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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-09-2018 , 06:11   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #461

Quote:
Originally Posted by xkonsole View Post
By the way, well done, with 8.0! I'll test it with friends this evening and give feedback.
Gubka, one more thing. I asked for a command to root menu in menus.ini one where from player can open weapons,extras,classes & etc.

Is it just not added to menus.ini? Should I wait for update for this feature or there is any other way I can do this by my own with my a-bit-higher-than-zero coding skills?
I am not finish with update yet , that like a test version which will be developing during that month

In the case if you blind a bit
Quote:
zmainmenu - Open the main menu.
zweaponmenu - Open the weapons menu.
zitemmenu - Open the extra items menu.
zzombieclassmenu - Open the zombie classes menu.
zhumanclassmenu - Open the human classes menu.
_____________________________________________
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Last edited by gubka; 07-09-2018 at 06:13.
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xkonsole
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Join Date: Mar 2018
Old 07-09-2018 , 07:51   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #462

Quote:
Originally Posted by gubka View Post
I am not finish with update yet , that like a test version which will be developing during that month

In the case if you blind a bit
Nah, I searched for it in ini's, where all other menus stated, instead of topic. You're so kind Thanks.
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gubka
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Old 07-09-2018 , 10:45   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #463

Quote:
Originally Posted by xkonsole View Post
Nah, I searched for it in ini's, where all other menus stated, instead of topic. You're so kind Thanks.
Not problem, read topic more carefully if you will have any issues, if you won't find information , you can ask by separate message
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Lost_lgz
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Join Date: Sep 2011
Old 07-10-2018 , 05:26   Re: [CS:GO] Experimental: Zombie Plague 8.0.1
Reply With Quote #464

"[ZP] Weapon: Bazooka" why not extra items?? for humans?

zp_survivor_mod>> enable/off u remove this command
to active mod or not

and:

Quote:
Zombie Plague

Copyright (C) 2015-2018 Nikita Ushakov (Ireland, Dublin)



Version : 8.0.1

Last edit : 09-July-2018T21:07:00-GMT+02:00

License : GNU GPL, Version 3

Link+ : https://forums.alliedmods.net/showthread.php?t=290657

Branch : zp-8.0



KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/chat_colors_csgo.ini

chat_colors_csgo, ALL,

Initializing Steam libraries for secure Internet server

[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

Modifying bin/steamclient_valve.so

Setting breakpad minidump AppID = 730

Looking up breakpad interfaces from steamclient

Calling BreakpadMiniDumpSystemInit

Setting breakpad minidump AppID = 740



Unknown command "zp_survivor_mode_enabled"

Unknown command "zp_armageddon_mode_enabled"

Unknown command "zp_grenade_light_color"

Connection to Steam servers successful.

Public IP is 173.249.1.163.

Assigned persistent gameserver Steam ID [G:1:2266127].

VAC secure mode is activated.

GC Connection established for server version 703, instance idx
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Last edited by Lost_lgz; 07-10-2018 at 05:52.
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ae86
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Join Date: Feb 2017
Old 07-10-2018 , 05:46   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #465

Quote:
Originally Posted by incarnate View Post
nice work dude!!

i have a few problems:

database:
07/09/2018 - 04:445: [SM] Exception reported: [Database] [Database Validation] "You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to " in request: "CREATE TABLE IF NOT EXISTS `zombieplague_database` (`id` int(64) NOT NULL auto_increment, `steam_id` varchar(32) NOT NULL, `money` int(64) NOT NULL, `level` int(64) NOT NULL, `exp` int(64) NOT NULL, `zclass` int(64) NOT NULL, `hclass` int(64) NOT NULL, `r"

propdata:
prop_dynamic_override 'models/player/custom_player/zombie/froggrenade/froggrenade3_dropped.mdl' has a base specified as 'flesh', but there is no matching entry in propdata.txt.

