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[CSS] Weapon Mod


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rautamiekka
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Join Date: Jan 2009
Location: Finland
Old 10-18-2010 , 17:09   Re: [CSS] Weapon Mod
Reply With Quote #31

Blodia, will it be alright with you if I make a (fan) program (in Python) from the commands ? It would be like a ready-to-use commands generator.
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Tordecybombo
Junior Member
Join Date: Sep 2009
Old 11-05-2010 , 02:52   Re: [CSS] Weapon Mod
Reply With Quote #32

Would modifying base damage be the same as modifying every hit group * (base damage multiplier)?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-05-2010 , 16:28   Re: [CSS] Weapon Mod
Reply With Quote #33

rautamiekka erm go ahead.

Tordecybombo what do you mean by base damage? if you mean the damage parameter in traceattack and takedamage then that would modify whatever damage the player took. if you mean the generic damage then no, some weapons don't hit specific hitboxes like knife, grenade damage and physics collision with projectiles they use a generic hit group which is just every hitbox in 1.
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Psyinx
New Member
Join Date: Nov 2010
Old 11-08-2010 , 05:00   Re: [CSS] Weapon Mod
Reply With Quote #34

Hi blodia,

First I would like to thank you for the wonderful mod, has provided many hours of entertainment on our server.

Now for the problem!
Recently I updated our sourcemod to version 1.3.6 (windows).
Now I see that weapon speed is ignored -

using: weaponmod knife runspeed 5.0 has no affect on the players speed,
the same goes for any other weapon.

No errors are thrown, so i am unable to give you anymore info other than this.

Please help!
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 11-08-2010 , 06:49   Re: [CSS] Weapon Mod
Reply With Quote #35

Quote:
Originally Posted by Psyinx View Post
...
using: weaponmod knife runspeed 5.0 has no affect on the players speed,
the same goes for any other weapon.

...
I can also confirm this when use runspeed attribute to any weapon..
It even crash server, OS Windows.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-08-2010 , 10:19   Re: [CSS] Weapon Mod
Reply With Quote #36

it seems like the way speed is handles was changed in some update, i had a look and was unable to find a way to get it working again, i've pmed a dev on the steam forums asking if there is another way we can change speed, i'll wait for a reply for a week or 2 then i'm just going to have to remove the runspeed attribute.
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Psyinx
New Member
Join Date: Nov 2010
Old 11-08-2010 , 16:20   Re: [CSS] Weapon Mod
Reply With Quote #37

Yip, as Bacardi says, unfortunately the plugin does crash my server with some of the new updates

Thanks for the response blodia, keep us informed if you manage to get some useful info as I love the runspeed part of the mod, really steps up the game play.

Cheers.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-08-2010 , 16:28   Re: [CSS] Weapon Mod
Reply With Quote #38

is it runspeed that crashes the server or is it random, if its not runspeed then i'll need to find out what causes it and fix it.
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Psyinx
New Member
Join Date: Nov 2010
Old 11-09-2010 , 01:59   Re: [CSS] Weapon Mod
Reply With Quote #39

Thast a good question:

With quickswitch enabled on all weapons, and runspeed modifier only on the knife, the server crashes randomally - we even managed to finish an entire gungame match with no crashes.

When trying to find what was causing the crash, I noticed that the server crashed far quicker when I enabled bots. I have removed the runspeed modifier from the knife and am letting the bots slug it out (no crashes yet). I guess I'll only know for certain this afternoon once we have our daily CS session.

I will most definitly let you know if removing the runspeed modifier stops the servers random crashing.

Cheers.
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Psyinx
New Member
Join Date: Nov 2010
Old 11-09-2010 , 14:51   Re: [CSS] Weapon Mod
Reply With Quote #40

Hi blodia,

It most definitely is the runspeed attribute of the mod causing the random crashes as we experienced no crashes on the server this evening after removing the modifier from the knife.
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