_by_time_running_out_bomb				1

	cash_team_win_by_time_running_out_hostage			1

	cash_team_survive_guardian_wave						1

	mp_afterroundmoney									1	// Amount of money awared to every player after each round

	mp_buytime											1	// How many seconds after round start players can buy items for.

	mp_buy_anywhere										1

	mp_buy_during_immunity								1

	mp_startmoney										1	// Amount of money each player starts with on match start, half start or reset

	mp_maxmoney											1	// maximum amount of money allowed in a player's account

	sv_buy_status_override								1	// Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody



	// item convars

	mp_death_drop_defuser								1	// Whether a defuser drops from a player holding on when they die

	mp_death_drop_grenade								1	// Which grenade to drop on player death: 0=none, 1=best, 2=current or best

	mp_death_drop_gun									1	// Which gun to drop on player death: 0=none, 1=best, 2=current or best

	mp_deathcam_skippable								1	// Determines whether a player can early-out of the deathcam

	mp_defuser_allocation								1	// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

	mp_give_player_c4									1	// Whether this map should spawn a c4 bomb for a player or not

	mp_free_armor										1	// Determines whether armor and helmet are given automatically.

	mp_molotovusedelay									1	// Number of seconds to delay before the molotov can be used after acquiring it

	mp_weapons_allow_zeus								1	// Determines whether the Zeus is purchasable or not

	mp_weapons_allow_map_placed							1	// If this convar is set, when a match starts, the game will not delete weapons placed in the map.

	mp_weapons_glow_on_ground							1	// If this convar is set, weapons on the ground will have a glow around them and can be seen through walls.

	mp_ct_default_melee									1	// The default melee weapon that the CTs will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!

	mp_ct_default_secondary								1	// The default secondary (pistol) weapon that the CTs will spawn with

	mp_ct_default_primary								1	// The default primary (rifle) weapon that the CTs will spawn with

	mp_ct_default_grenades								1	// The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'

	mp_t_default_melee									1	// The default melee weapon that the Ts will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!

	mp_t_default_secondary								1	// The default secondary (pistol) weapon that the Ts will spawn with

	mp_t_default_primary								1	// The default primary (rifle) weapon that the Ts will spawn with

	mp_t_default_grenades								1	// The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'

	mp_buy_allow_grenades								1	// Whether or not grenades can be purchased from the buy menu



	// round and match setting convars

	mp_freezetime										1	// how many seconds to keep players frozen when the round starts

	mp_force_pick_time									1	// The amount of time a player has on the team screen to make a selection before being auto-teamed

	mp_halftime											1	// Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.

	mp_match_can_clinch									1	// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

	mp_maxrounds										1	// max number of rounds to play before server changes maps

	mp_roundtime										1	// How many minutes each round takes.

	mp_roundtime_defuse									1	// How many minutes each round of Bomb Defuse takes.

	mp_roundtime_hostage								1	// How many minutes each round of Hostage Rescue takes.

	mp_timelimit										1	// Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.

 	mp_warmuptime										1	// How long the warmup period lasts. Changing this value resets warmup.

	mp_warmup_pausetimer								1	// Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.

	mp_halftime_pausetimer								1	// Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.

	mp_default_team_winner_no_objective					1	// if set, the map will declare this team the winner when the round timer expires.  (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs)

	mp_hostagepenalty									1	// Terrorist are kicked for killing too much hostages



	// damage, team and communication convars

	mp_solid_teammates									1	// Determines whether teammates are solid or not.

	sv_allow_votes										1	// Voting allowed in this mode

	sv_alltalk											1	// When set, players can hear all enemy communication (voice, chat)

	sv_deadtalk											1	// When set, dead players can speak (voice, text) to the living

	sv_ignoregrenaderadio								1	// Turn off Fire in the hole messages

	mp_teammates_are_enemies							1	// When set, your teammates act as enemies and all players are valid targets.

	mp_damage_scale_ct_body								1	// Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)

	mp_damage_scale_ct_head								1	// Scales the damage a CT player takes by this much when they take damage in the head. (1 == 100%, 0.5 == 50%)

	mp_damage_scale_t_body								1	// Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)

	mp_damage_scale_t_head								1	// Scales the damage a T player takes by this much when they take damage in the head. (1 == 100%, 0.5 == 50%)

 	mp_friendlyfire										1	// Allows team members to injure other members of their team

	ff_damage_reduction_bullets							1	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

 	ff_damage_reduction_grenade							1	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

 	ff_damage_reduction_grenade_self					1	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

 	ff_damage_reduction_other							1	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

	mp_limitteams										1	// Max # of players 1 team can have over another (0 disables check)



