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afk players -> autopilot solution?


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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-23-2012 , 00:04   Re: afk players -> autopilot solution?
Reply With Quote #11

Quote:
Originally Posted by Dr. McKay View Post
(actually, it looks like teleporters have been lowered to "only" 300 HP),
300 HP?!?!? UP, plz buff
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Dravu
Senior Member
Join Date: May 2010
Old 05-23-2012 , 00:29   Re: afk players -> autopilot solution?
Reply With Quote #12

Quote:
Originally Posted by Dr. McKay View Post
If you've never been on Saigns, you're extremely lucky.

Saigns is a Pay2Win server clan thingy. Donate to them and you get like 200% move speed, infinite ammo, buildings have 1,000 HP (actually, it looks like teleporters have been lowered to "only" 300 HP), extra health, homing missiles, extra buildings, and a lot more game-breaking crap.
I'll never forget the one time I played there. I set off a few stickies on a teleporter and it refused to die, so I put down a full 8. Right when I was about to set them off, I saw it activate, so I waited for someone to go through first. As soon as the engineer went through, I set all of the stickies off. Not only did the teleporter not die, but the engineer survived as well, simply getting knocked across the map.

Last edited by Dravu; 05-23-2012 at 00:29.
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DronElektron
Junior Member
Join Date: Jun 2011
Location: Russia, Moscow
Old 07-15-2014 , 15:49   Re: afk players -> autopilot solution?
Reply With Quote #13

Maybe somebody know 99%, autopilot is: SourceMod plugin, or SourceMod extension, or standalone addon?
Interesting thing...
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psychonic

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Join Date: May 2008
Old 07-15-2014 , 16:03   Re: afk players -> autopilot solution?
Reply With Quote #14

Quote:
Originally Posted by DronElektron View Post
Maybe somebody know 99%, autopilot is: SourceMod plugin, or SourceMod extension, or standalone addon?
Interesting thing...
They have a custom bot engine that I believe is implemented as an MM:S plugin.

However, you could probably fairly easily adapt any existing bot AI plugin, like RCBot2 to manage logic for real players. You just change it from inserting bot commands to overriding the player's commands on PlayerRunCommand to achieve the autopilot effect.

Last edited by psychonic; 07-15-2014 at 16:03.
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