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[L4D1 & L4D2] Ledge Release


  
 
 
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 04-15-2021 , 12:51   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #11

Updated.

Quote:
2.4 (~ somewhere in singularity)
- Refactoring, fixed lot of silly mistakes, including those coming from original plugin.

2.5 (22-Dec-2020)
- Fixing ugly music doesn't stop (thanks to Re:Creator for fix).

2.6 (14-Mar-2021)
- Removed dependency on "Health Exploit Fix" by Dragokas (but, still recommended to use in L4D1).
- Now, health is restored accurately.
- Added ConVar "l4d_ledge_release_use_penalty" - 0 - Disable, 1 - Enable survivor hp penalty for hanging too long on a ledge.
- Added ConVar "l4d_ledge_release_button" - What button to press for release? 2 - Jump, 4 - Duck, 32 - Use. You can combine.
- New dependency required: DHooks Detours v.2.2.0.15+.

3.0 (15-Apr-2021)
- Improved fix, when a player gets frozen when he tried to revive you.
- Added compatibility with L4D1 Windows, L4D2 Linux/Windows, and cases when "OnLedgeGrabbed", "OnRevived" DHook-ed by other plugins.
- Translation file is updated to reflect concrete button adjusted in ConVar.
- ConVar "l4d_ledge_release_forbid_when_reviving" removed since it is bugged. Now it is always forbidden.
- Added ConVar "l4d_ledge_release_enable" - Enable this plugin (1 - Yes, 2 - No).
- Improved music stop fix.
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