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FF2 Freak Fortress 2 1.10.14 Released


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tRololo312312
Senior Member
Join Date: Apr 2015
Old 05-22-2015 , 20:55   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1891

That does not work. Still chooses between me and 1 bot

EDIT: I got it working by removing some more fakeclient checks.

Last edited by tRololo312312; 05-22-2015 at 21:22.
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JCThornton
Junior Member
Join Date: Apr 2013
Location: Jacksonville, FL
Old 05-23-2015 , 07:38   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1892

Little problem,sometimes when someone joins, they get disconnected automatically, and no they dont disconnect on purpose, sometimes they rejoin meanwhile and then get disconnected again, I knew there was something wrong... anybody knows about this as well? If so, any solutions would be nice.
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 05-23-2015 , 08:07   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1893

Disconnecting due what? AFK?
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JCThornton
Junior Member
Join Date: Apr 2013
Location: Jacksonville, FL
Old 05-23-2015 , 08:38   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1894

No, while downloading the files
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 05-23-2015 , 08:44   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1895

fastdl problems
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 05-23-2015 , 13:46   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1896

Quote:
Originally Posted by Powerlord View Post
Anyway, the reason this was happening is because if you fire player_death event, all plugins that hook the player_death event will get triggered.

If you absolutely must fire it, you can put TF_DEATHFLAG_DEADRINGER as one of the values in death_flags. Well written plugin already look for this flag as it marks the death as just a killfeed entry.
SetEventInt? or how.
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Last edited by 93SHADoW; 05-23-2015 at 13:58.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-23-2015 , 14:28   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1897

I just do this:

SetEventBool(event, "sourcemod" true)

and geteventbool

And really VSH is the only plugin I run that mods anything during player_death (kill icons / sounds) and for any other plugin that needs it, it's only a one line addition (goomba).

also to set the deadring flag you would do

new ifalgs = GetEventInt | TFFLAGDEAdRINGRYIS
SetEventInt.ifalgs

Really good plugins also do things when they need to fake deaths, for the deadringer. Thus that is no absolute.
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Last edited by Chdata; 05-23-2015 at 14:58.
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Pyromachine
Junior Member
Join Date: Apr 2015
Old 05-24-2015 , 13:50   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1898

hi, my tf2items 1.6.1 intallation doesn't work, it's like i havn't files in the server FTP but i'm sur to have install it correctly, the server can't see it.
Can someone help me plz ?
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 05-24-2015 , 14:10   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1899

Quote:
Originally Posted by Pyromachine View Post
hi, my tf2items 1.6.1 intallation doesn't work, it's like i havn't files in the server FTP but i'm sur to have install it correctly, the server can't see it.
Can someone help me plz ?
Build #?
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Pyromachine
Junior Member
Join Date: Apr 2015
Old 05-24-2015 , 15:34   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1900

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Build #?
What do you mean ?
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