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[TF2] Kartify


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secondtimesold
Senior Member
Join Date: Feb 2015
Old 02-12-2015 , 13:07   Re: [TF2] Kartify
Reply With Quote #101

thanks, the quotes around the cvar did the trick.
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-01-2015 , 21:05   Re: [TF2] Kartify
Reply With Quote #102

is there a way to turn off SM message when someone puts themself into kart? because if they bind it to a key they can spam it and bypass chat flooding too
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-17-2015 , 14:07   Re: [TF2] Kartify
Reply With Quote #103

Does anyone know the answer to the question above?

thank you

Last edited by secondtimesold; 03-17-2015 at 14:08.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 03-17-2015 , 16:25   Re: [TF2] Kartify
Reply With Quote #104

Quote:
Originally Posted by secondtimesold View Post
Does anyone know the answer to the question above?

thank you
One solution would be to use my Command Cooldowns plugin, linked to in my signature.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 04-13-2015 , 19:30   Re: [TF2] Kartify
Reply With Quote #105

Quote:
Originally Posted by Dispenz0r View Post
Is there a way to block logging for this plugin?
I made the commands public for my server and all I see in the logs is "*player* PUT THEMSELVES IN A KART!!1"

Becomes really annoying, any help would be appreciated.

comment out anything that says LogAction in it
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 04-16-2015 , 19:11   Re: [TF2] Kartify
Reply With Quote #106

Quote:
Originally Posted by Dispenz0r View Post
Sorry if this is kinda rude for asking but, could you do it for me please?

I don't know anything about coding/scripting yet so I'm not exactly sure how these stuff work, I'd appreciate it.

Well ok, its basically like putting // in front of any line with LogAction in it but here ya go
Attached Files
File Type: sp Get Plugin or Get Source (kartify.sp - 91 views - 7.5 KB)
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Hefal
Senior Member
Join Date: Jul 2015
Old 09-15-2015 , 16:51   Re: [TF2] Kartify
Reply With Quote #107

Im running a similar mod that's hooked to !car. id like to change it to this one since it has more options. can i hook this one to !car to enter and exit the bumper car?

Thanks!
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 10-29-2015 , 20:12   Re: [TF2] Kartify
Reply With Quote #108

I found an exploit with this plugin. If you kart yourself and change teams - You remain in that spawn but have changed teams.
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 10-30-2015 , 00:48   Re: [TF2] Kartify
Reply With Quote #109

L 10/29/2015 - 00:06:43: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 10/29/2015 - 00:06:43: [SM] Displaying call stack trace for plugin "kartify.smx":
L 10/29/2015 - 00:06:43: [SM] [0] Line 204, D:\Libraries\Documents\Repos\Public Plugins\scripting\kartify.sp::Unkartify()
L 10/29/2015 - 00:06:43: [SM] [1] Line 56, D:\Libraries\Documents\Repos\Public Plugins\scripting\kartify.sp::Command_Kill()

Last edited by DeathMaster; 10-30-2015 at 00:50.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 10-30-2015 , 01:13   Re: [TF2] Kartify
Reply With Quote #110

Gamedata for TF2_RemoveCondition was fucked up by makesig.idc.

Update your SM: http://sourcemod.net/downloads.php
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