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[CS:S] Timer 1.0.7


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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 05-04-2013 , 06:04   Re: [CS:S] Timer 1.0.7
Reply With Quote #421

Thanks Vodka & alongub for the replies!

Can't believe I did not look into the scripting folder.. But maybe you could add a hint in the first post - for dump user like me

Your checkpoint system runs nicely!

On my old 1.6 servers I used the KZ Multiplugin. It recorded the number of saved checkpoints and cleared any saved ones on map finish. Hence it was possible for weak climbers (like me ) to get placed in the stats. On stats side I divided the records into two groups: with (1+) and without (0) CPs.

Maybe altering this great plugin that way would be too much. But while thinking about it, the changes wouldnt be too big, or what do you think? Here's what I suggest:
  1. The number of CPs would be saved to database (and maybe optionally printed to screen, like speed/jumps)
  2. The timer stop on sm_tele is controlled by CVAR
  3. sm_clear on map finish (CVAR)
  4. Maybe add an default option to completely ignore 1+ CP records on /wr and /record output (to keep things unchanged for people who are updating the plugin)
Unfortunately my programming skills are way too low to add this stuff .
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Shadiku
New Member
Join Date: Nov 2012
Old 05-04-2013 , 07:52   Re: [CS:S] Timer 1.0.7
Reply With Quote #422

Confirming the server crashing when a player joins with SourceMod 1.4.7/Metamod:Source 1.9.2 and SourceMod 1.6/Metamod:Source 1.10.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 05-04-2013 , 14:31   Re: [CS:S] Timer 1.0.7
Reply With Quote #423

Quote:
Originally Posted by Shadiku View Post
Confirming the server crashing when a player joins with SourceMod 1.4.7/Metamod:Source 1.9.2 and SourceMod 1.6/Metamod:Source 1.10.
Try using the latest 1.5 stable snapshot?
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TheGame980
Member
Join Date: Apr 2012
Old 05-05-2013 , 08:50   Re: [CS:S] Timer 1.0.7
Reply With Quote #424

Quote:
Originally Posted by vodka00 View Post
Try using the latest 1.5 stable snapshot?
Doesn't work, tested it with 1.5 and 1.6.
The problem is just timer-mapzones.smx, everything else is working for me.
I think it's because of the Update from the 03.05.
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 05-07-2013 , 11:58   Re: [CS:S] Timer 1.0.7
Reply With Quote #425

Quote:
Originally Posted by TheGame980 View Post
Doesn't work, tested it with 1.5 and 1.6.
The problem is just timer-mapzones.smx, everything else is working for me.
I think it's because of the Update from the 03.05.
I can confirm this (behavior: server crash on client-join-team). I got new servers running by duplicating a running/working one. I guess this works until they get updated..
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ColdZero
Junior Member
Join Date: Oct 2012
Old 05-08-2013 , 04:28   Re: [CS:S] Timer 1.0.7
Reply With Quote #426

There is a map called bhop_monster_jam, if you type !restart in the low gravity area you still have low gravity unless you touch a ladder. Is there any way to fix that insted of just disable the command for this map.

Thanks for any help.
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Last edited by ColdZero; 05-08-2013 at 04:29.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 05-12-2013 , 12:44   Re: [CS:S] Timer 1.0.7
Reply With Quote #427

Can you disable the timer when you're on "AutoHop"?
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 05-14-2013 , 15:38   Re: [CS:S] Timer 1.0.7
Reply With Quote #428

On my climbing server (without any noblock plugin enabled), it is possible to !teleport into another players position, resulting into stuck of these two (or more) players. What/which cvar I do have to set to prevent that?

Last edited by Guenhwyvar; 05-14-2013 at 15:38.
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Avaray
Member
Join Date: Dec 2011
Location: Germany
Old 05-14-2013 , 18:54   Re: [CS:S] Timer 1.0.7
Reply With Quote #429

I want to see this plugin in Team Fortress 2.
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TheTopMostDog
Member
Join Date: Jul 2012
Location: Melbourne, Australia
Old 05-15-2013 , 00:06   Re: [CS:S] Timer 1.0.7
Reply With Quote #430

Quote:
Originally Posted by Guenhwyvar View Post
On my climbing server (without any noblock plugin enabled), it is possible to !teleport into another players position, resulting into stuck of these two (or more) players. What/which cvar I do have to set to prevent that?
You will need a noblock plugin as there is no native cvar for a noblock effect without a plugin.
You can find plugins via http://www.sourcemod.net/plugins.php...tion=&search=1
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