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FF2 Freak Fortress 2 1.10.14 Released


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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 10-29-2015 , 22:45   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2441

Quote:
Originally Posted by Wliu View Post
To give a more detailed explanation than Deathreus's:
TF2Items is an extension, not a plugin. You do not simply compile it using a plugin compiler, you compile it using C++. tf2items.sp the plugin is an example plugin that uses TF2Items the extension.
well i did it like that and everything works fine so ima stick with that
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McWaffles123
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Join Date: Oct 2015
Old 10-31-2015 , 11:31   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2442

Quote:
Originally Posted by WakaFlocka View Post
Drag tf2 items.sp onto compile.exe and it should be in compiled folder like this.

still not working *sigh* I just want this to work lmao if only there was a video tutorial.
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
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Old 10-31-2015 , 15:22   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2443

Quote:
Originally Posted by McWaffles123 View Post
still not working *sigh* I just want this to work lmao if only there was a video tutorial.
I already said ash put out an update
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 10-31-2015 , 16:43   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2444

Quote:
Originally Posted by WakaFlocka View Post
well i did it like that and everything works fine so ima stick with that
http://hg.limetech.org/projects/tf2i...e/216b4bef7f58
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-03-2015 , 21:58   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2445

Heads up: I'll probably be inactive for maybe another week before getting back into FF2.
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 11-05-2015 , 00:02   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2446

Builds #331 and newer should fix living spectator for good.

As always, if any more bugs, feel free to nag me inform Wliu about it.

http://ff2.50dkp.com/jenkins/job/FF2/331/
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Last edited by 93SHADoW; 11-05-2015 at 00:05.
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 11-09-2015 , 21:01   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2447

tf2 update just came. FF2 broken once again....

boss melee weapons not visible both first and thirdperson, weapon icon is missing and damage seems to be normal melee dmg.

even though i only had time to quickly play demopan, melee seemed to make bottle noises.

Last edited by tRololo312312; 11-09-2015 at 21:04. Reason: moar info
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-09-2015 , 21:59   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2448

Quote:
Originally Posted by tRololo312312 View Post
tf2 update just came. FF2 broken once again....

boss melee weapons not visible both first and thirdperson, weapon icon is missing and damage seems to be normal melee dmg.

even though i only had time to quickly play demopan, melee seemed to make bottle noises.
Seriously? Seemed like a minor update too.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 11-09-2015 , 23:51   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2449

I have not joined today but all I know is my server crashed from a Memory Overload and I've been told Bloodrider's Grapple Hooks for Red Team are broken. That's all I know. (Using FF2 1.36 Shadow's Fork)

Update: Bosses can not see there Melee / Gun. Everything is invisable. SMG's block your fill screen on Red Team.
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Last edited by Transit Of Venus; 11-10-2015 at 00:25.
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 11-10-2015 , 00:30   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2450

Download build 277 of TF2Items, should fix the invisible weapon issue.
https://builds.limetech.org/?p=tf2items
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