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FF2 Freak Fortress 2 1.10.14 Released


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WakaFlocka
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Join Date: Mar 2015
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Old 01-07-2016 , 01:06   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2561

Another Bug On FF2 When you choose the red team on arena round after a map change. As soon as the 30 second timer is finished it just kicks you to blue team when you selected red team why does that happen exactly please fix this thanks
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93SHADoW
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Old 01-07-2016 , 06:09   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2562

Quote:
Originally Posted by WakaFlocka View Post
Another Bug On FF2 When you choose the red team on arena round after a map change. As soon as the 30 second timer is finished it just kicks you to blue team when you selected red team why does that happen exactly please fix this thanks
iirc it auto-assigns teams for arena round.

I have 1st round being FF2 round though.
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WakaFlocka
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Old 01-07-2016 , 20:24   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2563

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
iirc it auto-assigns teams for arena round.

I have 1st round being FF2 round though.

mk
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MaloModo
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Join Date: Aug 2008
Old 01-09-2016 , 19:14   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2564

Anyone else noticing randomly losing mini-crits on weapons (say for instance revolver for spy). Then either next map they are back or some people find it helps to reconnect to server.

Code:
Freak Fortress 2 (1.10.8)
SourceMod Version: 1.7.3-dev+5290
Metamod:Source version 1.10.7-dev
TF2Items (1.6.4): TF2 Item Modifier (279)
[TF2] TF2Attributes" (1.2.1)
I will post any errors from logs.

Update: Not sure it helps at all but noticing that attributes that are applied to a freaks weapon work as pre-round timer counts down but sometimes when starts the weapon gets "normal" attributes again?

Last edited by MaloModo; 01-10-2016 at 14:48.
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WakaFlocka
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Old 01-11-2016 , 12:21   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2565

Duo's Trio's Quadros and Quintuples all get picked alone is this a bug I assumed it was fixed in 1.10.5
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93SHADoW
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Old 01-11-2016 , 12:54   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2566

Quote:
Originally Posted by WakaFlocka View Post
Duo's Trio's Quadros and Quintuples all get picked alone is this a bug I assumed it was fixed in 1.10.5
Do you have
Code:
    "blocked" "1"
in the companion config?
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WakaFlocka
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Old 01-11-2016 , 12:56   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2567

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Do you have
Code:
    "blocked" "1"
in the companion config?
yes? this has been going on since 1.10.5 has it got fixed yet does anyone else have this issue?

Last edited by WakaFlocka; 01-11-2016 at 12:57.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 01-11-2016 , 14:39   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2568

Quote:
Originally Posted by WakaFlocka View Post
yes? this has been going on since 1.10.5 has it got fixed yet does anyone else have this issue?
I never had the issue, if a companion was ever alone it's because he got picked to play, in which case the leader wouldn't spawn and it would only be the companion
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WakaFlocka
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Join Date: Mar 2015
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Old 01-11-2016 , 17:36   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2569

Quote:
Originally Posted by xXDeathreusXx View Post
I never had the issue, if a companion was ever alone it's because he got picked to play, in which case the leader wouldn't spawn and it would only be the companion
it's not that big of a deal tbh
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93SHADoW
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Old 01-12-2016 , 10:27   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2570

Just for fun...making the HUD text use the scroll effect:
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