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FF2 Freak Fortress 2 1.10.14 Released


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404UserNotFound
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Join Date: Dec 2011
Old 04-17-2017 , 02:07   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2921

Was the FlaminSarge version of VSH/any version of FF2 with the Cave Johnson boss that had the repulsion gel and other gel ever released (by FlaminSarge or other)? I'm currently messing around with recreating Portal 2 mechanics in TF2 and while I have the Portal 1 source code, to my knowledge there hasn't been a Portal 2 source code leak so that's out of the question. Right now I'm using old GoldenMachineGun code for their Repulsion Gel. It's BSP Decal based. The setup is a tad weird too, as you have to hold jump to bounce on the decal which is lame and it doesn't work like it does in Portal 2 if it's on a wall. You don't bounce off in the opposite direction.

I went through ~300 pages of the 1.4 VSH thread trying to track Sarge's post on Cave Johnson to see if he ever finished and released the boss plugin. Couldn't find anything .
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 04-17-2017 , 11:53   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2922

Update: Had to download the txt TF2 Attributes file with the Raw button of the post then reboot the entire server. Fixed all my servers
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pappyrus
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Join Date: Oct 2016
Location: Private
Old 04-18-2017 , 00:17   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2923

Hey how can i make dm maps to vsh/arena?
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 04-18-2017 , 07:40   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2924

I had already posted it, what's wrong again??

Last edited by Maximilian_; 04-18-2017 at 07:43.
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p0008874
Senior Member
Join Date: Jul 2014
Old 04-18-2017 , 07:59   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2925

Quote:
Originally Posted by pappyrus View Post
Hey how can i make dm maps to vsh/arena?

*Faceplam*

Again. really?
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Last edited by p0008874; 04-18-2017 at 08:02.
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pappyrus
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Join Date: Oct 2016
Location: Private
Old 04-18-2017 , 22:19   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2926

Quote:
Originally Posted by p0008874 View Post

*Faceplam*

Again. really?
yup got no help
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Maximilian_
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Join Date: Oct 2014
Old 04-19-2017 , 09:54   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2927

Quote:
Originally Posted by pappyrus View Post
yup got no help
and you spamming with that everywhere...

try to check what exactly is Stripper

Last edited by Maximilian_; 04-19-2017 at 09:56.
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Epicman.
Senior Member
Join Date: Aug 2015
Location: Canada
Old 04-21-2017 , 18:18   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2928

Quote:
Originally Posted by Maximilian_ View Post
and you spamming with that everywhere...

try to check what exactly is Stripper
hes been spamming the whole ff2 forums with these easy fixes, papyruss if you dont know how to fix a cfg, why arent you finding a tutorial instead of spamming the forums? easy as that, hell even your console tells you how to fix them lol
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Sharky_
New Member
Join Date: Jul 2017
Old 07-18-2017 , 12:14   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2929

SV_StartSound: not precached (0)

No background music/not precached, what am I doing wrong?

PHP Code:
"character"
{
    
"name"                "Pyroshark"
    "class"             "7"
    "model"             ""
    "ragedist"          "10000"
    "health_formula"    "((333+n)*(n-1))^1.075"
    "lives"             "3"
    "maxspeed"          "370"
    "sound_block_vo"    "0"
    "ragedamage"        "1500"
    "description_en"    "Pyroshark:/nThe ocean was never safe.../nSuper Jump: alt-fire, look up and stand up./nRage (submergion): call for medic when the Rage Meter is full."
    
    "weapon1"
    
{
        
"name"          "tf_weapon_fireaxe"
        "index"         "813"
        "show"          "1"
        "attributes"    "438 ; 1 ; 610 ; 2.0"
    
}

    
"ability1"
    
{
        
"name"            "charge_weightdown"
        "arg0"            "3"
        "plugin_name"    "default_abilities"
    
}
    
"ability2"
    
{
        
"name"          "charge_bravejump"
        "arg0"          "1"
        "arg1"          "1.0"
        "arg2"          "5.0"
    
}
    
"ability3"
    
{
        
"name"            "rage_submerge"
        "arg1"            "6.0"
        "plugin_name"    "pyroshark_abilities"
    
}
    
"ability4"
    
{
        
"name"            "rage_stunsg"
        "arg1"            "7.0"
        "plugin_name"    "default_abilities"
    
}
    
"ability5"
    
{
        
"name"          "rage_stun"
        "arg1"          "5.0"
        "plugin_name"   "default_abilities"
    
}
    
"ability6"
    
{
        
"name"          "rage_stun"
        "arg0"          "-1"
        "arg1"          "2.0"
        "plugin_name"   "default_abilities"
    
}

    
"sound_begin"
    
{
        
"1"             "vo/pyro_activatecharge01.mp3"
    
}
    
"sound_win"
    
{
        
"1"             "vo/pyro_laughevil01.mp3"
    
}
    
"sound_death"
    
{
        
"1"             "vo/pyro_no01.mp3"
    
}
    
"sound_stabbed"
    
{
        
"1"             "vo/pyro_painsevere01.mp3"
        "2"             "vo/pyro_painsevere02.mp3"
        "3"             "vo/pyro_painsevere03.mp3"
        "4"             "vo/pyro_painsevere04.mp3"
        "5"             "vo/pyro_painsevere05.mp3"
        "6"             "vo/pyro_painsevere06.mp3"
    
}
    
"sound_ability"
    
{
        
"1"             "vo/pyro_sf13_spell_generic01.mp3"
        "2"             "vo/pyro_sf13_spell_generic02.mp3"
        "3"             "vo/pyro_sf13_spell_generic03.mp3"
        "4"             "vo/pyro_sf13_spell_generic04.mp3"
        "5"             "vo/pyro_sf13_spell_generic05.mp3"
        "6"             "vo/pyro_sf13_spell_generic06.mp3"
        "7"             "vo/pyro_sf13_spell_generic07.mp3"
        "8"             "vo/pyro_sf13_spell_generic08.mp3"
        "9"             "vo/pyro_sf13_spell_generic09.mp3"
        "slot4"         "1"
    
}
    
"sound_nextlife"
    
{
        
"1"             "vo/pyro_battlecry01.mp3"
        "2"             "vo/pyro_battlecry02.mp3"
    
}
    
"sound_bgm"
    
{
        
"path1"         "freak_fortress_2/pyroshark/_pyroshark_bgm.mp3"
        "time1"            "188"
    
}

    
"sound_precache"
    
{
        
"1"            "freak_fortress_2/pyroshark/_pyroshark_bgm.mp3"
    
}

    
"download"
    
{
        
"1"            "sound/freak_fortress_2/pyroshark/_pyroshark_bgm.mp3"
    
}

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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 07-18-2017 , 16:56   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2930

_pyroshark_bgm.mp3?

Try rename it "normaly" (pyroshark_bgm.mp3, for example)

Last edited by Maximilian_; 07-18-2017 at 16:56.
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