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SDK Hooks 2.1 - Updated 2011-9-10


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TnTSCS
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Old 12-04-2011 , 12:45   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1721

Quote:
Originally Posted by T4rg3T View Post
Would anyone know why when I run SDK Hooks with zBlock, zBlocks command for zb_removals does not work? zb_removals is supposed to remove oil drums and trash but when I install SDK Hooks, it stops removing the oil drums and trash.

Any ideas? This happened with the old version of SDK Hooks and the newer version.
Quote:
Originally Posted by T4rg3T View Post
This is from the zBlock guys. Do you think something like this would be possible?

http://zblock.mgamez.eu/forum.php?t=724
Quote:
Originally Posted by psychonic View Post
It just tells me that zblock hooks virtual functions without going through MM:S, almost intentionally conflicting with other plugins.
Since I just went through this - thought I'd share the resolution... the latest 2.1 hg158 fixed the conflict zblock creates... thanks psychonic for the help and fix

Last edited by TnTSCS; 12-04-2011 at 12:47.
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wranger
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Old 12-13-2011 , 00:01   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1722

I believe the current gamedata file for ep2v is incorrect. It is showing PreThink as 324(Windows) when it should be 325 as 324 is CBasePlayer:uck().

Only checked on DOD source.

EDIT: Found you are aware of this in your Repo. The version on the updater needs to be changed though.

Last edited by wranger; 12-13-2011 at 00:39. Reason: Found my answer
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psychonic

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Old 12-13-2011 , 07:17   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1723

Quote:
Originally Posted by wranger View Post
I believe the current gamedata file for ep2v is incorrect. It is showing PreThink as 324(Windows) when it should be 325 as 324 is CBasePlayer:uck().

Only checked on DOD source.

EDIT: Found you are aware of this in your Repo. The version on the updater needs to be changed though.
Sorry, I thought that I had updated it on the updater as well. I apparently did not. It is fixed now on there as well. Thank you.
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Bacardi
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Old 12-15-2011 , 14:54   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1724

There where update
Code:
L 12/14/2011 - 07:02:24: [UPDATER] Successfully updated gamedata file "sdkhooks.games/engine.ep2v.txt"
And today 15.12 (server reboot morning), all weapons drop through floor and ground.
Counter Strike Source, OS linux

*edit
or could it be my healthkit from dead plugin when it change it to noblock....
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Last edited by Bacardi; 12-15-2011 at 15:05.
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psychonic

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Old 12-15-2011 , 15:10   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1725

Quote:
Originally Posted by Bacardi View Post
*edit
or could it be my healthkit from dead plugin when it change it to noblock....
I would try without that. I just double-checked the gamedata and it seems to be fine.
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TnTSCS
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Old 12-15-2011 , 18:12   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1726

Quote:
Originally Posted by Bacardi View Post
There where update
Code:
L 12/14/2011 - 07:02:24: [UPDATER] Successfully updated gamedata file "sdkhooks.games/engine.ep2v.txt"
And today 15.12 (server reboot morning), all weapons drop through floor and ground.
Counter Strike Source, OS linux

*edit
or could it be my healthkit from dead plugin when it change it to noblock....
I noticed this too with my ammo drop... I use the same method as you in your healthkit drop...
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psychonic

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Old 12-15-2011 , 19:17   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1727

Quote:
Originally Posted by TnTSCS View Post
I noticed this too with my ammo drop... I use the same method as you in your healthkit drop...
I have no clue what method or plugins you guys are talking about.

I did triple check the gamedata by hand now, and it still looks to be fine. Do you have more info?

Last edited by psychonic; 12-15-2011 at 19:17.
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TnTSCS
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Old 12-15-2011 , 21:58   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1728

Quote:
Originally Posted by psychonic View Post
I have no clue what method or plugins you guys are talking about.

I did triple check the gamedata by hand now, and it still looks to be fine. Do you have more info?

It's most likely the way I'm handling the creation of the entity...

Here's the output of console after the entity goes through the floor:
Ignoring unreasonable position (-481.746552,-2168.065674,-24552.533203) from vphysics! (entity droppedammo_106)


Here's the plugin I'm talking about: http://forums.alliedmods.net/showthread.php?t=174006

The part of the code is DropAmmo... maybe it's the flags for the entity or the way it's teleporting... but sometimes, the ammo model files will fall through the floor
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Bacardi
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Old 12-15-2011 , 22:30   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1729

It looks like this
Ragdoll Physics Bug !

It maybe could cause that "noblock" when set to prop_physics_multiplayer.
I check and these random bug have been appear in long time on some maps...
Code:
12/06/2011 - 18:03:45: Ignoring unreasonable position (404.152588,-2.000000,-106047.132812) from vphysics! (entity weapon_p90)
Was coincidence when there came sdkhooks update and I get this bug. Reboot server fix it.
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rhelgeby
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Old 12-16-2011 , 04:12   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1730

Oh that physics bug.

We have a long thread about it here: http://forums.alliedmods.net/showthread.php?t=99819

There's no conclusion on why it happens, but there's a lot of theories and information collected. This bug shouldn't have anything to do with SDK Hooks itself. A no-block plugin is more likely to trigger this, or something similar that mess with collision settings. Restarting the server doesn't really fix it, it just makes it go away for a moment.
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Last edited by rhelgeby; 12-16-2011 at 04:14.
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