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Connect Announce


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Crap
Senior Member
Join Date: Aug 2008
Old 09-29-2008 , 10:18   Re: Connect Announce
Reply With Quote #41

This plugin won't work for me anymore. Shows up as failed in the plugin list and when I try to load it manually I get something about geoip extension not running.

Having the same problem with the other connect announcer plugin... any ideas?
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 09-29-2008 , 18:43   Re: Connect Announce
Reply With Quote #42

make sure the geoip extension is in 'addons/sourcemod/extensions'. On linux this is 'geoip.ext.so'. Also make sure the file 'GeoIP.dat' exists in 'addons/sourcemod/configs/geoip'.
Perhaps try re-uploading both these files if they are present in case they are corrupted, if all else fails, post back here with your sourcemod version.
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Crap
Senior Member
Join Date: Aug 2008
Old 09-29-2008 , 20:29   Re: Connect Announce
Reply With Quote #43

Quote:
Originally Posted by Arg! View Post
make sure the geoip extension is in 'addons/sourcemod/extensions'. On linux this is 'geoip.ext.so'. Also make sure the file 'GeoIP.dat' exists in 'addons/sourcemod/configs/geoip'.
Perhaps try re-uploading both these files if they are present in case they are corrupted, if all else fails, post back here with your sourcemod version.
Thanks, looks like I somehow managed to delete GeoIP.dat when I last upgraded...

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Devilfish
Senior Member
Join Date: Jan 2006
Old 10-10-2008 , 04:52   Re: Connect Announce
Reply With Quote #44

We had a small bug with this plugin combined with hlstatsx where it was making hlstatx log the steam id pending :-
http://hlxcommunity.com/forums/viewtopic.php?f=7&t=74
without this plugin hlstatsx works fine maybe ARG! & Psychonic could get this ironed out?
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 10-10-2008 , 07:58   Re: Connect Announce
Reply With Quote #45

Can you please explain exactly why you think its this plugin causing the problems?
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Devilfish
Senior Member
Join Date: Jan 2006
Old 10-10-2008 , 09:58   Re: Connect Announce
Reply With Quote #46

My guess is because hlstatsx & connect announce both deal with the same info from the server at the same time, eg player connecting that it cause friction between the 2, but that's just a guess, that's why I posted it as a bug.
All I do know is that with connect announce active hlstats logs steam id pending to one id number and doesn't without this plugin active.
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psychonic

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Join Date: May 2008
Old 10-10-2008 , 10:40   Re: Connect Announce
Reply With Quote #47

Doesn't really have anything to do with hlstatsx other than it makes the potential problem visible.

I haven't directly seen Devilfish's logs, but from what he had happen, it seems maybe players are stuck on STEAM_ID_PENDING for longer than normal (with the Connect Announce plugin active). Either that or some affect that the plugin has on the game server log.

Devilfish, could you post a gameserver log from a round with the plugin active and a round without?
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Devilfish
Senior Member
Join Date: Jan 2006
Old 10-10-2008 , 11:51   Re: Connect Announce
Reply With Quote #48

il have to re enable the plugin as I done some house keeping when I had found the problem! cleaned up all the log files etc but shouldn't be a problem to put connect announce back on and log the effects. will do as soon as I get time.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 10-11-2008 , 00:06   Re: Connect Announce
Reply With Quote #49

Welll...

This code may be involved. Its purpose its to supress the standard 'player has connected' message, but what this code does is block the event but rasies it again in case other plugins need to hook it.

Code:
SetupSuppress()
{
    g_CvarSuppressConnectionMsg = CreateConVar("sm_ca_showstandard", "0", "shows standard player connected message");
    
    HookEvent("player_connect", event_PlayerConnect, EventHookMode_Pre);
}

public Action:event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
    if (!dontBroadcast && !GetConVarInt(g_CvarSuppressConnectionMsg))
    {
        decl String:clientName[32], String:networkID[16], String:address[32];
        GetEventString(event, "name", clientName, sizeof(clientName));
        GetEventString(event, "networkid", networkID, sizeof(networkID));
        GetEventString(event, "address", address, sizeof(address));

        new Handle:newEvent = CreateEvent("player_connect", true);
        SetEventString(newEvent, "name", clientName);
        SetEventInt(newEvent, "index", GetEventInt(event, "index"));
        SetEventInt(newEvent, "userid", GetEventInt(event, "userid"));
        SetEventString(newEvent, "networkid", networkID);
        SetEventString(newEvent, "address", address);

        FireEvent(newEvent, true);

        return Plugin_Handled;
    }

    return Plugin_Continue;
}
This was taken almost verbatim from advice from these forums (bl4nk, from memory). Perhaps this sheds some light on the issue?
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ALIENMODSX
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Join Date: Nov 2008
Old 12-06-2008 , 04:44   Re: Connect Announce
Reply With Quote #50

Is it possible to hide BOT player joins? It gives away the infected bots in Left 4 Dead and shows when they spawn.
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