Alright guys, I'm gonna release all my heroes because from here on, I will no longer be in business with shero servers. (starting playing regular cs)
Here I am posting my special heroes that no one has besides me. I'll be here sometimes to help out some folks, but that's about it. Well, here goes..
Following heroes packed :
Alucard
Big Boss
BloodLusT
Gogeta
Hulk(edit)
JubyScoot
NighT Slayer
What do they do?
Alucard - Alucard's Silver Bullets are now in your deagle! Also, evade by removing random hitzones
Big Boss (Snake in MGS3) - You know have your CQC skills and multiple damage to your Glock/USP and Knife.
BloodLusT(aka *-=L.U=-*|_eG3/|/D, my clanmate) - Iron Man Capability,HP/AP/Regen, UMP45/MP5/DEAGLE damage multiplyer, colored ESP Rings
Gogeta - Your Choice of a Gogeta Kamehameha Wave on keydown. Also Regenerate your KI(Armor) and get extra speed.
Hulk - Same powers, just added a heal loop to him.
JubyScoot (Note : This hero deserves to be set a high level) - You know how HP/AP/Speed/Gravity, Bomberman, HP Regen, HP Drain, UMP45 Damage multiplyer, ESP Rings, and Xavier's detections.
(NOTE : XAVIERS CAPABILLITY IS BROKEN AND I HAVEN'T FIXED IT YET, MUCH APPRECIATED IF SOMEONE COULD DO IT FOR ME)
NighT Slayer - You now have Night Slayer's favorite powers, detect teammate, bomberman, regen, and Mp5 Damage
Notes :
Alucard - renamed Vash to Alucard and changed model
BloodLusT aka *-=L.U=-*|_eG3/|/D - my clanmate and half owner of SuperHeroes @ Legends United. He is yet, the best shero player I've known.
JubyScoot - During the 1.5 CS times there once was a server called '
[email protected]". That server yet was the best server during that time. No cheap heroes, honorable players and everything. The two owners to that server was "Khrog" and "JubyScoot". Those two were well known, and the best shero players that existed. (I was there) Everybody looked up to them. Me, Legend, Albanian, Phoenix, Chronic, Delux, etc.. We all looked up to JubyScoot, because he'd be the one who would totally own the entire team. He has his ways of playing shero. He had a great combination of Iron Man, and Bomberman. He turned that weak 100 dmg Bomb into something Legendary. (he didn't set bombs to do about 300 or something) Then turned Iron Man into a useful air machine, which allowed you to jet off away and bomb someone at the same time and taking no damage into youself. He made Iron Man's jet pack into a handy dandy one. (cause the default cvars are too slow) Anyway, he was the best shero player during the 1.5 times. (we all look up to him because he was the first to balance out his server out so things were not cheap, unlike how most servers are now, and how all the servers that contain all the honorable players, are now very rare. Just like my server)
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I'd like to thank Vittu for helping me on some errors.
I'd like to thank sharky for his Vash sma code. (and vittu for fixing it)
Since I can't make a post after my other, I'll have to make this post a biggy
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CVARS - Copy and Paste Into shconfig.cfg
Code:
//Alucard
alucard_level 4
alucard_deaglemult 2.5 //Damage multiplyer for his Deagle
alucard_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
Code:
//BloodLusT<1> Health, Armor, Speed
bloodlust_level 9
bloodlust_health 250 //Starting HP (default = 250)
bloodlust_armor 250 //Starting AP (default = 250) note : this is the armor due to iron man also!!!
bloodlust_speed 560 //How fast does BloodLusT<1> run?
