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Super Saiyan Gohan


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ShiiTake
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Join Date: May 2010
Old 05-08-2010 , 20:52   Re: Super Saiyan Gohan
Reply With Quote #41

I have the same error :

L 05/08/2010 - 21:43:49: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20100508.log")
L 05/08/2010 - 21:43:49: [FAKEMETA] Invalid entity
L 05/08/2010 - 21:43:49: [AMXX] Displaying debug trace (plugin "sh_ssjgohan.amxx")
L 05/08/2010 - 21:43:49: [AMXX] Run time error 10: native error (native "engfunc")
L 05/08/2010 - 21:43:49: [AMXX] [0] sh_ssjgohan.sma::fm_Touch (line 432)
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Last edited by ShiiTake; 05-08-2010 at 20:55.
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 05-09-2010 , 16:57   Re: Super Saiyan Gohan
Reply With Quote #42

mmm. the bug appear when the kamehameha entity is removed in fm_touch...
But... i don't understand. there is already a check for valid entity in fm_touch...

Last edited by Fr33m@n; 05-09-2010 at 17:00.
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 09-21-2010 , 18:06   Re: Super Saiyan Gohan
Reply With Quote #43

what program did you use for combine the voice sound and the Kamehameha sound ?

Because, i dislike the american sound (like french one too) and io saw there is japanese sound in esf folder.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 09-23-2010 , 00:11   Re: Super Saiyan Gohan
Reply With Quote #44

Quote:
Originally Posted by Fr33m@n View Post
what program did you use for combine the voice sound and the Kamehameha sound ?
I don't understand the question, what do you mean by "combine"?
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 09-23-2010 , 05:16   Re: Super Saiyan Gohan
Reply With Quote #45

In the original esf folder. Ki sound are separed from the player sound.

sound of loading a kamehameha + sound of gohan who say Kamehameha.
These two sound are separed.
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 09-23-2010 , 07:35   Re: Super Saiyan Gohan
Reply With Quote #46

mixcraft would be able to do that for you.
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vittu
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Join Date: Oct 2004
Location: L.A. County, CA
Old 09-23-2010 , 18:53   Re: Super Saiyan Gohan
Reply With Quote #47

I'm sorry I don't remember. Though it may be that in the older version of esf the sounds were already combined.

Any sound editing I do I usually use Sony Sound Forge (used to be Sonic Foundry).
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 02-25-2011 , 18:16   Re: Super Saiyan Gohan
Reply With Quote #48

I dont know if this is a separate problem, Ive seen it in many servers though: The entity is removed on sh_round_end, and I know the variables are set to false on spawn, but if you charge the kamehameha before round end and fire it afterwards, you can spawnkill. I solved it by adding a simple check in sh_client_spawn(), the same as in sh_round_end. Removes the ent at spawn, spawnkill no longer possible.


Code:
remove_power(id, gPowerID[id])
Anyone else having this problem?
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