and:
infinityammo plugin/jetpack plugin/lasermines plugin won't works

and this

[SM] Exception reported: Language phrase "Awp one bullet" not found (arg 5)
[SM] Blaming: zbm3_core.smx
[SM] Call stack trace:
[SM] [0] Format
[SM] [1] Line 630, zp/manager/extraitems.cpp::ExtraItemsMenu
[SM] [2] Line 85, zp/manager/extraitems.cpp::ExtraItemsCommandCatched
[SM] [4] FakeClientCommand
[SM] [5] Line 346, zp/manager/menus.cpp::MenuMainSlots


[SM] Exception reported: Invalid convar handle 0 (error 4)
[SM] Blaming: zbm3_addon_ammunition.smx
[SM] Call stack trace:
[SM] [0] GetConVarString
[SM] [1] Line 82, zbm3_addon_ammunition.sp::EventPlayerSpawn
[SM] Exception reported: Invalid convar handle 0 (error 4)
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gubka
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Old 07-10-2018 , 06:35   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #466

Quote:
Originally Posted by ae86 View Post
and this

[SM] Exception reported: Language phrase "Awp one bullet" not found (arg 5)
[SM] Blaming: zbm3_core.smx
[SM] Call stack trace:
[SM] [0] Format
[SM] [1] Line 630, zp/manager/extraitems.cpp::ExtraItemsMenu
[SM] [2] Line 85, zp/manager/extraitems.cpp::ExtraItemsCommandCatched
[SM] [4] FakeClientCommand
[SM] [5] Line 346, zp/manager/menus.cpp::MenuMainSlots


[SM] Exception reported: Invalid convar handle 0 (error 4)
[SM] Blaming: zbm3_addon_ammunition.smx
[SM] Call stack trace:
[SM] [0] GetConVarString
[SM] [1] Line 82, zbm3_addon_ammunition.sp::EventPlayerSpawn
[SM] Exception reported: Invalid convar handle 0 (error 4)
New versions won't support old addons, I usually advise to check the file structure each big update because that ammunition plugins already include inside core and it just useless to have it, the best way it just reinstall server and got the clean build
You can disable survivor mode by removing the zp_gamemodes_survivor.
It a new versions and have a new registration for extra items, you should rewrite your plugins by that way, and mod have a infinite ammo cvars for human survivor
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Last edited by gubka; 07-10-2018 at 09:18.
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Lost_lgz
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Old 07-10-2018 , 06:58   Re: [CS:GO] Experimental: Zombie Plague 8.0.1
Reply With Quote #467

and for this?
Quote:
Unknown command "zp_survivor_mode_enabled"

Unknown command "zp_armageddon_mode_enabled"

Unknown command "zp_grenade_light_color"
i want to disable mod survivor or armaghedon for map ze_ ..... how?
dont have cvar for this
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Last edited by Lost_lgz; 07-10-2018 at 07:44.
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gubka
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Old 07-10-2018 , 07:50   Re: [CS:GO] Experimental: Zombie Plague 8.0.1
Reply With Quote #468

Quote:
Originally Posted by Lost_lgz View Post
and for this?


i want to disable mod survivor or armaghedon for map ze_ ..... how?
dont have cvar for this
write code by yourself than, check the map name
if ze_ exist disabled survivor addon, i wont do that simple staff for you, only it is up to you to make whatever you want

PHP Code:
OnPluginStart
if(StrContains(sMapName"ze_")
{
      
SetFailState(.....

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Lost_lgz
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Old 07-10-2018 , 08:04   Re: [CS:GO] Experimental: Zombie Plague 8.0.1
Reply With Quote #469

ok thx ... and do not stress .... it's bad for the skin

I just wondered how I can disable the mod survivor and armageddon
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Last edited by Lost_lgz; 07-10-2018 at 08:11.
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gubka
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Old 07-10-2018 , 08:43   Re: [CS:GO] Experimental: Zombie Plague 8.0.1
Reply With Quote #470

Quote:
Originally Posted by Lost_lgz View Post
ok thx ... and do not stress .... it's bad for the skin

I just wondered how I can disable the mod survivor and armageddon
Quite simple, like i said , that functions which you need GetCurrentMap SetFailState and do the check map name on OnMapStart if it contact ze_ than SetFailState
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Last edited by gubka; 07-10-2018 at 09:17.
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