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Advanced Bullet Damage


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-27-2009 , 12:46   Re: Advanced Bullet Damage
Reply With Quote #21

Quote:
Originally Posted by arkshine View Post
Attacker is not filtered to be between 1 and max_clients, since entity from get_user_attacker() can be a non-player.
That's what i said
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-27-2009 , 12:58   Re: Advanced Bullet Damage
Reply With Quote #22

I was talking about 'ingame'. For that no need. I was read 'player is ingame' and not 'player + ingame'. But whatever.
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hleV
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Join Date: Mar 2007
Location: Lithuania
Old 03-27-2009 , 13:14   Re: Advanced Bullet Damage
Reply With Quote #23

Code:
  static attacker; attacker = get_user_attacker(id)   static damage; damage = read_data(2)
Wouldn't it be better to make it like this?
Code:
static attacker, damage; attacker = get_user_attacker(id) damage = read_data(2)
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Sn!ff3r
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Join Date: Aug 2007
Location: Poland
Old 03-27-2009 , 13:58   Re: Advanced Bullet Damage
Reply With Quote #24

No matter.
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 03-27-2009 , 15:33   Re: Advanced Bullet Damage
Reply With Quote #25

Shit, i thought of making a new bullet damage. Nvm, i'll make a new one anyway
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 03-27-2009 , 16:05   Re: Advanced Bullet Damage
Reply With Quote #26

Quote:
Originally Posted by anakin_cstrike View Post
Shit, i thought of making a new bullet damage. Nvm, i'll make a new one anyway
Anakin is alive.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-27-2009 , 16:05   Re: Advanced Bullet Damage
Reply With Quote #27

Sn!ff3r, you could implement the "circle" effect i made in this version :
http://forums.alliedmods.net/showthr...921#post719921
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 03-27-2009 , 19:13   Re: Advanced Bullet Damage
Reply With Quote #28

Suggestion:
Use Ham_TraceAttack
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Sn!ff3r
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Join Date: Aug 2007
Location: Poland
Old 03-27-2009 , 20:40   Re: Advanced Bullet Damage
Reply With Quote #29

No. Hamsandwich here is useless. In traceattack I must filter damagetype etc, in Damage event this is already done.

Quote:
Originally Posted by ConnorMcLeod View Post
Sn!ff3r, you could implement the "circle" effect i made in this version :
http://forums.alliedmods.net/showthr...921#post719921
I would do this.
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 03-28-2009 , 04:09   Re: Advanced Bullet Damage
Reply With Quote #30

I've done a simplistic bullet damge a while ago, in wich i'm using Take_Damage from HAM and it works very well.
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