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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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ANTiGFX
New Member
Join Date: Jan 2015
Location: Norway
Old 02-22-2017 , 16:50   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1351

Seems like the download links for warmod.smx are dead, when I try to download anything I get a warmod.txt file. It seems bitbucket have changed address for downloads, changing the link from .org to .io fixed it for me. I'm using chrome. http://warmod.bitbucket.io/plugins/warmod.smx

also, is there a way to change the color/font of the sourcemod admin menu?

-anti
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joao7yt
Senior Member
Join Date: Nov 2014
Location: Brazil
Old 02-26-2017 , 13:36   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1352

Man, I found a bug related with your code and the translations. In your code, when you do this:
PrintToChatAll("\x01 \x09[\x04%s\x09]\x01 %t", CHAT_PREFIX, "Knife on 2");
PrintToChatAll("\x01 \x09[\x04%s\x09]\x01 %t", CHAT_PREFIX, "Knife on 1");

The "on" word is with lower case. Ok, in the translation file too, but it has to begin with upper case in both... Else this wont get the "Knife on 2" and "Knife on 1" from the other languages, this will print the "Knife on 2" syntax that you wrote in the code.

In game, im getting (Portuguese):
Faca em 3
Knife on 2
Knife on 1
FACA!
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Soren
New Member
Join Date: Feb 2017
Location: Baguette, France
Old 02-27-2017 , 11:25   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1353

Hello guys,

i'm sry i just subscribe because i'm not able to fix things by myself.

I just want a "public" version of these mod:
-automatically set everyone ready (i put wm_min_ready 0 and say "/far")
-knife round before start --> then "switch or stay" vote
-stay at 128 tick (my server automatically down to 64 when warmod active)

but what i got:
warmup without gun for the first player who's joining, knife round ok but 64 tick server.

EDIT: oh! and the first player is stuck in "not ready" mode (i let autoready to 1, because if instead, warmod won't launch)

can you help me please ? x)

Sry for my bad english, i learned it at school >.<'

Edit 2: ok i identify where is my problem: after knife round and "stay/switch" chat says "the game will begin after 0 players are ready" and the game still in pause until 1 players is ready. So cvar wm_min_ready is not a good solution...

Last edited by Soren; 02-27-2017 at 11:53.
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 03-04-2017 , 04:39   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1354

Download removed?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-04-2017 , 05:00   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1355

Quote:
Originally Posted by eXplode82 View Post
Download removed?
Try now. Changed it to the HTTPS link. Forgot to do that 😅
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 03-04-2017 , 05:19   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1356

Thanks
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niqo
Senior Member
Join Date: Feb 2010
Location: Argentina
Old 03-04-2017 , 15:30   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1357

Quote:
Originally Posted by joao7yt View Post
Man, I found a bug related with your code and the translations. In your code, when you do this:
PrintToChatAll("\x01 \x09[\x04%s\x09]\x01 %t", CHAT_PREFIX, "Knife on 2");
PrintToChatAll("\x01 \x09[\x04%s\x09]\x01 %t", CHAT_PREFIX, "Knife on 1");

The "on" word is with lower case. Ok, in the translation file too, but it has to begin with upper case in both... Else this wont get the "Knife on 2" and "Knife on 1" from the other languages, this will print the "Knife on 2" syntax that you wrote in the code.

In game, im getting (Portuguese):
Faca em 3
Knife on 2
Knife on 1
FACA!
The translation of "T Winning" and "CT Winning" work for you? Always show the english version.
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 03-06-2017 , 18:40   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1358

Hello, i have CS:Classic Offensive server, and when i try to run this mod (and some other plugins), i get this error:

L 03/07/2017 - 064:02: SourceMod error session started
L 03/07/2017 - 064:02: Info (map "") (file "errors_20170307.log")
L 03/07/2017 - 064:02: Failed lookup of gEntList - Reverting to networkable entities only
L 03/07/2017 - 064:05: Error log file session closed.
L 03/07/2017 - 064:07: SourceMod error session started
L 03/07/2017 - 064:07: Info (map "de_dust2_csco") (file "errors_20170307.log")
L 03/07/2017 - 064:07: [SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd forward disabled.
L 03/07/2017 - 064:09: [SM] Unable to load plugin "warmod.smx": Required extension "cstrike" file("games/game.cstrike.ext") not running

So,i see on YB, what warmod running on CS:CO, so, i have latest SM version, what can i change to make plugin work?
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joao7yt
Senior Member
Join Date: Nov 2014
Location: Brazil
Old 03-11-2017 , 01:05   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1359

man, i found a really major bug. you are using "mp_overtime_halftime_pausetimer" to pause when wm_over_time_break or wm_half_time_break are on when it's in an over time, but this cvar just will set "mp_halftime_pausetimer" to 1 when a half timer starts, but as you are setting "mp_overtime_halftime_pausetimer" to 1 when the timer already started, the cvar doesn't set "mp_halftime_pausetimer" to 1.

Code:
"mp_overtime_halftime_pausetimer": If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime.

"mp_halftime_pausetimer": Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
so, as i have wm_over_time_break 1, when its a half, the timer wont stop and match goes live but everyone is with the "NOT READY" tag.

Solution: change every "mp_overtime_halftime_pausetimer" in your code to "mp_halftime_pausetimer", because "mp_overtime_halftime_pausetimer" doesn't do what you are thinking it does.
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Maarten
New Member
Join Date: Mar 2017
Old 03-12-2017 , 11:45   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1360

I'm running a server for friends and communitymembers to use for gathers (10mans).

Now i'm looking for a way to record statistics of the matches on a player (steamid) basis. Think hltv/esea/faceit scores and statistics. Thinks like K/D, K/R, ADR etc. Is this possible with this mod and how would I approach this? I'm not a coder or anything so creating it myself would be tough.

Would a different mod suit my needs better?

Edit: Stats through a discord plugin would be the best thing ever, since thats what we use as meeting place etc. Just putting it out there ;).

Last edited by Maarten; 03-12-2017 at 11:46.
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