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Custom Votes v0.5.6 (1/07)


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GrimGriz
Member
Join Date: Feb 2009
Location: Portland, OR GMT -8
Old 03-06-2009 , 16:12   Re: Custom Votes v0.4 (6/6)
Reply With Quote #301

Quote:
Originally Posted by FunTF2Server View Post
now I'm having the same problem that guy is having, the vote ends after only 1 vote, doesn't matter who votes, as soon as the vote gets 1 person vote, it takes effect to what ever they voted for
I'm having this same problem, and I just DL'd from the top of the thread...is that the wrong version?

and what's up with that Cvars section? I'm supposed to cut and paste that into my sourcemod.cfg so I can change those values, right?
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GrimGriz
Member
Join Date: Feb 2009
Location: Portland, OR GMT -8
Old 03-06-2009 , 17:34   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #302

Code:
    "votemap"
    {
        "title"        "Change map to #1?"
        "type"        "confirm"
        "admin"        ""
        "command"    "changelevel #1"
        "trigger"
        {
            "command"    "votemap"
            "notice"    "%u wants to change the map to #1"
            "delay"        "300"
            "percent"    "60"
            "count"        "4"
        }
        "params"
        {
            "1"        "mapcycle"
        }
    }
Changing the type from "chat" to "confirm" works. The "trigger" thing still works if they type it in "chat" and "confirm" keeps it form instachanging without a vote if they use it in !votemenu (though I didn't see if it actually changed the map if ppl voted yes....)
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GrimGriz
Member
Join Date: Feb 2009
Location: Portland, OR GMT -8
Old 03-09-2009 , 08:37   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #303

Quote:
Originally Posted by chundo
used by adding a section to maplist.cfg called "sm_cvote <votename>".
Quote:
Originally Posted by chundo View Post
Code:
"3mapvote"
 {
   "title"        "Which map should be next?"
   "type"         "list"
   "admin"        "sm_admin"
   "cmd"          "sm_setnextmap #4"
   "options"
   {
      "@1"      "@1"
      "@2"      "@2"
      "@3"      "@3"
   }
   "params"
   {
      "1" "mapcycle"
      "2" "mapcycle"
      "3" "mapcycle"
   }
 }
Is there currently (or could you add) a way that we could use 3 different custom map files in 1 vote? I have categorized mapcycles, one listing stock maps, one listing customs by my admins, and one listing customs by other people...and I'd like to be able to force someone to choose one from each list when using this 3mapvote.

Also, would there be a way to throw and extend option on the end of this, for people enjoying the current map?
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Dirton
BANNED
Join Date: Oct 2008
Old 03-22-2009 , 12:47   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #304

How can I make random map vote to execute mapchange as soos as vote finishes?

Also, how do I disable !votemenu?

Last edited by Dirton; 03-22-2009 at 13:08.
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 03-30-2009 , 13:43   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #305

First off, Excellent plugin, thanks alot for creating and distributing Custom Votes!

EDIT: I am a complete tool.
[IMG]http://img3.**************/img3/619/error2p.th.jpg[/IMG]
[IMG]http://img3.**************/img3/619/error2p.th.jpg[/IMG]

Last edited by Wazz; 03-30-2009 at 16:28.
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atmuh
Member
Join Date: Nov 2008
Old 03-31-2009 , 16:21   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #306

I sometimes get an error that a vote is currently in progress when trying to run a custom vote. How do I cancel whatever vote is in progress because I can't see one at all.
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chundo
Senior Member
Join Date: May 2008
Old 04-02-2009 , 01:12   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #307

I've been seeing that occasionally lately too. Not sure why yet, haven't had time to debug. Reload the plugin to reset it ("rcon sm plugins reload customvotes").
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Dr.Zero
Junior Member
Join Date: Jan 2008
Old 04-04-2009 , 11:24   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #308

Sorry, for my bad englisch.... german is easyier for me..

As I can adjust plugin, it in such a way itself the maps not from mapcycle.txt, but gets from votemaps.txt

For example;
When I type "votemap" in the chat, he´s only showing me de_dust2 as a option, but i will that he show me all maps i´ve installed

Last edited by Dr.Zero; 04-04-2009 at 11:38.
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Dr.Zero
Junior Member
Join Date: Jan 2008
Old 04-07-2009 , 03:22   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #309

No Answer is an Answer too....

THX 4 Support
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 04-07-2009 , 07:04   Re: Custom Votes v0.5.6 (1/07)
Reply With Quote #310

Chundo, I have noticed that when the server starts, a 'vote is in progress' for however long the trigger delay is, also the server time has an effect on this such as if the server time has been adjusted through SM, the trigger delay will be that amount of adjust time (only occurs when the server starts up).

I would also like to request a feature. In the basevotes.smx there is the ability to create a 'custom' vote using sm_vote <question> <answer1> <answer2> <answer3>... etc. Is there anyway you can adopt this function so that it will be possible to completely disable basevotes and so that this function is parsed the same way that all the other votes are with your plugin.
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