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Freeze Tag mod


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Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 08-26-2010 , 07:50   Re: Freeze Tag mod
Reply With Quote #11

Quote:
Originally Posted by nikhilgupta345 View Post
Like darkbad said:

Suggestion:

Add a cvar that says how much time (if your teammate doesn't un-freeze you) you get unfrozen

idk, just a thought?
Ok, I think that will make the gameplay so hard, so I added a #define to activate/deactive this feature, ty for the suggestion.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 08-26-2010 , 09:57   Re: Freeze Tag mod
Reply With Quote #12

The code looks clean and good (with some mistakes), well done!

You could've used Tries, for removing entities, or even not registering spawn at all, and use find_ent_by_class in plugin_init. Buyzone can be blocked by creating a buyzone out of map for both teams, that is much better way. Also the g_Team caching would cause some problems because it won't detect if player switches team by plugin
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Last edited by xPaw; 08-26-2010 at 10:00.
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 08-26-2010 , 10:56   Re: Freeze Tag mod
Reply With Quote #13

I'm gonna add few features in it.
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eD.
Senior Member
Join Date: Oct 2009
Old 08-26-2010 , 11:04   Re: Freeze Tag mod
Reply With Quote #14

Can you add a messages like "player" is freezen by "player", and "player" is unfreezen by "player" or something like that
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 08-26-2010 , 11:29   Re: Freeze Tag mod
Reply With Quote #15


I hope you dont mind if i add MOTDS and few other features? All credits go to you though.
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 08-26-2010 , 12:13   Re: Freeze Tag mod
Reply With Quote #16

http://forums.alliedmods.net/showthread.php?p=143720
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Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 08-26-2010 , 12:37   Re: Freeze Tag mod
Reply With Quote #17

@ xPaw
I think that's not a big optimization, for now I will look into suggestions to add new features. Thank you.

Quote:
Originally Posted by DaxProxy View Post

I hope you dont mind if i add MOTDS and few other features? All credits go to you though.
Just let me know what features you want, and if they are ok, I will add they to the main plugin.
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 08-26-2010 , 13:19   Re: Freeze Tag mod
Reply With Quote #18

It's time to delete my signature i guess...you'll figure out why.
Anyways, i'm recoding your plugin, adding skills, motds and point system...i wont release it if you dont give me premission.
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 08-26-2010 , 23:06   Re: Freeze Tag mod
Reply With Quote #19

Quote:
Originally Posted by DaxProxy View Post
It's time to delete my signature i guess...you'll figure out why.
Anyways, i'm recoding your plugin, adding skills, motds and point system...i wont release it if you dont give me premission.
Sry but why he should give you permission for posting his plugin?
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DaxProxy
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Join Date: Sep 2007
Old 08-27-2010 , 04:12   Re: Freeze Tag mod
Reply With Quote #20

Quote:
Originally Posted by Alucard^ View Post
Sry but why he should give you permission for posting his plugin?
I would release it in his own topic with his own credits...
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