Raised This Month: $7 Target: $400
 1% 

[CS:GO] Wall walking


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
yang
Veteran Member
Join Date: May 2005
Location: galoreservers.net
Old 07-07-2015 , 00:12   [CS:GO] Wall walking
Reply With Quote #1

I was hoping someone could help me with this. I really would like to be able to have wall walking available in CSGO.

https://forums.alliedmods.net/showth...ight=wall+walk

From testing this mod, I can essentially walk anywhere in the air, not just near wall.

I've looked at the TraceRay() function in it and there is a collision on TR_DidHit(TraceRay)) but I don't see where it was verified for player near wall. I was wondering if anyone could help me figure out how to get this plugin working in CS:GO. I'd really appreciate it.

Thanks
__________________

Last edited by yang; 07-07-2015 at 00:13.
yang is offline
Send a message via AIM to yang
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 07-07-2015 , 01:07   Re: [CS:GO] Wall walking
Reply With Quote #2

do the player models rotate to match what their walking on? I am picturing the movie inception scene..

when you say your walking anywhere -- your just flying around noclip? sounds like you just want to turn walls into ladders..

I Read the last post of that plugin to figure out my questions. It has not been updated in quite some time, I'm sure there are better ways to do things now, even tho I have not looked at his code.

Last edited by hamilton5; 07-07-2015 at 01:11.
hamilton5 is offline
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 07-07-2015 , 14:55   Re: [CS:GO] Wall walking
Reply With Quote #3

It looks like the trace rays might be hitting the player instead of the nearby wall; you can use TR_TraceRayFilter to avoid them.
Emp` is offline
Send a message via AIM to Emp` Send a message via MSN to Emp` Send a message via Yahoo to Emp` Send a message via Skype™ to Emp`
yang
Veteran Member
Join Date: May 2005
Location: galoreservers.net
Old 07-09-2015 , 21:55   Re: [CS:GO] Wall walking
Reply With Quote #4

okey i see thanks buddy.. i might just msg you on steam if this don't work but thanks you both for some food for thought. I'll respond once i test those two things out.
__________________
yang is offline
Send a message via AIM to yang
usla
Senior Member
Join Date: Jul 2009
Old 09-01-2016 , 18:01   Re: [CS:GO] Wall walking
Reply With Quote #5

so anyone got anything working on this ?
usla is offline
blaacky
Senior Member
Join Date: Oct 2012
Old 09-01-2016 , 19:39   Re: [CS:GO] Wall walking
Reply With Quote #6

PHP Code:
public bool TraceRayDontHitSelf(int entityint maskany data)
{
    return 
entity != data && !(entity <= MaxClients);

blaacky is offline
usla
Senior Member
Join Date: Jul 2009
Old 09-04-2016 , 10:48   Re: [CS:GO] Wall walking
Reply With Quote #7

Quote:
Originally Posted by blaacky View Post
PHP Code:
public bool TraceRayDontHitSelf(int entityint maskany data)
{
    return 
entity != data && !(entity <= MaxClients);

thx but including the code did no help change anything
usla is offline
blaacky
Senior Member
Join Date: Oct 2012
Old 09-04-2016 , 11:28   Re: [CS:GO] Wall walking
Reply With Quote #8

That code is the filter to prevent the trace ray from stopping at another player. You pass the function name in the filter parameter of the trace ray set up function
blaacky is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode