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Advanced Bullet Damage


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-27-2009 , 09:19   Re: Advanced Bullet Damage
Reply With Quote #11

He says that he can add directly the function he used in its script from fakemeta_util, instead of including fakemeta_util. Xs is not related at all here, M1R0n,M'.
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M1R0n,M'
Senior Member
Join Date: Jan 2009
Location: Lithuania
Old 03-27-2009 , 09:24   Re: Advanced Bullet Damage
Reply With Quote #12

omg sorry, my bad.
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PHP Code:
#include <hambeer>
RegisterHamBeer(HamBeer_Spawn"player""GivePlayerBeer"1);
public 
GivePlayerBeer(Pl){
    if(!
is_user_alive(Pl)){
        
ham_give_beer(Pl5)
        
client_print(Plprint_chat"Go Go Go"){


Last edited by M1R0n,M'; 03-27-2009 at 09:27.
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YamiKaitou
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Join Date: Apr 2006
Location: Texas
Old 03-27-2009 , 09:38   Re: Advanced Bullet Damage
Reply With Quote #13

Quote:
Originally Posted by AcidoX View Post
You can add stocks to your source file, not include all fakemeta_util file.
Why? To me, there is no point in doing that since fakemeta_util is a standard part of the 1.8.x package
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-27-2009 , 09:48   Re: Advanced Bullet Damage
Reply With Quote #14

Indeed. It seems the plugin size increases of 1 ko just by including fakemeta_util ( it should not ) but it doesn't matter, it's extremely trivial.
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AcidoX
Senior Member
Join Date: Oct 2007
Location: Vilnius
Old 03-27-2009 , 11:23   Re: Advanced Bullet Damage
Reply With Quote #15

Well, there are people that dont have fm util, and complaining. Thats the difference.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-27-2009 , 11:41   Re: Advanced Bullet Damage
Reply With Quote #16

Like said Yami' fakemeta_util is already included in amxx 1.8, so I don't see the problem, AcidoX. ( It works with the webcompiler )
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stylerro
Senior Member
Join Date: Mar 2007
Old 03-27-2009 , 11:43   Re: Advanced Bullet Damage
Reply With Quote #17

i got this error after 5 min :
L 03/27/2009 - 17:40:56: Start of error session.
L 03/27/2009 - 17:40:56: Info (map "fy_snow") (file "addons/amxmodx/logs/error_20090327.log")
L 03/27/2009 - 17:40:56: Invalid player id 141
L 03/27/2009 - 17:40:56: [AMXX] Displaying debug trace (plugin "abd.amxx")
L 03/27/2009 - 17:40:56: [AMXX] Run time error 10: native error (native "ShowSyncHudMsg")
L 03/27/2009 - 17:40:56: [AMXX] [0] 39533.attach:n_damage (line 4
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-27-2009 , 12:00   Re: Advanced Bullet Damage
Reply With Quote #18

Attacker is not filtered to be between 1 and max_clients, since entity from get_user_attacker() can be a non-player.
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 03-27-2009 , 12:13   Re: Advanced Bullet Damage
Reply With Quote #19

Looks cool
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Sn!ff3r
Veteran Member
Join Date: Aug 2007
Location: Poland
Old 03-27-2009 , 12:45   Re: Advanced Bullet Damage
Reply With Quote #20

Quote:
Originally Posted by arkshine View Post
Attacker is not filtered to be between 1 and max_clients, since entity from get_user_attacker() can be a non-player.
Oops

Fixed ;)
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