Quote:
Originally Posted by Robin955
you might be right but just bringing this up has no point what so ever and will never have, and because of that it just looks like a complain
|
I thought this was clear, but my point is that the core players = the set that potentially want modded servers.
I'm not even going to try to respond to the rest of your post line-by-line, as you appear to have running servers and developing modifications conflated, so some facts about AlliedModders and the SourceMod team instead:
- AlliedModders is entirely donation driven, there are no corporate sponsors, and if we're short on cash it comes out of someone's pockets.
- All the donations go towards operating costs, the majority being the actual infrastructure.
- Thus, no one working on SourceMod is getting paid for it (and don't worry, we're good, that's how we like it really, but it does make certain arguments completely ridiculous).
- Even then, AM has been operating at negative margins for quite a while (and obviously steps have been taken to correct this *glances at the top-right*).
- And finally, more relevant to your post: As far as we are aware, not a single one of the communities (or developers) making serious $$$ building on SourceMod (or any GSPs for that matter) make any meaningful donation with any regularity. In fact, I'd wager that the majority of SourceMod donations come from developers making plugins to also release here for free, or people running very tiny communities at a loss or break-even for fun. Says a lot really.
- None of the SourceMod team actively run or manage any game servers on the side or otherwise.
- Full disclosure: Years back when I released standalone plugins and extensions rather than working on SourceMod I had a donation link in my signature, this equated to about $25/month total across all my various releases over the time period I have records for up until I removed the link.
While the ability to run servers and the ability to make server mods are obviously intertwined, making money and the ability to make server mods are not, so I'm not sure what you were trying to do with your post other than derail the thread with a holy war about money.
I don't really want this thread to veer off into money matters, so if you're interested in responding to this and it isn't on-topic, please PM me instead.
None of Valve's games are open-source (permissively licensed), however I'm gonna assume you actually mean shared-source (proprietary, but the source code is available). Even for the handful of code SDKs they've released (for reference, HL2, HL2:EP1, HL2:EP2, Alien Swarm, and the "2013" SDK, which apart from ASW all contain engine headers and game code for HL2:DM), a huge amount of reverse engineering effort is still required to support SourceMod's features for all the actual games. SourceMod is not just a translation layer between some public native API and SourcePawn plugins.
I think you'd do well to re-read this thread, especially the posts between your last posts and the one before that, while you picked a quote out of my reply, I'm not sure you actually read it.
__________________