Member
Join Date: Jan 2017
Location: Turkey, Istanbul
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05-26-2017
, 20:52
Lasermine Owner HUD Info
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#1
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My Friend Coded This Plugin. But That's Not Working Properly. Showing First Lasermine Owner Or First Server Connecter. I Create Lasermine, I Look At The Lasermine In Crosshair. But Always Showing Same Name Up To Change The Map. It's Not About Lasermine Plugins. The Problem Is In Hud Info Plugin. Just In Case I Added My Lasermine Plugin.
mRYanna*'s Laser Owner HUD Info Plugin:
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Lazer Bilgi"
#define VERSION "1.0"
#define AUTHOR "mR.Yanna*"
new hudhandler;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward( FM_TraceLine , "fw_TraceLine" );
hudhandler = CreateHudSyncObj()
}
public fw_TraceLine( Float:fStart[3] , Float:fEnd[3] , Conditions , id , iTrace )
{
static iHit , szClass[ 33 ] , szOwner, szHealth, szMessage[ 80 ], nick[32];
if( pev_valid( ( iHit = get_tr2( iTrace , TR_pHit ) ) ) )
{
pev( iHit , pev_classname , szClass , charsmax( szClass ) );
if(equali(szClass,"lasermine")){
pev( iHit , pev_iuser2 , szOwner);
pev( iHit , pev_health, szHealth )
get_user_name(szOwner,nick,31);
formatex( szMessage, 79, "Lazer Sahibi: %s -- Can: %i", nick, szHealth);
//formatex( szMessage, 79, "Lazer Sahibi: %s", nick);
set_hudmessage(0, 102, 204, 0.5, 0.5, 0, 0.0, 1.0)
ShowSyncHudMsg(id, hudhandler, szMessage)
}
}
}
And My Lasermine Plugin (Works Very Well):
PHP Code:
/* Plugin generated by AMXX-Studio */
//#define BIOHAZARD_SUPPORT
//#define UL_MONEY_SUPPORT
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <hamsandwich>
#if defined _colorchat_included
#endinput
#endif
#define _colorchat_included
enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
if( !get_playersnum() ) return;
new message[256];
switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}
vformat(message[1], 251, msg, 4);
// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';
new team, ColorChange, index, MSG_Type;
if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}
team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);
if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
static bool:saytext_used;
static get_user_msgid_saytext;
if(!saytext_used)
{
get_user_msgid_saytext = get_user_msgid("SayText");
saytext_used = true;
}
message_begin(type, get_user_msgid_saytext, _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
static bool:teaminfo_used;
static get_user_msgid_teaminfo;
if(!teaminfo_used)
{
get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
teaminfo_used = true;
}
message_begin(type, get_user_msgid_teaminfo, _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer()
{
new i = -1;
while(i <= get_maxplayers())
{
if(is_user_connected(++i))
return i;
}
return -1;
}
#if defined BIOHAZARD_SUPPORT
#include <biohazard>
#endif
#if defined UL_MONEY_SUPPORT
#include <money_ul>
#endif
#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif
#if defined BIOHAZARD_SUPPORT
#define PLUGIN "LTM for BIOHAZARD"
#else
#define PLUGIN "Laser/Tripmine Entity"
#endif
#define AUTHOR "SandStriker, Crunch98" //Remaked by Crunch98 for Csyardim.Com
#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL ADMIN_LEVEL_H
#define TASK_PLANT 15100
#define TASK_RESET 15500
#define TASK_RELEASE 15900
#define VERSION "2.8.3"
#define LASERMINE_TEAM pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP pev_iuser3
#define LASERMINE_HITING pev_iuser4
#define LASERMINE_COUNT pev_fuser1
#define LASERMINE_POWERUP pev_fuser2
#define LASERMINE_BEAMTHINK pev_fuser3
#define LASERMINE_BEAMENDPOINT pev_vuser1
#define MAX_MINES 10
#define MODE_LASERMINE 0
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_DEATH 444
#define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1) get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2) set_offset_value(%1,OFFSET_MONEY,%2)
/*enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};
*/
enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};
enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};
enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};
new const
ENT_MODELS[] = "models/LaserMines/v_laser_mine.mdl",
ENT_SOUND1[] = "weapons/mine_deploy.wav",
ENT_SOUND2[] = "weapons/mine_charge.wav",
ENT_SOUND3[] = "weapons/mine_activate.wav",
ENT_SOUND4[] = "weapons/electro5.wav",
ENT_SOUND5[] = "items/gunpickup2.wav",
ENT_SOUND6[] = "debris/bustglass1.wav",
ENT_SOUND7[] = "debris/bustglass2.wav",
ENT_SPRITE1[] = "sprites/laserbeam.spr",
ENT_SPRITE2[] = "sprites/zerogxplode.spr";
new const
ENT_CLASS_NAME[] = "lasermine",
//ENT_CLASS_NAME2[] = "info_target",
ENT_CLASS_NAME3[] = "func_breakable";
new const
#if defined BIOHAZARD_SUPPORT
CHATTAG[] = "[CSYardim]",
#else
CHATTAG[] = "[CSYardim]",
#endif
//STR_MINEDETNATED[] = "Your mine has detonated.",
//STR_MINEDETNATED2[] = "detonated your mine.",
STR_NOTACTIVE[] = "Lazerler Aktif Degil.",
STR_DONTHAVEMINE[] = "Hic Lazerin Kalmadi.",
//STR_CANTDEPLOY[] = "Your team can't deploying lasermine!",
STR_MAXDEPLOY[] = "Maximum mines have been deployed.",
STR_MANYPPL[] = "Too many ppl on your team...",
STR_PLANTWALL[] = "Lazeri Sadece Duvara Kurabilirsin!",
STR_REF[] = "Refer to a lasermine rule with this server. say 'lasermine'",
#if defined BIOHAZARD_SUPPORT
STR_CBT[] = "Your Zombie! Can't buy and deploying lasermine!",
#else
STR_CBT[] = "Your Team Can't buy and deploying lasermine!",
#endif
STR_CANTBUY[] = "Satin Alma Kapali.",
STR_HAVEMAX[] = "You have a maximum lasermine.",
STR_NOMONEY[] = "You don't have enough money to buy a lasermine! ($",
STR_NEEDED[] = "needed)",
STR_DELAY[] = "Lazer Kurabilmek Icin",
STR_SECONDS[] = "Saniye Beklemelisin.",
STR_BOUGHT[] = "You have successfully bought a lasermine.",
STR_STATE[] = "Lazer Cephanesi:",
STR_NOACCESS[] = "Bu Komuta Erisim Yetkiniz Yok.";
new g_EntMine
new beam, boom
new g_msgid_bartime
new
g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;
new
g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,
g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
// Add your code here...
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled");
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
register_clcmd("say","say_lasermine");
register_clcmd("buy_lasermine","BuyLasermine");
register_logevent("logevent_round_end", 2, "1=Round_End")
// register_logevent("logevent_round_start", 2, "1=Round_Start")
#if defined BIOHAZARD_SUPPORT
g_LENABLE = register_cvar("bio_ltm","1");
g_LACCESS = register_cvar("bio_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("bio_ltm_mode","0"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("bio_ltm_ammo","2");
g_LDMG = register_cvar("bio_ltm_dmg","60"); //laser hit dmg
g_LCOST = register_cvar("bio_ltm_cost","2500");
g_LFMONEY = register_cvar("bio_ltm_fragmoney","300");
g_LHEALTH = register_cvar("bio_ltm_health","5000");
g_LTMAX = register_cvar("bio_ltm_teammax","200");
g_LRADIUS = register_cvar("bio_ltm_radius","320.0");
g_LRDMG = register_cvar("bio_ltm_rdmg","100"); //radius damage
g_LFF = register_cvar("bio_ltm_ff","0");
g_LCBT = register_cvar("bio_ltm_cbt","ALL");
g_LBUYMODE = register_cvar("bio_ltm_buymode","0");
g_LDELAY = register_cvar("bio_ltm_delay","15");
// g_LTHINK = register_cvar("bio_ltm_think","0.01");
g_LVISIBLE = register_cvar("bio_ltm_line","1");
g_LGLOW = register_cvar("bio_ltm_glow","1");
g_LCBRIGHT = register_cvar("bio_ltm_bright","255"); //laser line brightness.
g_LCLMODE = register_cvar("bio_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("bio_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("bio_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("bio_ltm_startammo","2");
g_LCMDMODE = register_cvar("bio_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
#else
g_LENABLE = register_cvar("amx_ltm","1");
g_LACCESS = register_cvar("amx_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("amx_ltm_mode","0"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("amx_ltm_ammo","2");
g_LDMG = register_cvar("amx_ltm_dmg","60"); //laser hit dmg
g_LCOST = register_cvar("amx_ltm_cost","2500");
g_LFMONEY = register_cvar("amx_ltm_fragmoney","300");
g_LHEALTH = register_cvar("amx_ltm_health","5000");
g_LTMAX = register_cvar("amx_ltm_teammax","200");
g_LRADIUS = register_cvar("amx_ltm_radius","320.0");
g_LRDMG = register_cvar("amx_ltm_rdmg","100"); //radius damage
g_LFF = register_cvar("amx_ltm_ff","0");
g_LCBT = register_cvar("amx_ltm_cbt","ALL");
g_LBUYMODE = register_cvar("amx_ltm_buymode","0");
g_LDELAY = register_cvar("amx_ltm_delay","15");
// g_LTHINK = register_cvar("amx_ltm_think","0.01")
g_LVISIBLE = register_cvar("amx_ltm_line","1");
g_LGLOW = register_cvar("amx_ltm_glow","1");
g_LCBRIGHT = register_cvar("amx_ltm_bright","255"); //laser line brightness.
g_LCLMODE = register_cvar("amx_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("amx_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("amx_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("amx_ltm_startammo","2");
g_LCMDMODE = register_cvar("amx_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
#endif
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgDamage = get_user_msgid("Damage");
g_msgStatusText = get_user_msgid("StatusText");
g_msgMoney = get_user_msgid("Money");
g_msgid_bartime = get_user_msgid("BarTime")
// -- Forward.
register_forward(FM_Think, "ltm_Think" );
register_forward(FM_PlayerPostThink, "ltm_PostThink" );
register_forward(FM_PlayerPreThink, "ltm_PreThink");
}
public plugin_precache()
{
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_sound(ENT_SOUND6);
precache_sound(ENT_SOUND7);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);
precache_sound("buttons/button2.wav")
return PLUGIN_CONTINUE;
}
public fw_PlayerKilled(id)
{
RemoveAllTripmines(id);
DeleteTask(id);
}
public plugin_cfg()
{
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();
new file[64]; get_localinfo("amxx_configsdir",file,63);
#if defined BIOHAZARD_SUPPORT
format(file, 63, "%s/bhltm_cvars.cfg", file);
#else
format(file, 63, "%s/zp_ltm_cvars.cfg", file);
#endif
if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}
public delaycount(id)
{
g_dcount[id] = floatround(get_gametime());
}
bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true;
return false;
}
/*
public event_infect(id, victim)
{
RemoveAllTripmines(id)
}
*/
public logevent_round_end(id)
{
RemoveAllTripmines(id)
}
/*
public logevent_round_start()
{
server_cmd("amx_cvar amx_ltm 1")
}
*/
public CreateLaserMine_Progress_b(id)
{
if(get_pcvar_num(g_LCMDMODE) != 0)
CreateLaserMine_Progress(id);
return PLUGIN_HANDLED;
}
public CreateLaserMine_Progress(id)
{
if (!CreateCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );
write_short(1);
message_end();
set_task(1.2, "Spawn", (TASK_PLANT + id));
client_cmd(id, "spk buttons/button3.wav");
return PLUGIN_HANDLED;
}
public ReturnLaserMine_Progress(id)
{
if (!ReturnCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );
write_short(1);
message_end();
set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
client_cmd(id, "spk buttons/button3.wav");
return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id)
{
DeleteTask(id);
message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );
write_short(0);
message_end();
return PLUGIN_HANDLED;
}
public StopReturnLaserMine(id)
{
DeleteTask(id);
message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );
write_short(0);
message_end();
return PLUGIN_HANDLED;
}
public ReturnMine(id)
{
id -= TASK_RELEASE;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 90.0) return;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return;
if(pev(tgt,LASERMINE_OWNER) != id) return;
RemoveEntity(tgt);
g_havemine[id] ++;
g_deployed[id] --;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return;
}
public Spawn( id )
{
id -= TASK_PLANT
// motor
new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
if(!i_Ent)
{
client_print(id,print_chat,"[Lasermine Debug] Can't Create Entity");
return PLUGIN_HANDLED_MAIN;
}
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
set_pev(i_Ent,pev_solid,SOLID_NOT);
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
set_pev(i_Ent,pev_frame,0);
set_pev(i_Ent,pev_body,3);
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
set_pev(i_Ent,pev_framerate,0);
set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
set_pev(i_Ent,pev_dmg,100.0);
set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
new Float:vOrigin[3];
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
new Float:fFraction;
get_tr2( 0, TR_flFraction, fFraction );
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
}
xs_vec_mul_scalar( vNormal, 8.0, vNormal );
xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
// -- Rotate tripmine.
vector_to_angle(vNormal,vEntAngles );
set_pev(i_Ent,pev_angles,vEntAngles );
// -- Calculate laser end origin.
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
// -- Save results to be used later.
set_pev(i_Ent, LASERMINE_OWNER, id );
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
new Float:fCurrTime = get_gametime();
set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
PlaySound(i_Ent,POWERUP_SOUND );
g_deployed[id]++;
g_havemine[id]--;
DeleteTask(id);
ShowAmmo(id);
return 1;
}
stock TeamDeployedCount(id)
{
//new tid[32];
static i;
static CsTeams:t;t = cs_get_user_team(id);
static cnt;cnt=0;
for(i = 1;i <= g_MaxPL;i++)
{
if(is_user_connected(i))
if(t == cs_get_user_team(i))
cnt += g_deployed[i];
}
return cnt;
}
bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"T"))
{
num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"CT"))
{
num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL"))
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
else
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
return false;
return true;
}
bool:CanCheck(id,mode)
{
if( !get_pcvar_num( g_LENABLE ) )
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_NOTACTIVE);
client_cmd(id, "spk buttons/button2.wav");
return false;
}
if( get_pcvar_num(g_LACCESS) != 0)
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_NOACCESS);
return false;
}
if(!pev_user_alive(id)) return false;
#if defined BIOHAZARD_SUPPORT
if(is_user_zombie(id))
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CBT);
return false;
}
#endif
if (!CheckCanTeam(id))
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CBT);
return false;
}
if( mode == 0)
{
if(g_havemine[id] <= 0)
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_DONTHAVEMINE);
client_cmd(id, "spk buttons/button2.wav");
return false;
}
}
if (mode == 1)
{
if (get_pcvar_num(g_LBUYMODE) == 0)
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CANTBUY);
return false;
}
if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_HAVEMAX);
return false;
}
if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
{
client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);
return false;
}
}
if(!CheckTime(id))
{
// client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
ColorChat(id,NORMAL, "^4%s ^3%s ^1%d ^3%s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
client_cmd(id, "spk buttons/button2.wav");
return false;
}
return true;
}
bool:ReturnCheck( id )
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 90.0) return false;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;
return true;
}
bool:CreateCheck( id )
{
if (!CanCheck(id,0)) return false;
if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_MAXDEPLOY);
return false;
}
//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
// client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_MANYPPL);
return false;
}
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
new Float:fFraction,Float:vTraceNormal[3];
get_tr2( 0, TR_flFraction, fFraction );
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );
//get_tr2( 0, TR_pHit );
return true;
}
// client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_PLANTWALL)
client_cmd(id, "spk buttons/button2.wav");
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}
public ltm_Think( i_Ent )
{
if ( !pev_valid( i_Ent ) )
return FMRES_IGNORED;
new EntityName[32];
pev( i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if ( !equal( EntityName, ENT_CLASS_NAME ) )
return FMRES_IGNORED;
static Float:fCurrTime;
fCurrTime = get_gametime();
switch( pev( i_Ent, LASERMINE_STEP ) )
{
case POWERUP_THINK :
{
new Float:fPowerupTime;
pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
if( fCurrTime > fPowerupTime )
{
set_pev( i_Ent, pev_solid, SOLID_BBOX );
set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
PlaySound( i_Ent, ACTIVATE_SOUND );
}
if(get_pcvar_num(g_LGLOW)!=0)
{
if(get_pcvar_num(g_LCLMODE)==0)
{
switch (pev(i_Ent,LASERMINE_TEAM))
{
case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,20,kRenderNormal,5);
case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,100,255,kRenderNormal,5);
}
}else
{
set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
}
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
}
case BEAMBREAK_THINK :
{
static Float:vEnd[3],Float:vOrigin[3];
pev( i_Ent, pev_origin, vOrigin );
pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
static iHit, Float:fFraction;
engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
get_tr2( 0, TR_flFraction, fFraction );
iHit = get_tr2( 0, TR_pHit );
// -- Something has passed the laser.
if ( fFraction < 1.0 )
{
// -- Ignoring others tripmines entity.
if(pev_valid(iHit))
{
pev( iHit, pev_classname, EntityName, 31 );
if( !equal( EntityName, ENT_CLASS_NAME ) )
{
set_pev( i_Ent, pev_enemy, iHit );
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
CreateLaserDamage(i_Ent,iHit);
else
if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
}
}
if(get_pcvar_num(g_LDMGMODE)!=0)
if(pev(i_Ent,LASERMINE_HITING) != iHit)
set_pev(i_Ent,LASERMINE_HITING,iHit);
// -- Tripmine is still there.
if ( pev_valid( i_Ent ))
{
static Float:fHealth;
pev( i_Ent, pev_health, fHealth );
if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
{
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
static Float:fBeamthink;
pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
{
DrawLaser(i_Ent, vOrigin, vEnd );
set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
}
}
case EXPLOSE_THINK :
{
// -- Stopping entity to think
set_pev( i_Ent, pev_nextthink, 0.0 );
PlaySound( i_Ent, STOP_SOUND );
g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
CreateExplosion( i_Ent );
CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity ( i_Ent );
}
}
return FMRES_IGNORED;
}
PlaySound( i_Ent, i_SoundType )
{
switch ( i_SoundType )
{
case POWERUP_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
}
case ACTIVATE_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
}
case STOP_SOUND :
{
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
}
}
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
case 1:{
tcolor[0] = 255;
tcolor[1] = 20;
tcolor[2] = 0;
}
case 2:{
tcolor[0] = 0;
tcolor[1] = 100;
tcolor[2] = 255;
}
}
}else
{
tcolor[0] = 0;
tcolor[1] = 255;
tcolor[2] = 0;
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1); //Life
write_byte(5); //Width
write_byte(0); //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
new Player = -1;
new Float:distance,dmg;
new Float:tOrigin[3];
new Float:vOrigin[3];
new iHitHP,iHitTeam;
pev(iCurrent,pev_origin,vOrigin);
while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
{
if(is_user_alive(Player))
{
pev(Player,pev_origin,tOrigin)
distance = get_distance_f(vOrigin, tOrigin)
dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
iHitHP = pev_user_health(Player) - dmg
iHitTeam = int:bio_get_user_team(Player)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(Player, iHitHP)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)
write_byte(dmg)
write_byte(dmg)
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}
}
Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
}
return PLUGIN_CONTINUE
}
*/
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters
new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);
new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);
new ent = -1;
new Float:tmpdmg = DmgMAX;
new Float:kickback = 0.0;
// Needed for doing some nice calculations :P
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if (Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}
// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 1.0;
tmpdmg = DmgMAX;
// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);
distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;
// Kickback Effect
if(kickback != 0.0)
{
xs_vec_sub(vecSpot,vecSee,origin);
invlen = 1.0/get_distance_f(vecSpot, vecSee);
xs_vec_mul_scalar(origin,invlen,vecPush);
pev(ent, pev_velocity, velocity)
xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
xs_vec_mul_scalar(vecPush,kickback,vecPush);
xs_vec_add(velocity,vecPush,velocity);
if(tmpdmg < 60.0)
{
xs_vec_mul_scalar(velocity,12.0,velocity);
} else {
xs_vec_mul_scalar(velocity,4.0,velocity);
}
if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
{
// There's some movement todo :)
set_pev(ent, pev_velocity, velocity)
}
}
iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}
}
}
return
}
bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}
CreateExplosion(iCurrent)
{
new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
}
CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0 ) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())
pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}
new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)
new teamid = pev(iCurrent, LASERMINE_TEAM)
new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore
szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)
if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT)) && !equal(szClassName, ENT_CLASS_NAME))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE
iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
client_cmd(isHit, "spk %s", ENT_SOUND4)
hitscore = 1
cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
client_cmd(isHit, "spk %s", ENT_SOUND4)
hitscore = -1
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
client_cmd(isHit, "spk %s", ENT_SOUND4)
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}
stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}
stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))
return 1
}
stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}
set_score(id,target,hitscore,HP){
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
//set_user_frags(id, idfrags)
//entity_set_float(id, EV_FL_frags, float(idfrags))
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
//set_user_frags(target,tarfrags)
//entity_set_float(target, EV_FL_frags, float(tarfrags))
new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)
message_begin(MSG_BROADCAST, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
//entity_set_float(target, EV_FL_health,float(HP))
set_user_health(target, HP)
//set_pev(target,pev_health,HP)
}
public BuyLasermine(id)
{
if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))
g_havemine[id]++;
// client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_BOUGHT)
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return PLUGIN_HANDLED
}
ShowAmmo(id)
{
new ammo[51]
formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
message_begin(MSG_ONE_UNRELIABLE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}
public showInfo(id)
{
client_print(id, print_chat, STR_REF)
}
public say_lasermine(id){
new said[32]
read_argv(1,said,31);
if( !get_pcvar_num( g_LENABLE ) ){
// client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
return PLUGIN_CONTINUE
}
if (equali(said,"/buy lasermine")||equali(said,"/lm")){
BuyLasermine(id)
}else if (equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if (containi(said, "laser") != -1) {
showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public standing(id)
{
if (!g_settinglaser[id])
return PLUGIN_CONTINUE
set_pev(id, pev_maxspeed, 1.0)
// ShowAmmo(id)
return PLUGIN_CONTINUE
}
public ltm_PostThink(id)
{
if (!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if (g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}
public ltm_PreThink(id)
{
if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
return FMRES_IGNORED;
if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
//client_print(id,print_chat,"test");
CreateLaserMine_Progress(id)
return FMRES_IGNORED;
}
resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}
public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}
public client_disconnect(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public newround(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
delaycount(id);
SetStartAmmo(id);
return PLUGIN_CONTINUE
}
public DeathEvent(){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}
public RemoveAllTripmines( i_Owner )
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
{
if ( i_Owner )
{
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
continue;
clsname[0] = '^0'
pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
if ( equali( clsname, ENT_CLASS_NAME ) )
{
PlaySound( iEnt, STOP_SOUND );
RemoveEntity( iEnt );
}
}
else
set_pev( iEnt, pev_flags, FL_KILLME );
}
g_deployed[i_Owner]=0;
}
SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}
public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}
#if defined BIOHAZARD_SUPPORT
public event_infect2(id)
{
// DeleteTask(id);
return PLUGIN_CONTINUE
}
#endif
DeleteTask(id)
{
if (task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if (task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1
}
// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_get_user_money_ul(id);
#else
key = OFFSET_MONEY;
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}
if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}
return -1;
}
// Sets offset data
set_offset_value(id, type, value)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_set_user_money_ul(id, value);
#else
key = OFFSET_MONEY;
// Send Money message to update player's HUD
message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
write_long(value);
write_byte(1); // Flash (difference between new and old money)
message_end();
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}
if(key != -1)
{
if(is_amd64_server()) key += 25;
set_pdata_int(id, key, value);
}
return PLUGIN_CONTINUE;
}
Last edited by PowereXe; 05-28-2017 at 15:23.
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