Quote:
Originally Posted by NoroHime
i mean... percent based, not count based, like back4blood, fill half reserved ammo just cunsumption 50%, this can be team shared like 400% on team, this my think true limited ammo pile
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I don't think a pool percentage is necessary per say. Only that we know how much of the total ammo has been replenished on the player before blocking use.
This does introduce quite a lot of issues like what if the player changes weapon and such, I can't think of solutions around it.