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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 09-29-2015 , 07:57   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1051

Quote:
Originally Posted by krispx View Post
hi, its possible to fix the teammate radar color pls?
What do you mean? This plugin doesn't do anything to the colours. Are any colours appearing? if not then it will be a config issue. Check the gamemode_competitive_server.cfg
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Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 09-29-2015 , 17:48   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1052

Quote:
Originally Posted by versatile_bfg View Post
What do you mean? This plugin doesn't do anything to the colours. Are any colours appearing? if not then it will be a config issue. Check the gamemode_competitive_server.cfg
Actually Random Colors are coming on radar for teammates.Sometimes teammates have same color. Also veto is crashing the server when some noobs try !veto again during a veto.
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versatile_bfg
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Join Date: Feb 2012
Old 09-29-2015 , 18:42   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1053

Quote:
Originally Posted by Hunter6272 View Post
Actually Random Colors are coming on radar for teammates.Sometimes teammates have same color. Also veto is crashing the server when some noobs try !veto again during a veto.
Any errors in the error log?
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SirNickParks
Member
Join Date: Jul 2015
Old 09-29-2015 , 21:11   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1054

Besides the other things i'm writing, I noticed that setting team names before the start of a match or during the ready system doesn't carry over to after the match start.

Any thing that can be done about this?
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versatile_bfg
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Join Date: Feb 2012
Old 09-29-2015 , 23:00   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1055

Quote:
Originally Posted by SirNickParks View Post
Besides the other things i'm writing, I noticed that setting team names before the start of a match or during the ready system doesn't carry over to after the match start.

Any thing that can be done about this?
Should be able to. Looking at changing the SQL part to use mp_teamname_1 and mp_teamname_2 which will make me fix this issue if it is happening on my end.
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Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 09-30-2015 , 04:01   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1056

Quote:
Originally Posted by versatile_bfg View Post
Any errors in the error log?
No error logs ... Screen freezes and then i have to kill the screen... (I m using Linux)
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SirNickParks
Member
Join Date: Jul 2015
Old 09-30-2015 , 19:43   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1057

That would be great, it's just because the only way to currently match games to teams is with the Team name provided so it's hard to have that kinda system when the data doesn't persist (if this made an sense).

Thanks for helping out a lot lately man

Great plugin and I love it
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The_Enslayer
New Member
Join Date: Oct 2015
Old 10-01-2015 , 17:55   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1058

Ive just installed warmod plugin onto my server and i cant find the csgo/warmod folder in my ftp to change configs.

Any ideas?
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ANTiGFX
New Member
Join Date: Jan 2015
Location: Norway
Old 10-01-2015 , 21:11   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1059

I've recently installed the mod on my LAN server but whenever warmod is active, players can't switch teams. And no matter which team they pick, they always end up on the T side.

I've tried using ( mp_humanteam "any" ) in different warmod configs but it makes no difference. The only workaround I've found is deactivating warmod, let people pick teams and then re-activate warmod and readyup again.

Please Help^^

-Anti
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SirNickParks
Member
Join Date: Jul 2015
Old 10-01-2015 , 22:22   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1060

Quote:
Originally Posted by ANTiGFX View Post
I've recently installed the mod on my LAN server but whenever warmod is active, players can't switch teams. And no matter which team they pick, they always end up on the T side.

I've tried using ( mp_humanteam "any" ) in different warmod configs but it makes no difference. The only workaround I've found is deactivating warmod, let people pick teams and then re-activate warmod and readyup again.

Please Help^^

-Anti
Try disabling the "wm_lock_teams" CVAR found in ruleset_globa.cfg
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