// Damage Multiplyers ( UMP45 and DEAGLE
bloodlust_umpmult 2
bloodlust_deagmult 2
//BloodLusT<1> Iron Man Capabillity
bloodlust_level 0
bloodlust_timer 0.1 //How often (seconds) to run the loop
bloodlust_thrust 300 //The upward boost every loop
bloodlust_maxspeed 700 //Max x and y speeds (while in air)
bloodlust_xymult 1.5 //Multiplies the current x,y vector when moving
bloodlust_armorfuel 5 //Uses armor as fuel
bloodlust_fuelcost 3 //How much armor does it cost per firing
//BloodLusT's ESP Rings / Punisher abillity
bloodlust_radius 1024 //radius of ESP rings
bloodlust_dropwpn 0 //Should client be forced to drop thier weapon?
Code:
//Gogeta
gogeta_level 0
gogeta_ss2_cost 250 //Choice 1 Armor Cost of each Kamehameha fired
gogeta_ss2_maxap 500 //Choice 1 Max Armor given and max he regens to
gogeta_ss2_regen 25 //Choice 1 Amount of Armor regen per seceond
gogeta_ss2_maxdmg 50 //Choice 1 Max Damage from Kamehameha
gogeta_ss2_radius 175 //Choice 1 Max Radius of Kamehameha
gogeta_ss4_cost 500 //Choice 2 Armor Cost of each Kamehameha fired
gogeta_ss4_maxap 500 //Choice 2 Max Armor given and max he regens to
gogeta_ss4_regen 15 //Choice 2 Amount of Armor regen per seceond
gogeta_ss4_maxdmg 90 //Choice 2 Max Damage from Kamehameha
gogeta_ss4_radius 300 //Choice 2 Max Radius of Kamehameha
gogeta_blast_decals 1 //Show the burn decals on the walls (1=yes 0=no)
gogeta_speed 500 //How fast he is with all weapons (defalut=500)
Code:
hulk_level 0
hulk_healpoints 3 //The # of HP healed per second
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
Code:
//Jubyscoot
juby_level 100
juby_health 300 // Starting Health (default is 300)
juby_armor 300 // Starting Armor (default is 300)
juby_umpmult 2.45 //Damage multiplyer for his UMP45
juby_speed 700 //How fast Juby runs (def 560)
juby_gravity .45 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Bomberman Capabillity
juby_cooldown 0 //Cooldown time from bomb explostion until new planting
juby_xpbased 50 //Does he get more bombs each level (def=0)
juby_bombs 5 //How Many Bombs does he start with (def=1)
juby_bpl 1 //How Many More Bombs Does he get each level (def=1)
juby_bombradius 400 //Radius of damage (def=400)
juby_maxdamage 160 //Maximum Damage to deal (def=100)
//Drain HP
juby_level 0
juby_pctperlev 0.03 //What percent of damage to give back per level of player
//Xavier Teammate/Enemy Detection
juby_traillength 35 //Length of trail behind players
juby_showteam 1 //Show trails on your team
juby_showenemy 1 //Show trails on enemies
juby_refreshtimer 5.0 //How often do the trails refresh
//ESP Rings
juby_radius 1030 //Radius of the rings (def 1024)
juby_bright 192 //How bright to make the rings (def 192)
juby_teamcolored 1 //0=default color 1=team colored rings
juby_enemyonly 0 //0=rings on all players 1=rings on enemy only
Code:
//Night Slayer
night_level 10
night_healpoints 8 // number of heal points per second
night_health 250 //default 250
night_armor 250 //defualt 250
night_speed 700 // running speed
night_mp5mult 2 // damage multiplyer
//Bomberman Capabillity
night_cooldown 2 //Cooldown time from bomb explostion until new planting
night_xpbased 45 //Does he get more bombs each level (def=0)
night_bombs 4 //How Many Bombs does he start with (def=1)
night_bpl 1 //How Many More Bombs Does he get each level (def=1)
night_radius 425 //Radius of damage (def=400)
night_maxdamage 125 //Maximum Damage to deal (def=100)
// Detect Teammate
night_traillength 25 //Length of trail behind players
night_showteam 0 //Show trails on your team
night_showenemy 1 //Show trails on enemies
night_refreshtimer 5.0 //How often do the trails refresh