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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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vijayar
Senior Member
Join Date: Sep 2020
Old 12-08-2021 , 03:09   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1661

Quote:
Originally Posted by paulo_crash View Post
If it's the official CSGO maps, Bomb Defusal, just update your server's map list, including them there.

Then to configure Retake just use this plugin: https://ci.splewis.net/job/csgo-reta...etakes-184.zip

If the respawn of retakes is not working in some map then you have to add the spawns in the maps by the retake plugin itself.

More information about the plugin in his topic. Retake support in it too, so we avoid changing the subject of this topic.

https://forums.alliedmods.net/showthread.php?t=262658
Thank you ! I will wait for the next update for the spawn points. For now I will use what has been released in v184.

Quote:
Originally Posted by paulo_crash View Post
About topic Arena, 1v1, then just use the plugin for this topic and configure the maps also in the list of maps on your server, the plugin does the rest.

Recalling that maps for the 1v1 plugin must have the am_ prefix, if not they don't work.
I wanted to understand how does bundled maps like am_valve function. Like I said I have the server already running individual 1v1 maps such as poolparty, loot etc. These are individual maps with multiple arenas. I have also enabled map voting in my server.

If I include am_valve and it is voted then which map starts the game from this am_valve bundle - since it includes Cache, Inferno, Mirage, Overpass, Nuke, Train and Vertigo - Also does it playout all maps one by one before it can go back to the main voting menu with other 1v1 maps ?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 12-08-2021 , 05:48   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1662

Quote:
Originally Posted by vijayar View Post
If I include am_valve and it is voted then which map starts the game from this am_valve bundle - since it includes Cache, Inferno, Mirage, Overpass, Nuke, Train and Vertigo - Also does it playout all maps one by one before it can go back to the main voting menu with other 1v1 maps ?
It would be all these maps on the same map, better, each arena would be a map. An arena from the hell map, another arena from the mirage and so on.

Arena are random, you can land in any arena whenever the round ends.

Same thing for am_multimap and other maps of the same type.
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echocage
Member
Join Date: Oct 2021
Old 12-12-2021 , 07:54   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1663

2/12/2021 - 15:53:42: [SM] Exception reported: Array index out-of-bounds (index 66, limit 66)
L 12/12/2021 - 15:53:42: [SM] Blaming: multi1v1.smx
L 12/12/2021 - 15:53:42: [SM] Call stack trace:
L 12/12/2021 - 15:53:42: [SM] [1] Line 1129, C:\Users\September-PC\Desktop\COMPILE 1.10\multi1v1.sp::Timer_CheckRoundComplete
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vijayar
Senior Member
Join Date: Sep 2020
Old 12-14-2021 , 01:52   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1664

Quote:
Originally Posted by echocage View Post
2/12/2021 - 15:53:42: [SM] Exception reported: Array index out-of-bounds (index 66, limit 66)
L 12/12/2021 - 15:53:42: [SM] Blaming: multi1v1.smx
L 12/12/2021 - 15:53:42: [SM] Call stack trace:
L 12/12/2021 - 15:53:42: [SM] [1] Line 1129, C:\Users\September-PC\Desktop\COMPILE 1.10\multi1v1.sp::Timer_CheckRoundComplete
update sourcemod and metamod. Download latest update from this link - https://github.com/splewis/csgo-mult...ses/tag/1.1.10 - and replace the plugin files, in your server, with the files from this download. Restart server.

Last edited by vijayar; 12-14-2021 at 01:55.
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echocage
Member
Join Date: Oct 2021
Old 12-19-2021 , 17:17   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1665

Hello! How can i make 2v2 arena? And how can i disable lose if draw. ty
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 12-20-2021 , 08:33   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1666

Quote:
Originally Posted by echocage View Post
Hello! How can i make 2v2 arena? And how can i disable lose if draw. ty
https://github.com/splewis/csgo-mult...tree/2v2plugin

mp_default_team_winner_no_objective

https://totalcsgo.com/command/mpdefa...nernoobjective
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r3v
Senior Member
Join Date: Feb 2016
Location: Lithuania, Vilnius
Old 01-24-2022 , 02:29   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1667

