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[L4D(2)] Human Director Reloaded


  
 
 
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 03-25-2012 , 14:07   Re: [L4D(2)] Human Director Reloaded
Reply With Quote #11

Quote:
Originally Posted by trollhater View Post
Yeppur, I have o bound to fortspawner's save command. f3 is bound to iammo (sometimes the team you play with is really that bad in coop lol). I guess 3 or 4 peeps saying this is a bad idea sounds like idle gossip and balderdash to you Marcus. The .sp has this plugin's menu command still bound to f3. Shame shame. Will have to remove and compile myself, I guess. Most folks have no idea how to do that, however. Do you really think with a simple menu based plugin like this server owners should have to learn how to compile? I don't think they should. Also, I concur with disawar that the bind command in a plugin doesn't work in L4D2, but I am removing it anyway.
Bind is removed, if you look in the code:

//

This comments out the code. SO nothing will be binded.
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