So, in my map I'm trying to "save the player as a variable", what I'm trying to say is, I'm trying to keep the player entity index saved into a variable, I'm doing it like this at the moment:
player = activator.entindex();
So far so good, the problem is, how am I going to use refer to the entity using it's index? I can't find anything in the documentation regarding this.
Also, does anyone know a better way of doing this?