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Automatic Bot Names


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ldooks
Junior Member
Join Date: Jan 2014
Old 05-29-2016 , 10:56   Re: Automatic Bot Names
Reply With Quote #101

Quote:
Originally Posted by luki1412 View Post
This plugin doesn't create bots so it is one of your other plugins or a problem with Insurgency.

Dont know what plugins youre using or what sourcemod build youre using.
insurgency released another patch yesterday and it seems to have fixed the issue! sorry for the nonsense
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SELL
Junior Member
Join Date: Feb 2016
Old 05-29-2016 , 14:12   Re: Automatic Bot Names
Reply With Quote #102

and this plugin for l4d2 ?? or it will crash the server ???
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 05-30-2016 , 17:39   Re: Automatic Bot Names
Reply With Quote #103

Quote:
Originally Posted by SELL View Post
and this plugin for l4d2 ?? or it will crash the server ???
No idea. Try it and let us know.
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Last edited by luki1412; 05-30-2016 at 17:39.
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Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 07-05-2016 , 19:47   Re: Automatic Bot Names
Reply With Quote #104

IMH(f)O, better list of bot-names, pulling from various science-fiction:
Spoiler

I've been using those names, going back to the HPB_Bot days of HL1.
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Last edited by Weasel; 07-05-2016 at 20:08.
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Kammi_
AlliedModders Donor
Join Date: Dec 2007
Old 08-26-2016 , 11:32   Re: Automatic Bot Names
Reply With Quote #105

is it possible to exclude sourcetv bot ?
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TheOnly8Z
Junior Member
Join Date: Aug 2015
Old 09-12-2016 , 08:28   Re: Automatic Bot Names
Reply With Quote #106

For some reason, the code is not working at all. Every time a bot is created, the addons says the correct name, but the bot changes to another random system name.
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TheOnly8Z
Junior Member
Join Date: Aug 2015
Old 09-12-2016 , 08:40   Re: Automatic Bot Names
Reply With Quote #107

Okay, so tf_bot_quota doesn't work. tf_bot_add works, somehow.
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 09-12-2016 , 10:36   Re: Automatic Bot Names
Reply With Quote #108

Quote:
Originally Posted by Kammi_ View Post
is it possible to exclude sourcetv bot ?
Try using my version: https://forums.alliedmods.net/showpo...9&postcount=96
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Weasel
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Join Date: Apr 2004
Location: Undisclosed / Secure
Old 09-18-2016 , 17:44   Re: Automatic Bot Names
Reply With Quote #109

Quote:
Originally Posted by TheOnly8Z View Post
Okay, so tf_bot_quota doesn't work. tf_bot_add works, somehow.
I am using this for the TF2 bot settings (in my server.cfg file), along with this plug-in and it seems to work fine:
Code:
//
// TF2's built-in bots ...
// For more detailed explanations, see http://tf2wiki.net/wiki/Bots
//
sv_cheats				"0"		// Cheats must be enabled to use TF2 bots on non-KOTH maps.
tf_bot_force_class			"sniper"	// If set to a class name, all TFBots will respawn as that class 
tf_bot_quota_mode			"fill"		// [ fill | match | normal ] fill to quote, match ratio humans:bot_quota
tf_bot_auto_vacate			"1"		// Bots leave server as players arrive
tf_bot_quota				"4"		// Set maximum number of bots in the game.
tf_bot_melee_only			"0"		// Melee-only for bots
tf_bot_difficulty			"0"		// 0 to 3 difficulty level.
tf_bot_join_after_player		"0"		// 1 = bots wait for players to join first.
tf_bot_keep_class_after_death		"0"		// 0 = bots always change class after death.
tf_bot_prefix_name_with_difficulty	"0"		// 1 = Bot's names will have difficulty level in their name.
//nav_generate						// Do ONCE manually for each map only!
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Argos
Member
Join Date: Apr 2015
Old 11-20-2016 , 08:38   Re: Automatic Bot Names
Reply With Quote #110

i dont know how it is aproved. work badly in many ways.
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