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[CS:S/CS:GO] DeathMatch:SM


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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 02-13-2013 , 03:11   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #301

Quote:
Originally Posted by altex View Post
What exactly wrong with the plugin?
This plugin not works for me, after the last CSS update (2013-02-05).

Edit1:
The plugin works, but do many error messages in the errorlog.
Code:
L 02/18/2013 - 14:44:12: SourceMod error session started
L 02/18/2013 - 14:44:12: Info (map "gg_crysis_towers") (file "errors_20130218.log")
L 02/18/2013 - 14:44:12: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 1)
L 02/18/2013 - 14:44:12: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:12: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 02/18/2013 - 14:44:13: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 1)
L 02/18/2013 - 14:44:13: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:13: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 02/18/2013 - 14:44:14: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 3)
L 02/18/2013 - 14:44:14: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:14: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 02/18/2013 - 14:44:15: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 3)
L 02/18/2013 - 14:44:15: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:15: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 02/18/2013 - 14:44:16: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 3)
L 02/18/2013 - 14:44:16: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:16: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 02/18/2013 - 14:44:17: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 3)
L 02/18/2013 - 14:44:17: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:17: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 02/18/2013 - 14:44:18: [SM] Native "CloseHandle" reported: Handle edc00ae is invalid (error 3)
L 02/18/2013 - 14:44:18: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/18/2013 - 14:44:18: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify() 
etc. 
etc. 
etc.

Last edited by pubhero; 02-18-2013 at 09:35.
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PsyGaming
SourceMod Donor
Join Date: Sep 2012
Location: Germany
Old 02-25-2013 , 07:57   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #302

Quote:
Originally Posted by PsyGaming View Post
I have so much lines like these. My error logs are going up to 300 MB each day. Running a CS:GO server with latest SM & MM snapshots.
No fix since I am not alone having this problem? (look at the previous post too)
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 04-01-2013 , 06:09   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #303

EDIT: Just found this one: https://forums.alliedmods.net/showthread.php?p=1789667 ([CS:GO] bot quota fix), which seems to work with CS:S as well.

Maybe this has been asked before, sorry if so!

I ran into a problem configuring my Gungame Deathmatch server with some bots playing around: The bots do not leave when human players join.

As the round does not stop until someone wins the game, I guess the standard cvars (bot_quota, bot_quota_mode, bot_auto_vacate) seem not really to be in effect.

I searched around for a plugin and/or solution for that, but I didn't fin anything.

Could anyone help out?

Last edited by Guenhwyvar; 04-01-2013 at 06:20.
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Art in Music
New Member
Join Date: Apr 2013
Location: Oregon, USA
Old 04-13-2013 , 14:08   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #304

Hey. I am interested in running deathmatch, but the server I'm hosting is going to be rotation. Is it possible to have Deathmatch rotation, or no?
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mambo998
Member
Join Date: Mar 2013
Old 05-22-2013 , 05:23   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #305

how do I enable this only in specific maps? gungame mod allows you easily to specify which maps are using the mode
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htcarnage
Senior Member
Join Date: Oct 2009
Old 07-09-2013 , 03:20   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #306

This error spams my logs, and sometimes players will respawn without a weapon. Any way to fix?

Code:
L 07/09/2013 - 02:15:30: [SM] Native "CloseHandle" reported: Handle 46900d3 is invalid (error 1)
L 07/09/2013 - 02:15:30: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 07/09/2013 - 02:15:30: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
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Mr. Storm.
New Member
Join Date: Apr 2013
Location: Gold Coast.
Old 07-21-2013 , 12:25   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #307

Hello Altex, Thanks for making this great plugin.
I was wondering if it is possible to add a CVAR to sm_ggdm_spawns.smx to enable or disable plugin

sm_ggdm_spawns_enable <0/1>

Thanks, Storm.
Mr. Storm. is offline
zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 08-07-2013 , 10:18   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #308

Here is a fixed version.
Thanks goes to my clan Devil-Hunter-Multigaming.
Attached Files
File Type: zip sm_ggdm_fixed.zip (2.0 KB, 566 views)
File Type: sp Get Plugin or Get Source (sm_ggdm_fixed.sp - 326 views - 5.0 KB)
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Imodorox
Junior Member
Join Date: Aug 2013
Old 08-10-2013 , 17:37   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #309

how to remove spawn protection?
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octora
Member
Join Date: Dec 2012
Old 08-29-2013 , 17:19   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #310

deathmatch plugin not showing gun menu.. what should i do?
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