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Australium MediGun and Rocket launcher doesn't work


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tigocesar
Member
Join Date: Oct 2015
Old 11-08-2015 , 18:07   Australium MediGun and Rocket launcher doesn't work
Reply With Quote #1

Hi!

I have a weird bug. Medi gun and rocket launcher works only in first round. The next rounds the australium effect disappear. I've tested in another weapons (sniper rifle, minigun, pipebomb) and everything works correctly.
Quote:
"205" // Rocket Launcher
{
"quality" "4"
"level" "100"

"1" "2027 ; 1"
"2" "2022 ; 1"
"3" "542 ; 1"
"4" "2025 ; 3"
"5" "2014 ; 5"
"6" "2013 ; 2003"
"preserve-attributes" "1"
}
"211" // Strange Medi Gun
{
"quality" "4"
"level" "100"

"1" "2027 ; 1"
"2" "2022 ; 1"
"3" "542 ; 1"
"4" "2025 ; 3"
"5" "2014 ; 6"
"6" "2013 ; 2004"
"preserve-attributes" "1"
}
Tf2items: 1.6.3-274

Someone have this same problem or know how to solve ?

Last edited by tigocesar; 11-08-2015 at 18:12.
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tigocesar
Member
Join Date: Oct 2015
Old 11-08-2015 , 20:48   Re: Australium MediGun and Rocket launcher doesn't work
Reply With Quote #2

I just note that for others, my Medigun is Australium , but not for me .
Spoiler


I read on a topic that this occurred only in stock weapons , which is not my case because my Medigun is strange
Spoiler

Last edited by tigocesar; 11-08-2015 at 20:49.
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StormishJustice
Member
Join Date: May 2015
Location: In a mysterious place.
Old 04-24-2016 , 18:07   Re: Australium MediGun and Rocket launcher doesn't work
Reply With Quote #3

Quote:
Originally Posted by tigocesar View Post
I just note that for others, my Medigun is Australium , but not for me .
Spoiler


I read on a topic that this occurred only in stock weapons , which is not my case because my Medigun is strange
Spoiler
That probably works for stranges or any other, i'm pretty sure the australium skin override attribute alone doesn't help for the weapon to be australium'd

also that medigun scares me
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