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[CS:GO] Retakes (v0.3.2, 2016-4-6)


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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 06-12-2020 , 02:30   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #221

Quote:
Originally Posted by Ahmed_Nakadi View Post
Can anyone post the newest spawns?
i guess all old spawns are working fine you can check his github also
if you have any issue with spawns then mention the maps i will make new
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StivJ
Junior Member
Join Date: Feb 2018
Old 06-12-2020 , 03:38   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #222

Quote:
Originally Posted by raj kaul View Post
i guess all old spawns are working fine you can check his github also
if you have any issue with spawns then mention the maps i will make new
Hi mate,

Problems with spawns in : de_overpas (A plant)
, de_cache( connector)
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 06-12-2020 , 04:24   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #223

Quote:
Originally Posted by StivJ View Post
Hi mate,

Problems with spawns in : de_overpas (A plant)
, de_cache( connector)
check this once
Attached Files
File Type: cfg de_overpass.cfg (5.6 KB, 115 views)
File Type: cfg de_cache.cfg (5.0 KB, 116 views)
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borzaka
AlliedModders Donor
Join Date: May 2020
Location: Hungary
Old 06-12-2020 , 14:46   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #224

Quote:
Originally Posted by Ahmed_Nakadi View Post
Can anyone post the newest spawns?
Here are the latest spawns (official GitHub repo):
https://github.com/splewis/csgo-reta...onfigs/retakes
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ruskovvv
New Member
Join Date: Jun 2020
Old 06-28-2020 , 19:42   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #225

Hello how are you? A query, does anyone know how to re-enable the radar colors and reappear the won, lost rounds and game bonuses in the HUD? It is because I switch between retake mode and pug-setup and that configuration disappears
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borzaka
AlliedModders Donor
Join Date: May 2020
Location: Hungary
Old 06-29-2020 , 16:07   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #226

Quote:
Originally Posted by ruskovvv View Post
Hello how are you? A query, does anyone know how to re-enable the radar colors and reappear the won, lost rounds and game bonuses in the HUD? It is because I switch between retake mode and pug-setup and that configuration disappears
Maybe sv_competitive_official_5v5 1
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ruskovvv
New Member
Join Date: Jun 2020
Old 07-05-2020 , 19:29   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #227

Quote:
Originally Posted by borzaka View Post
Maybe sv_competitive_official_5v5 1
No, try that and it didn't work out
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SytekBox
AlliedModders Donor
Join Date: Feb 2017
Location: 404 not found
Old 10-17-2020 , 12:21   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #228

Anybody else having issues with spawns not being detected properly? Tried to use the Development Version and the latest release on GitHub in combination with InstantDefuse, MyWeaponsAllocator, Retake HUD and AutoPlant.

For some reason even though all spawns are properly set and at least a few inside the Bomb Area, they fail to be detected (I currently went for setting most regular spawns as Non Carrier and the few inside the Bomb Area as Bomb Carrier-Only). Nonetheless, the above behavior happens.

"[retakes.smx] Had to resort to fallback spawn on de_train, site=1"

I'm totally lost at the moment, don't know how to get it sorted and it's really crapping on the whole Retake experience i_i
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BeNq!
Senior Member
Join Date: Mar 2009
Old 10-18-2020 , 12:02   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #229

Can you add support for bots?
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limitlesspluto
Member
Join Date: Aug 2020
Old 10-23-2020 , 10:56   Re: [CS:GO] Retakes (v0.3.2, 2016-4-6)
Reply With Quote #230

how do i config to have all players voice (talk)? thank you
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