	// spectator, death, spawning and camera convars

	spec_freeze_panel_extended_time						1	// Time spent with the freeze panel still up after observer freeze cam is done.

	spec_freeze_time									1	// Time spend frozen in observer freeze cam.

	mp_forcecamera										1	// Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).

	mp_respawn_immunitytime								1	// How many seconds after respawn immunity lasts.

	mp_respawn_on_death_t								1	// When set to 1, terrorists will respawn after dying.

	mp_respawn_on_death_ct								1	// When set to 1, counter-terrorists will respawn after dying.

	mp_display_kill_assists								1	// Whether to display and score player assists

	mp_use_respawn_waves								1	// When set to 1, and that player's team is set to respawn, they will respawn in waves.

	mp_respawnwavetime_ct								1	// Time between respawn waves for CTs.

	mp_respawnwavetime_t								1	// Time between respawn waves for Terrorists.

	mp_randomspawn										1	// Determines whether players are to spawn.		0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.

	mp_randomspawn_los									1

	mp_radar_showall									1   // Determines who should see all in the radar.	0 = default. 1 = both teams. 2 = Terrorists. 3 = CTs.

	mp_force_assign_teams								1



	// world and movement convars

	sv_gravity											1	// World gravity. (default is 800)

	sv_accelerate										1

	sv_stopspeed										1	//"Minimum stopping speed when on ground.

	sv_airaccelerate									1	

	sv_wateraccelerate									1	   

	sv_waterfriction									1	   

	sv_friction											1	//"World friction."

	sv_bounce											1	//"Bounce multiplier for when physically simulated objects collide with other objects.

	sv_maxvelocity										1	//Maximum speed any ballistically moving object is allowed to attain per axis.

	sv_maxspeed											1



	// gungame/armsrace

	mp_ggprogressive_round_restart_delay				1

	mp_ggtr_bomb_defuse_bonus							1

	mp_ggtr_bomb_detonation_bonus						1

	mp_ggtr_bomb_pts_for_flash							1

	mp_ggtr_bomb_pts_for_he								1

	mp_ggtr_bomb_pts_for_molotov						1

	mp_ggtr_bomb_pts_for_upgrade						1

	mp_ggtr_bomb_respawn_delay							1

	mp_ggtr_end_round_kill_bonus						1

	mp_ggtr_halftime_delay								1

	mp_ggtr_last_weapon_kill_ends_half					1

	sv_arms_race_vote_to_restart_disallowed_after		1





	mp_guardian_special_kills_needed					1

	mp_guardian_special_weapon_needed					1

	mp_guardian_player_dist_min							1

	mp_guardian_player_dist_max							1

	mp_randomspawn_in_bombsite							1

	bot_custom_strat									1

	mp_hostages_spawn_force_positions					1

	mp_hostages_spawn_same_every_round					1

	mp_guardian_bot_money_per_wave						1

	sv_disable_show_team_select_menu					1

	mp_hostages_max										1	

	sv_infinite_ammo									1

	say											1

	sm_say	1

	sm_cvar	1

	sm_precache_particles	1

}

Last edited by fRose; 07-05-2015 at 01:24.
fRose is offline
fesy
Junior Member
Join Date: Jul 2015
Old 08-16-2015 , 06:13   Re: Map Chat Message
Reply With Quote #13

add say 1 to bspconvar_whitelist.txt file.

try another map, i did this mistake to

some maps chats doesnt work

Last edited by fesy; 08-16-2015 at 06:13.
fesy is offline
weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 08-30-2015 , 16:35   Re: Map Chat Message
Reply With Quote #14

It worked for me, but how do I change the text color in the chat?
__________________
weeeishy is offline
Virginia
Member
Join Date: Aug 2015
Old 09-04-2015 , 21:20   Re: Map Chat Message
Reply With Quote #15

Quote:
Originally Posted by weeeishy View Post
It worked for me, but how do I change the text color in the chat?
I use this: https://forums.alliedmods.net/showpo...0&postcount=25
Virginia is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode