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Signature Request Thread


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Malak101
Member
Join Date: May 2009
Old 05-20-2014 , 16:50   Re: Signature Request Thread
Reply With Quote #211

Quote:
Originally Posted by dilalmon View Post
Ah, that's what you meant. Sorry for unclear posts. This is my first time asking for help on finding a signature.
Here is the one with dated offset for the windows:
Give this a go.

//CSS - "LookupAttachment"
Code:
"windows"	"\x55\x8B\xEC\x83\xEC\x0C\x56\x8B\xF1\x80\xBE\x2D\x03\x00\x00\x00\x75\x2A\x83\xBE\x4C\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x4C\x04\x00\x00\x85\xC9\x74\x2A\x83\x39\x00\x75\x2A"

Last edited by Malak101; 05-20-2014 at 16:52.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 05-21-2014 , 06:01   Re: Signature Request Thread
Reply With Quote #212

Code:
"Games"
{
    "cstrike"
    {
        "Signatures"
        {
            "LookupAttachment"
            {
                "library"        "server"
                "linux"        "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
                "windows"    "\x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x2A\x2A\x2A\x2A\x00\x75\x2A\x83\xBE\x2A\x2A\x2A\x2A\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
            }
        }
    }
}
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 07-04-2014 , 23:51   Re: Signature Request Thread
Reply With Quote #213

Hey,

I'm looking for signature for PassServerEntityFilter for CS:GO windows.

Thanks in advance,
NT
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 07-05-2014 , 07:23   Re: Signature Request Thread
Reply With Quote #214

I'm not 100% sure.

PassServerEntityFilter(IHandleEntity const*, IHandleEntity const*)

Code:
\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74
Windows code looks intresting, The both IHandleEntity pointers seem to be passed trough ecx and edx(like a __fastcall).

Last edited by donrevan; 07-05-2014 at 07:27.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 07-05-2014 , 22:50   Re: Signature Request Thread
Reply With Quote #215

Quote:
Originally Posted by donrevan View Post
I'm not 100% sure.

PassServerEntityFilter(IHandleEntity const*, IHandleEntity const*)

Code:
\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74
Windows code looks intresting, The both IHandleEntity pointers seem to be passed trough ecx and edx(like a __fastcall).
Hey,

Thanks for that. However it didn't work.

Regards,
NT
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 07-06-2014 , 05:47   Re: Signature Request Thread
Reply With Quote #216

What is not working? Try calling the function as a __fastcall on windows.
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: Serbia
Old 10-19-2014 , 12:18   Re: Signature Request Thread
Reply With Quote #217

I'm looking for signatures for:

PHP Code:
    const QAngle&            GetLocalAnglesvoid ) const; //CBaseEntity
    
const Vector&            GetLocalOriginvoid ) const; //CBaseEntity 
I can't find them even in the server_srv.so (tf2)

Btw, I also need to hook these functions for my extension:
Code:
SetLocalAngles
SetLocalOrigin
SetLocalVelocity
is there a way to do it without detour/signatures?

Last edited by kadet.89; 10-19-2014 at 12:20.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 10-19-2014 , 12:27   Re: Signature Request Thread
Reply With Quote #218

Quote:
Originally Posted by kadet.89 View Post
I'm looking for signatures for:

PHP Code:
    const QAngle&            GetLocalAnglesvoid ) const; //CBaseEntity
    
const Vector&            GetLocalOriginvoid ) const; //CBaseEntity 
You might be able to use GetEntPropVector with m_vecOrigin / m_angRotation instead.
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: Serbia
Old 10-20-2014 , 02:03   Re: Signature Request Thread
Reply With Quote #219

How can I use this function in my extension ?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 10-20-2014 , 02:31   Re: Signature Request Thread
Reply With Quote #220

IGameHelpers will point you in the right direction.
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