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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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SpaceWashingMachine
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Join Date: Nov 2016
Old 07-10-2021 , 06:50   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #301

Quote:
Originally Posted by ilham92-cc-sakura View Post
No longer work on L4D2 version 2.2.2.0
Try these.
Attached Files
File Type: so l4d2_bugfixes.ext.so (30.8 KB, 603 views)
File Type: txt l4d2_bugfixes.txt (2.0 KB, 612 views)
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ilham92-cc-sakura
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Join Date: Oct 2008
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Old 07-10-2021 , 07:21   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #302

Quote:
Originally Posted by SpaceWashingMachine View Post
Try these.
So far looks good
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-11-2021 , 10:38   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #303

Quote:
Originally Posted by SpaceWashingMachine View Post
Try these.
Can you compile the .dll for windows system please?
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Last edited by HarryPotter; 07-11-2021 at 10:38.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 07-11-2021 , 11:04   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #304

Quote:
Originally Posted by HarryPotter View Post
Can you compile the .dll for windows system please?
Windows still works fine though.
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myljach
Member
Join Date: Jul 2016
Location: Croatia
Old 08-21-2021 , 18:13   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #305

Quote:
Originally Posted by SpaceWashingMachine View Post
Try these.
Thank you, it works!
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sbrblz
Member
Join Date: Jun 2021
Old 08-25-2021 , 03:11   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #306

Am I understanding correctly that the Left-4-fix plugins replace the functionality of this extension (besides the finale score bug)? Do these 2 conflict?
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-30-2021 , 07:07   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #307

Quote:
Originally Posted by sbrblz View Post
Am I understanding correctly that the Left-4-fix plugins replace the functionality of this extension (besides the finale score bug)? Do these 2 conflict?
No finale score bug yet.
If you use the Left-4-fix plugins then delete this extension, vice versa.
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sbrblz
Member
Join Date: Jun 2021
Old 08-30-2021 , 11:17   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #308

Quote:
Originally Posted by HarryPotter View Post
No finale score bug yet.
If you use the Left-4-fix plugins then delete this extension, vice versa.
Thank you for the confirmation. I'll keep using this extension since it seems to do the job ok and to keep things simpler.
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TomDaBomb
Junior Member
Join Date: Jun 2017
Location: U.S NY
Old 09-03-2021 , 19:47   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #309

this plugin seems to be broken for me on Windows and on Linux, going from Spaces version above

Windows Local Host:
L 08/23/2021 - 12:123: [BugFixes] Sigscan for WitchAttack::WitchAttack failed
L 08/23/2021 - 12:123: [BugFixes] Cannot find signature of WitchAttack::WitchAttack
L 08/23/2021 - 12:123: [SM] Unable to load extension "l4d2_bugfixes.ext":

Linux Dedicated Server:
L 08/23/2021 - 09:52:49: [BugFixes] Cannot find CCharge::HandleCustomCollision code signature.
L 08/23/2021 - 09:52:49: [SM] Unable to load extension "l4d2_bugfixes.ext": Cannot find CCharge::HandleCustomCollision code signature.

so basically it seems just the way this plugin fixes the Charger attack collision, and the Witch attacks is being messed up, so the witch will mix players in L4D1 maps or more than 8 players, and the charger cant get through more than 4 or 6 players

or can someone confirm for me they are using this and not getting errors in Spaces version above, for Windows and/or Linux L4D2 versions? cuz then ill have to double check everything i guess, thanks
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-05-2021 , 23:05   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #310

Quote:
Originally Posted by TomDaBomb View Post
this plugin seems to be broken for me on Windows and on Linux, going from Spaces version above

Windows Local Host:
L 08/23/2021 - 12:123: [BugFixes] Sigscan for WitchAttack::WitchAttack failed
L 08/23/2021 - 12:123: [BugFixes] Cannot find signature of WitchAttack::WitchAttack
L 08/23/2021 - 12:123: [SM] Unable to load extension "l4d2_bugfixes.ext":

Linux Dedicated Server:
L 08/23/2021 - 09:52:49: [BugFixes] Cannot find CCharge::HandleCustomCollision code signature.
L 08/23/2021 - 09:52:49: [SM] Unable to load extension "l4d2_bugfixes.ext": Cannot find CCharge::HandleCustomCollision code signature.

so basically it seems just the way this plugin fixes the Charger attack collision, and the Witch attacks is being messed up, so the witch will mix players in L4D1 maps or more than 8 players, and the charger cant get through more than 4 or 6 players

or can someone confirm for me they are using this and not getting errors in Spaces version above, for Windows and/or Linux L4D2 versions? cuz then ill have to double check everything i guess, thanks
I use this windows version and it still works for me
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