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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-05-2021 , 01:07   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #71

Quote:
Originally Posted by Tank Rush View Post
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Great work. I just wonder is putting those line in the global filter delete all those props in all maps? Can I just put it in the map stripper only?

Quote:
Originally Posted by AsphyxiaJLSA View Post
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Nice, personally I would remove the car for extra immersion though.
Quote:
Originally Posted by AsphyxiaJLSA View Post
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So at what point does this take place? After the gauntlet alarm event on c1m3_mall?

Thank Tank Rush and AsphyxiaJLSA for all your wonderful work
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Last edited by thewintersoldier97; 12-05-2021 at 01:08.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 12-05-2021 , 09:33   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #72

Quote:
Originally Posted by thewintersoldier97 View Post
Great work. I just wonder is putting those line in the global filter delete all those props in all maps? Can I just put it in the map stripper only?
Yes, you can put in the global_filters.cfg (for all maps), or map specific.
Usually this props and models doesn't affect the game (only visual).
I made a similar list somewhere make some maps playable without "ED-Alloc: no free edicts"
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Last edited by Marttt; 12-05-2021 at 09:33.
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AsphyxiaJLSA
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Join Date: Oct 2021
Location: Lima,Perú
Old 12-05-2021 , 12:49   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #73

I did a search event, take Sky's stripper as an example, and did it my way. I need to add things like the spark particle, the wire model. But without these objects the event works fine

fill the generator to activate the mountain event





I leave an example of how to create the event I hope you like it. and the video ofsearch event with a generator

Search event with generator COMPLETED CLICK HERE NICE
Attached Files
File Type: cfg create generator event-EJAMPLE.cfg (5.5 KB, 24 views)
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Last edited by AsphyxiaJLSA; 12-05-2021 at 19:12.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-07-2021 , 13:17   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #74

Quote:
Originally Posted by Marttt View Post
Yes, you can put in the global_filters.cfg (for all maps), or map specific.
Usually this props and models doesn't affect the game (only visual).
I made a similar list somewhere make some maps playable without "ED-Alloc: no free edicts"
Thank you, testing it now
Quote:
Originally Posted by AsphyxiaJLSA View Post
Spoiler
LoL nice, although those gas cans placement seem a bit extreme
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Last edited by thewintersoldier97; 12-07-2021 at 13:17.
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Marttt
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Location: Brazil
Old 12-07-2021 , 13:50   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #75

I did some changes to the Tank Challenge map

You can check it here:

[L4D2] Tank Challenge Ladder
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Last edited by Marttt; 12-07-2021 at 14:05.
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