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[TF2] Equipment manager 1.1.8 (05/22/10)


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Sexual Harassment Panda
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Old 07-30-2009 , 16:59   Re: [TF2] Wearables for everyone!
Reply With Quote #91

Quote:
Originally Posted by Jindo View Post
Oh, my mistake, I'll look in to that now .

What about a way to limit certain hats to Admins only, and not all?

---

Also, a not so significant, but still important bug:

My server runs Sudden Death Melee Redux (a melee only plugin that runs at sudden death), everyone who was using the Afro lost their weapons, similar to your original glitch of people spawning with less weapons. (I'd imagine that to fix this you'd do the same process of removing the hat and adding it after the player spawns, but have this process run when sudden death begins)

Thanks again for creating a truly fantastic plugin!

EDIT: So what is the command that forces a hat on to everyone? I've checked the first post and the source but it doesn't appear to be there yet .
First off, As I've said the new version has these features, we're still testing. Also, read this, it tells you a lot about the new features http://forums.alliedmods.net/showpos...8&postcount=39
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MrSaturn
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Old 07-30-2009 , 17:01   Re: [TF2] Wearables for everyone!
Reply With Quote #92

So when is this new version going to be released/posted?
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Old 07-30-2009 , 17:19   Re: [TF2] Wearables for everyone!
Reply With Quote #93

It still has some bugs but they're minor. I would say soon, but I don't know.
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Damizean
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Old 07-31-2009 , 00:07   Re: [TF2] Equipment manager
Reply With Quote #94

__________________________________
UPDATED!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Please check first post. Enjoy!
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Old 07-31-2009 , 00:36   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #95

congrats on getting approved damizean
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DontWannaName
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Old 07-31-2009 , 00:46   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #96

This looks perfect now. What does it do when it spawns a hat on someone that already has a hat?
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Old 07-31-2009 , 00:58   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #97

it cannot remove hats the game has at this point unfortunately.
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Damizean
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Old 07-31-2009 , 00:58   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #98

Didn't test, but my guess is that the hats will be overlapped, that's kinda why the user should wear it off.
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noodleboy347
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Old 07-31-2009 , 01:39   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #99

I can confirm that the hats do overlap. You can be an Engi with the Engi hat and equip the soldier hat, then you have like 2 things on your head.
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DontWannaName
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Old 07-31-2009 , 02:12   Re: [TF2] Equipment manager 1.1.0
Reply With Quote #100

Is the overlap noticeable? I know coding in client prefs would be very time consuming but it would let users turn off a hat forever. This plugin seems to find out if clients have an unlock, im sure hats arent any different.

http://forums.alliedmods.net/showthread.php?t=93537
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