How to make for a new joined to server player, all custom rounds will be enabled? By default is disabled, so i dont want everybody to set manually in !guns menu
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duncosta
Junior Member
Join Date: Nov 2011
Old 01-29-2022 , 05:38   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1668

L 01/29/2022 - 12:14:03: [SM] Exception reported: Client index 0 is invalid
L 01/29/2022 - 12:14:03: [SM] Blaming: multi1v1.smx
L 01/29/2022 - 12:14:03: [SM] Call stack trace:
L 01/29/2022 - 12:14:03: [SM] [0] GetClientUserId
L 01/29/2022 - 12:14:03: [SM] [1] Line 517, ./scripting/multi1v1.sp::Event_OnFullConnect
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-29-2022 , 10:44   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1669

Quote:
Originally Posted by r3v View Post
How to make for a new joined to server player, all custom rounds will be enabled? By default is disabled, so i dont want everybody to set manually in !guns menu
In the file multi1v1_customrounds.cfg you have the options for customizable rounds, I left them enabled there as many as you want.

Now if it's customizable rounds that you put in by plugins, then you have to see if they have the option to leave vim enabled already.

Quote:
Originally Posted by duncosta View Post
L 01/29/2022 - 12:14:03: [SM] Exception reported: Client index 0 is invalid
L 01/29/2022 - 12:14:03: [SM] Blaming: multi1v1.smx
L 01/29/2022 - 12:14:03: [SM] Call stack trace:
L 01/29/2022 - 12:14:03: [SM] [0] GetClientUserId
L 01/29/2022 - 12:14:03: [SM] [1] Line 517, ./scripting/multi1v1.sp::Event_OnFullConnect
What version of the plugin are you using? In any case, download this version and see if it works.

https://ci.splewis.net/job/csgo-mult...lti1v1-226.zip
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duncosta
Junior Member
Join Date: Nov 2011
Old 01-30-2022 , 05:51   Re: [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Reply With Quote #1670

Quote:
Originally Posted by paulo_crash View Post
In the file multi1v1_customrounds.cfg you have the options for customizable rounds, I left them enabled there as many as you want.

Now if it's customizable rounds that you put in by plugins, then you have to see if they have the option to leave vim enabled already.



What version of the plugin are you using? In any case, download this version and see if it works.

https://ci.splewis.net/job/csgo-mult...lti1v1-226.zip
Hi , i use the latest plugin.
P.S. I downloaded the plugin, now I'm waiting to see if I get any more errors from the plugin. Thanks

Edit: Hi, the problem still persists, below are the sourcemod and metamod versions I use.

sm version
SourceMod Version Information:
SourceMod Version: 1.10.0.6528
SourcePawn Engine: 1.10.0.6528, jit-x86 (build 1.10.0.652
SourcePawn API: v1 = 5, v2 = 12
Compiled on: Nov 15 2021 18:56:52
Built from: https://github.com/alliedmodders/sou...commit/9149a17
Build ID: 6528:9149a17
http://www.sourcemod.net/

meta list
Listing 8 plugins:
[01] SourceMod (1.10.0.652 by AlliedModders LLC
[02] BanId Fix (1.0) by Phoenix (˙·٠●Феникс●٠·˙)
[03] SDK Tools (1.10.0.652 by AlliedModders LLC
[04] CS Tools (1.10.0.652 by AlliedModders LLC
[05] SDK Hooks (1.10.0.652 by AlliedModders LLC
[06] SendProxy Manager (1.2) by Afronanny
[07] SteamWorks Extension (1.2.3) by Kyle Sanderson
[08] PTaH (1.1.1) by Phoenix (˙·٠●Феникс●٠·˙)

meta version
Metamod:Source Version Information
Metamod:Source version 1.12.0-dev+1157
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: Nov 15 2021 17:41:42
Built from: https://github.com/alliedmodders/met...commit/55718d2
Build ID: 1157:55718d2
http://www.metamodsource.net/

Last edited by duncosta; 02-03-2022 at 02:37. Reason: Problem persist
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