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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 04-21-2009 , 10:07   Re: Connect Announce
Reply With Quote #121

Arg! So if I change sm from 1.3.0 to 1.2.1 version, Connect Announce begun work?
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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 04-21-2009 , 14:20   Re: Connect Announce
Reply With Quote #122

1.2.0 Crash server too
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Hovercat
Member
Join Date: Apr 2009
Old 04-21-2009 , 15:19   Re: Connect Announce
Reply With Quote #123

Quote:
Originally Posted by Arg! View Post
Ahh, yes, its compiled in sourcemod 1.2.0 and they arent backwards compatible.
Oh... I got 1.2 and all the <failed> plugins work now.

Last edited by Hovercat; 04-21-2009 at 15:32.
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HARRY
Junior Member
Join Date: Apr 2009
Old 04-21-2009 , 18:49   Re: Connect Announce
Reply With Quote #124

Quote:
Originally Posted by HARRY View Post
No,as i wrote it here i made the mistake.Not in the Textfile.
Its still this way:
If i replace the placeholder {GREEN}{PLAYERNAME} {DEFAULT} to
{RED}{PLAYERNAME} {DEFAULT} everything wents to White.And when someones connect you can read {RED}PlayerXY SteamID 0.045145 from Country........and everything is written in white

So what do i have to change , that the Playername gets red and not green or whatever???
Gimme i tipp please

best regards HARRY
HELLOOOO PLEASE ANYBODY HAS A SOLUTION FOR ME !!!???
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 04-21-2009 , 19:59   Re: Connect Announce
Reply With Quote #125

Quote:
Originally Posted by HARRY View Post
No,as i wrote it here i made the mistake.Not in the Textfile.
Its still this way:
If i replace the placeholder {GREEN}{PLAYERNAME} {DEFAULT} to
{RED}{PLAYERNAME} {DEFAULT} everything wents to White.And when someones connect you can read {RED}PlayerXY SteamID 0.045145 from Country........and everything is written in white

So what do i have to change , that the Playername gets red and not green or whatever???
Gimme i tipp please

best regards HARRY
{RED} is not a valid placeholder value.
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HARRY
Junior Member
Join Date: Apr 2009
Old 04-22-2009 , 04:08   Re: Connect Announce
Reply With Quote #126

Ok not a valid placeholder value.Then next question.Where and What are the allowed placeholder values???
You wrote , the we can customize the join messeges by our own.I do not know how until now:I read all posts.....but dont know
I only want to have instead of Greentext,Redtext , or orange...or whatever

best regards HARRY

Last edited by HARRY; 04-22-2009 at 04:14.
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 04-22-2009 , 04:28   Re: Connect Announce
Reply With Quote #127

its all in the first post.
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HARRY
Junior Member
Join Date: Apr 2009
Old 04-22-2009 , 04:39   Re: Connect Announce
Reply With Quote #128

Quote:
Originally Posted by Arg! View Post
its all in the first post.
Ok , if i understood,i have just the possibility to choose between GREEN and LIGHTGREEN,right.

HARRY
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Cadav0r
Senior Member
Join Date: Jan 2006
Location: France
Old 04-22-2009 , 11:09   Re: Connect Announce
Reply With Quote #129

Work properly on Linux + MM1.7.1 + SM1.2.0 - TF2 server

Thanks
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P.S : Sorry for my english but I'm French

My plugins : Admin Sounds




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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-26-2009 , 09:54   Re: Connect Announce
Reply With Quote #130

Would it be possible to log what is outputted to Public Chat into a file, too?

I tried it like this at the cannounce.sp ending

Code:
    PrintToChatAll( "%s", rawmsg );
    LogToFileEx("playerlog.txt", "%s", rawmsg);
But it doesn't seem to work.
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