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[CSS] bhop booster fix


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Author
Miu
Veteran Member
Join Date: Nov 2013
Plugin ID:
4555
Plugin Version:
0.9.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    Old 03-18-2015 , 19:23   [CSS] bhop booster fix
    Reply With Quote #1

    this plugin hooks
    • trigger_push boosters activated by a typical trigger_multiple configuration (e.g. the red boosters on bhop_badges)
    • trigger_push boosters activated by damaging func_buttons (e.g. the blue boosters on bhop_badges)
    • trigger_multiple gravity boosters (e.g. bhop_seiz)
    • func_door boosters (e.g. bhop_3d)
    • weird func_physbox damage gravity booster w/e (only bhop_tesquo_v2)
    • trigger_multiple basevelocity boosters (only bhop_null[_fix])

    damage-activated boosters will now track players independently (so player A cannot boost player B by shooting the booster beneath them) and they should all be completely unbreakable and consistent in height

    it will not hook anything without a trigger (always-on boosters) or with an unusual trigger setup (e.g. kz_bhop_yonkoma)

    still developing it, don't be surprised if stuff breaks or w/e. it is on by default for all players, but sm_boosterfix or "!boosterfix" in chat will toggle it for you.

    cvars:
    • sm_boosterfix_traceshot (default "0") - if on, stops normal shots from activating damage boosters and instead traces in a 20º aperture cone (like this) around your crosshair when you +attack. this eliminates reliance on spread and ammo and lets you activate them with a knife or without weapons. not sure if it's wide enough or affects server performance or w/e, haven't tested it a lot.

    installation:
    • unzip boosterfix.zip into your sourcemod directory
    • restart the server if it's running, the plugin usually can't find the extension if you don't
    • if your server is for CSGO, unzip outputinfo_csgo.zip into sourcemod/extensions

    credits to:
    • george for the first like 80 lines of code that i based this off
    • legone for his entcontrol extension cuz i copied stuff from it
    Attached Files
    File Type: zip outputinfo_csgo.zip (47.2 KB, 1600 views)
    File Type: zip boosterfix.zip (72.3 KB, 4774 views)
    File Type: zip src.zip (20.9 KB, 1726 views)

    Last edited by Miu; 09-03-2015 at 10:29.
    Miu is offline
    aexi0n
    AlliedModders Donor
    Join Date: Nov 2014
    Location: bhop_deluxe
    Old 03-19-2015 , 12:33   Re: [CSS] bhop booster fix
    Reply With Quote #2

    Any compatibility with these fixes and CS:GO? The blue trigger_teleports on badges has been a known problem for quite some time, and if this fix works for CS:GO as well that would be pretty awesome.
    aexi0n is offline
    Miu
    Veteran Member
    Join Date: Nov 2013
    Old 03-19-2015 , 15:19   Re: [CSS] bhop booster fix
    Reply With Quote #3

    I would guess the plugin itself works fine in CS:GO, but the extension is compiled against the CS:S engine so that might not work. I can try to compile a CS:GO version later and... I guess someone else can check if it works since I don't play CS:GO.
    Miu is offline
    Miu
    Veteran Member
    Join Date: Nov 2013
    Old 03-20-2015 , 14:38   Re: [CSS] bhop booster fix
    Reply With Quote #4

    added stuff to plugin, added csgo extension
    Miu is offline
    aexi0n
    AlliedModders Donor
    Join Date: Nov 2014
    Location: bhop_deluxe
    Old 03-23-2015 , 01:30   Re: [CSS] bhop booster fix
    Reply With Quote #5

    Didn't see the update until now. I will test it out tomorrow morning.
    aexi0n is offline
    Miu
    Veteran Member
    Join Date: Nov 2013
    Old 03-23-2015 , 18:14   Re: [CSS] bhop booster fix
    Reply With Quote #6

    0.3, hopefully fixed plugin breaking on map change, changing timing code a bit
    Miu is offline
    bhop_alex
    Member
    Join Date: May 2014
    Location: United States
    Old 03-26-2015 , 04:15   Re: [CSS] bhop booster fix
    Reply With Quote #7

    Wow, a pushfix that works.
    bhop_alex is offline
    Miu
    Veteran Member
    Join Date: Nov 2013
    Old 03-26-2015 , 06:41   Re: [CSS] bhop booster fix
    Reply With Quote #8

    quick fix for exodus and fly fracture and other stuff
    Miu is offline
    aexi0n
    AlliedModders Donor
    Join Date: Nov 2014
    Location: bhop_deluxe
    Old 03-28-2015 , 17:11   Re: [CSS] bhop booster fix
    Reply With Quote #9

    Just tested it Miu. It makes the boosters much smoother in CS:GO, however in terms of correcting the "Player A shoots booster, and Player B gets boosted", it will still do this for the first shot, but after that it seems to be fixed.

    Would be nice if possible to fix it so that it works all the time, but thats the only real flaw I could find so far.
    aexi0n is offline
    Miu
    Veteran Member
    Join Date: Nov 2013
    Old 03-28-2015 , 19:34   Re: [CSS] bhop booster fix
    Reply With Quote #10

    0.4, fixed exodus again cuz something else broke it, added bhop_tesquo_v2 boosters

    Quote:
    Originally Posted by aexi0n View Post
    Just tested it Miu. It makes the boosters much smoother in CS:GO, however in terms of correcting the "Player A shoots booster, and Player B gets boosted", it will still do this for the first shot, but after that it seems to be fixed.

    Would be nice if possible to fix it so that it works all the time, but thats the only real flaw I could find so far.
    there's no reason for that to happen, can only imagine some API is simply malfunctioning. don't know how I'd even begin to fix it.
    Miu is offline
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