Raised This Month: $51 Target: $400
 12% 

lmModule 1.1 BETA (a location reporter/marker plugin.)


Post New Thread Reply   
 
Thread Tools Display Modes
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-27-2004 , 14:09  
Reply With Quote #21

omg well commented code. Nice

btw, when looking at the code. It might be a idea to have a #define to remove the code for "saving" new locations. You dont realy need to rewrite it

Anyways good work
EKS is offline
kulfaangaren!
Junior Member
Join Date: May 2004
Location: Stockholm, Sweden
Old 05-28-2004 , 06:48   Re: EKS on No rewrite to make light-version...
Reply With Quote #22

Quote:
Originally Posted by EKS
omg well commented code. Nice

btw, when looking at the code. It might be a idea to have a #define to remove the code for "saving" new locations. You dont realy need to rewrite it

Anyways good work
Yes, that had occured to me too but I haven't checked if #ifdef's exists in Small yet It would seem to be the easiest and best way.
Thanks for your input !!!

// Fredrik
kulfaangaren! is offline
Send a message via MSN to kulfaangaren!
kulfaangaren!
Junior Member
Join Date: May 2004
Location: Stockholm, Sweden
Old 05-28-2004 , 07:42   Re: DopeFish on sprites.
Reply With Quote #23

Quote:
Originally Posted by DopeFish
I actaully wasn't thinking about CS sprites, I was thinking about the sprites that are in the valve/sprites/ directory. Since all mods are based on basic HL, I was suggesting using HL sprites.
Ahhh....thanks...reason I thought you ment CS sprites was that I don't have a valve\sprites\ on my client....have one on the server though. Now I just got to figure out how to access it, hopefully "../valve/sprites/bluejet1.spr" will work
Thanks again for getting me on the right track I acctually found a couple of sprites in the valve directory that is much better then the one I'm currently using.

// Fredrik
kulfaangaren! is offline
Send a message via MSN to kulfaangaren!
Neo
Member
Join Date: Mar 2004
Old 05-28-2004 , 08:21  
Reply With Quote #24

cant you just include the sprite with the plugin
__________________
Quote:
Originally Posted by Johnny got his gun
Valve said SDK should be here within the week, so well, expect our final release on... hm... Tuesday.
Neo is offline
Send a message via AIM to Neo
kulfaangaren!
Junior Member
Join Date: May 2004
Location: Stockholm, Sweden
Old 05-28-2004 , 08:52   Re: Neo on sprites.
Reply With Quote #25

Quote:
Originally Posted by Neo
cant you just include the sprite with the plugin
No, that would be illegal and a copyright violation.
When I downloaded the server they gave me the permission to use the server and the data files in the form and way they (they beeing Valve) intended. If I were to copy one of thier sprites and distribute with my plugin I would have broken the rules of the license and I would not be allowed to use thier software. Anyways...no worries...I fixed the problem and have posted a new version that fixes this. It uses a standard valve sprite as DopeFish suggested in the posts above.

// Fredrik
kulfaangaren! is offline
Send a message via MSN to kulfaangaren!
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-28-2004 , 16:49  
Reply With Quote #26

hmm, you should keep the plugin download in the first post. You can edit the post and change the file
EKS is offline
Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 05-29-2004 , 04:42  
Reply With Quote #27

Indeed, you should edit the first post, replacing the old version with the new..
Johnny got his gun is offline
kulfaangaren!
Junior Member
Join Date: May 2004
Location: Stockholm, Sweden
Old 05-29-2004 , 11:42   Re: Jonny got his gun on plugin releases.
Reply With Quote #28

Quote:
Originally Posted by Johnny got his gun
Indeed, you should edit the first post, replacing the old version with the new..
Ahhh sorry...didn't think of that...will not make this misstake again though.
Thanks for the info.

// Fredrik
kulfaangaren! is offline
Send a message via MSN to kulfaangaren!
AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 05-29-2004 , 12:01   Re: EKS on No rewrite to make light-version...
Reply With Quote #29

Quote:
Originally Posted by kulfaangaren!
Yes, that had occured to me too but I haven't checked if #ifdef's exists in Small yet
// Fredrik
Code:
#define SOMETHING 1 #if defined SOMETHING //DEFINED #else //NOT DEFINED #endif
__________________
My Plugins

Got ??
AssKicR is offline
kulfaangaren!
Junior Member
Join Date: May 2004
Location: Stockholm, Sweden
Old 05-29-2004 , 12:51   Re: EKS on No rewrite to make light-version...
Reply With Quote #30

Quote:
Originally Posted by AssKicR
Quote:
Originally Posted by kulfaangaren!
Yes, that had occured to me too but I haven't checked if #ifdef's exists in Small yet
// Fredrik
Code:
#define SOMETHING 1 #if defined SOMETHING //DEFINED #else //NOT DEFINED #endif
Thank you, now I don't have to look it up myself

// Fredrik
kulfaangaren! is offline
Send a message via MSN to kulfaangaren!
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode