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Rilman
Junior Member
Join Date: Oct 2007
Old 10-20-2007 , 13:35   Re: Ads
Reply With Quote #51

How do I get this to load on my TF2 server? I keep getting 'elf header fault'meta load addons/sourcemod/plugins/ads.smxor is this wrong ?thanks in advance.
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jldrake
Junior Member
Join Date: Oct 2007
Old 10-20-2007 , 19:08   Re: Ads
Reply With Quote #52

"0" Welcome to Apex Gaming Comunity
"1" Visit us at http://apexgaming.xippy.us
"2" Come and join us on Vent. Host:apexgaming.clanvent.com, Port:8375
"3" For Psychostats visit http://apexgaming.stats2.nuclearfallout.net/
"4" No hacking/cheating report all to website.
"5" Admins needed, apply online!
"6" Add this server to you favorites. 66.150.188.25:27015
"7" Have Fun, Enjoy playing at Apex Gaming.


The prob, im having is the two messages with http:// , in them it doesnt display those it just says "Visit us at http:" and cuts off at the colon. , any way to fix this?

Enable/Disable Debuger */ what does the debuger do?

Last edited by jldrake; 10-20-2007 at 19:39.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 10-20-2007 , 19:54   Re: Ads
Reply With Quote #53

get rid of http://

in a console command : and ; are interrupters for new lines.
__________________
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K2
Member
Join Date: Oct 2004
Location: HELL
Old 10-20-2007 , 20:09   Re: Ads
Reply With Quote #54

Quote:
Originally Posted by jldrake View Post
The prob, im having is the two messages with http:// , in them it doesnt display those it just says "Visit us at http:" and cuts off at the colon. , any way to fix this?
You gotta wrap your ads in quotation marks. Here's mine as an example...

Code:
"AdMessages"
	{
		"0"		"Welcome to Hardfought II - Team Fortress 2"
		"1"		"Visit http://www.hardfought.org for news, downloads, and forums"
		"2"		"Join us on IRC - #hardfought on irc.gamesurge.net"
		"3"		"Client commands: rockthevote, nextmap, timeleft, thetime, and listmaps"
		"4"		"Racism in any form will get you permanently banned, so please don't do it"

	}
I can use http:// comments in my ads all day long.
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JoshuaC
New Member
Join Date: Oct 2007
Old 10-23-2007 , 16:51   Re: Ads
Reply With Quote #55

Hey, we're running this on our TF2 server along with meta mod source and source mod and the ads don't seem to show up after the time I put in the "plugin.ads" file. The mod reports to be running and it successfully loads but no ads show.
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 10-24-2007 , 07:42   Re: Ads
Reply With Quote #56

Have you restarted the server? When I updated my ads file they stopped showing until I restarted my server.
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aakerlind
Junior Member
Join Date: Jun 2006
Old 10-24-2007 , 07:58   Re: Ads
Reply With Quote #57

I keep getting squares on top of the first char in the message. Doesnt matter if there is more messages.
http://img88.**************/my.php?im...7917703zi4.png
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Rizzok
Junior Member
Join Date: Oct 2007
Old 10-25-2007 , 14:47   Re: Ads
Reply With Quote #58

Quote:
Originally Posted by gigz View Post
i'm using this on a TF2 server with the hint box setting and i get a null box that sits behind the first letter of each message. Any way of removing that?
I'm also getting this and even though I could use the chat box to display these messages, I like how the hint box pops up and makes a slight sound to get attention.

This was mentioned last week and I'm sure ^BuGs^ will update Ads as soon as he can. I believe he has many plugins and admin duties he is taking care of but I sure it will be fixed shortly.

Last edited by Rizzok; 10-25-2007 at 14:57.
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clandest
Junior Member
Join Date: Oct 2007
Old 10-25-2007 , 15:24   Re: Ads
Reply With Quote #59

is it possible to have this installed w/o sourcemod?

I am currently using a different admin mod and just need sourcemod for this ads program.

Or do i just leave sourcemod and my other admin plugin on the server and running at the same time? Or will this eat up resources?

Thansk
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Rizzok
Junior Member
Join Date: Oct 2007
Old 10-25-2007 , 15:52   Re: Ads
Reply With Quote #60

Yes - Ads needs Sourcemod.

Sourcemod and your other admin program should be able to run side by side. The Sourcemod Authors did everything they could to make it play nice with any other addon.

When you have SourceMod installed, just move everything that you don't need into the disabled directory (or delete them). As it stands, Sourcemod takes way less resources than Mani does so I think they did a good job of coding it.
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