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[ANY] Gamedata Offset Tester (1.4) [11-Dec-2022]


  
 
 
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Author
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Plugin ID:
6617
Plugin Version:
1.4
Plugin Category:
Technical/Development
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    12 
    Plugin Description:
    Dump memory bytes to server console for finding offsets. Uses signature bytes or gamedata for address.
    Old 06-24-2019 , 23:46   [ANY] Gamedata Offset Tester (1.4) [11-Dec-2022]
    Reply With Quote #1



    About
    • Dump memory bytes to server console for finding offsets.
    • Uses signature bytes or gamedata for address.


    Related Plugins

    Thanks
    • Lux - Ideas for the plugin.
    • BHaType - Testing on Win/Linux.
    • Dragokas - Various major updates and additions.


    Admin Commands
    PHP Code:
    sm_sig_off    // Usage: sm_sig_off <offset> <signature bytes> || <gamedata> <signature> [offset] [bytes]
    sm_ptr        // Prints 250 bytes from the specified memory address. Usage: sm_ptr <address> [offset] [bytes]

    // Examples:
    sm_sig_offset_display 0sm_sig_offset_print 26
    sm_sig_offset_display 1
    sm_sig_offset_print 10
    sm_sig_off 
    "core.games/engine.csgo" EntInfosFinder 0 // Displays default 256 bytes from offset 0
    sm_sig_off "sdkhooks.games/engine.csgo" EntityListenersFinder 0 128 // Displays 128 bytes from offset 0
    sm_sig_off "sdktools.games/engine.csgo" CBaseTempEntity 75 128 // Displays 128 bytes from offset 75
    sm_sig_off 0 "55 8B ? 81 ? ? ? ? ? 53 56 8B ? 8B ? ? ? ? ? 57 85" // First byte 0 is the offset, search by signature
    sm_sig_off -15 "55 8B ? 83 ? ? 83 ? ? 83 ? ? ? ? ? ? 53 56 57 89 ? ? ? 8B" // First byte -15 is the offset, search by signature 

    ConVars:

    Saved to sm_sig_offset.cfg in your servers \cfg\sourcemod\ folder.

    PHP Code:
    sm_sig_offset_bytes "240"    // How many bytes to print in total (by default).
    sm_sig_offset_display "3"    // 0 = Dump all bytes space separated. 1 = Display offset number next to bytes. 2 = Display absolute address. 3 = 1+2.
    sm_sig_offset_print "10"     // How many bytes to print per line in the console.
    sm_sig_offset_style "16"     // Offset numbering style: 10 = Decimal, 16 = Hexadecimal
    sm_sig_offset_library "1"    // Which library to search: 0 = Engine, 1 = Server. 

    Changes
    Code:
    1.4 (11-Dec-2022)
        - Changes to fix compile warnings on SourceMod 1.11.
    
    1.3.3 (24-Feb-2021) Dragokas
        - Added ability to enter address in reverse order, e.g. sm_ptr "03 02 01 00" to access sm_ptr 0x010203.
        - Added ability to enter hex values in lowercase.
    
    1.3.2 (16-Dec-2020) Dragokas
        - Added ability to (optionally) specify the number of bytes to be printed with sm_ptr (useful, when leftover is inaccessible and cause a crash).
        - Added ability to print < 10 bytes - for sm_ptr.
        - Added ability to display absolute address next to each line.
        - Appended ConVar "sm_sig_offset_display" with options: 2 and 3.
        - Added ConVar "sm_sig_offset_bytes" - How many bytes to print in total (by default).
        - Added ConVar "sm_sig_offset_style" - Offset numbering style: 10 - Decimal, 16 - Hexadecimal.
        - Code simplification.
        - Default value for "sm_sig_offset_print" ConVar is increased to 16 bytes per line.
        - "+ 0xX offset" prompt is printed in Hex now.
    
    1.3.1 (21-Nov-2020) Dragokas
        - Added ability to input values (offset and bytes count) in hex format (should be prefixed with 0x) - e.g. sm_ptr 0xFFABCD
        - Fixed bug with incorrect generating gamedata where original gamedata contains CRLF style line breaks or extra whitespaces after "Games".
        - Fixed problem where gamedata files are precached by SM and cannot be re-used - now, random file name is created/deleted
        (for convenience, common sm_sig_offset.txt gamedata file is still been created, and NOT deleted).
        - If the count of bytes is not multiple by sm_sig_offset_print value, the leftover is also printed now.
    
    1.3 (10-May-2020)
        - Increased gamedata buffer size to 100kb.
        - Various changes to tidy up code.
    
    1.2 (01-Dec-2019)
        - Added command "sm_ptr" to print bytes from the specified memory address.
    
    1.1.1 (28-June-2019)
        - Allowed negative offset lookup.
    
    1.1 (26-June-2019)
        - Added convar "sm_sig_offset_library" to determine which library to search.
    
    1.0 (25-June-2019)
        - Initial release.

    Installation
    1. Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_sig_offset.sp - 277 views - 14.9 KB)
    __________________

    Last edited by Silvers; 12-11-2022 at 03:57.
    Silvers is offline
     



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