This plugin make players gasp/cough and/or loose hp when they are in the smoke of a smoke grenade.
.: Cvars :.
amx_gasnades < 1|0 >
enable|disable the plugin
amx_gasobeyFF < 1|0 >
for the plugin to act according to cvar mp_friendlyfire (def=0)
amx_gascheck < cycle in seconds >
how often does it do damage/gasp(see 2 next cvars) in secs (def=2) - i recommand to set this at 1.0 or more if sounds are turned on.
amx_gasdmg < amount of damage >
how much damage does it do every check cycle (see amx_gascheck cvar) (def=2)
amx_smokegasp < 0|1 >
Gasping sounds when in the gas (def=1)
amx_gasradius < radius in units >
The radius toxic gas takes effect. The radius at 180-220 equals to appearance of smoke that a grenade spreads. Beware that the appearance of smoke won't increases by this value. if it is 0, damage takes no effects. (def=200)
amx_gas_restore < 0|1 >
restore players HP (def=1)
amx_gaslife < timelength > (default 25)
Time it takes to the gaz to disappear
amx_gas_nosmoke < 0|1 >
See the smoke or not (def=0)
.: Requirements :.
Modules : Fakemeta & Hamsandwich
Two sounds that go in "cstrike/sound/player/"(or "czero/sound/player/") - see attachments
.: Changelog :.
Code:
v2.0.0 ( 08 nov 2008 )
- rewritten from the scratch
- nades are now additive
- gas life by cvar
- new cvar to prevent the smoke from showing
v1.6 ( 13 nov 2007 )
- now when a player dies, nade's owner gets a frag
- don't make death msgs if another plugin block those messages
v1.5b
- little optimization ( get_gametime was used more than 1 time in few functions )
- error fix in entity think forward, now check first if entity is valid
- added a public cvar
- little changes/cleanup
v1.5a
- amx_gas_restore now works according to cvars amx_gascheck and amx_gasdmg
v1.5
- added cvar amx_gas_restore that allow to restore players HP
v1.4b
- fixed plugin didn't work correctly with mp_friendlyfire
- little optimization
v1.4
- Almost completly rewrote the plugin