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Engine Bug: "Physical Mayhem" Discussion


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Greyscale
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Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-13-2011 , 23:51   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #161

Antistick is not only now 10000x faster and 100% accurate, but it should no longer trigger bouncing props. Thanks to SDKHooks, strontiumdog although his code was old, and tjdgns9246.

I'm leaving tonight, but I can port this to ZR beta 2 for people to test if you're interested. Especially those who have had problems with bouncing props only when antistick was enabled.
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KyleS
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Join Date: Jul 2009
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Old 07-14-2011 , 00:30   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #162

Quote:
Originally Posted by Greyscale View Post
Antistick is not only now 10000x faster and 100% accurate, but it should no longer trigger bouncing props. Thanks to SDKHooks, strontiumdog although his code was old, and tjdgns9246.

I'm leaving tonight, but I can port this to ZR beta 2 for people to test if you're interested. Especially those who have had problems with bouncing props only when antistick was enabled.
Nice!

The last time I messed with this (Tried porting it myself at one point to ZR) I had major registry issues. Glad to know it all works
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jungjunghoo
Senior Member
Join Date: Sep 2009
Old 08-12-2011 , 13:23   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #163

Escape Vehicle in Zombie escape, my server often happen like this problem


EX)

Player boared helicopter. and helicopter moving for saving people.
Suddenly, All player fall to the floor. ( If not heli, boat or some else )



What's problem this? It sucks because Human is perfectly win situation, but can't escape fall the floor.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-12-2011 , 13:27   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #164

Disable anti-stick to see if this is related to ZR.
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jungjunghoo
Senior Member
Join Date: Sep 2009
Old 08-12-2011 , 13:28   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #165

Quote:
Originally Posted by rhelgeby View Post
Disable anti-stick to see if this is related to ZR.
// Automatically unstick players when stuck within each others' collision hull.
// Default: "1"
zr_antistick "0"

// The default width of player models, don't touch if you don't know what you're doing. [Dependency: zr_antistick]
// Default: "32.0"
zr_antistick_default_width "32.0"

// File to store antistick model hull data. [Dependency: zr_antistick]
// Default: "data/antistick.dat"
zr_antistick_file_path "data/antistick.dat"

antistick is 0
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rhelgeby
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Join Date: Oct 2008
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Old 08-12-2011 , 13:29   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #166

If it's disabled, there's nothing else in ZR that deal with player collision. It's probably some server settings (or possibly a no-block plugin if you use it).
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jungjunghoo
Senior Member
Join Date: Sep 2009
Old 08-12-2011 , 13:29   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #167

Quote:
Originally Posted by rhelgeby View Post
If it's disabled, there's nothing else in ZR that deal with player collision. It's probably some server settings (or possibly a no-block plugin if you use it).

Hmm..... Ok.
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soueu
Junior Member
Join Date: Jul 2011
Old 08-14-2011 , 17:26   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #168

Quote:
Originally Posted by xEchOxEmbeRx View Post
I have found a solution to our bouncy problem! i have tested it out for at least 6 hours and still no bouncy!
What this script basically does is sets sv_bounce and sv_turbophysics to 0 EVERY MAP START AND EVERY ROUND, Fixing our bounce props problem

http://code.eventscripts.com/93970
This was created by "sicman_adrian"

Instructions
1. goto http://code.eventscripts.com/93970 and hit download
2. create a folder named 93970
3. IMPORTANT! rename the .TXT to es_93970
4. move the txt into the folder
5. put your folder into addons/eventscripts/
6. in ur autoexec.cfg add the line "es_load 93970" and save
7. restart your server!

AND FIXED!
If you need help please contact me somehow. steam name is "xEchOxEmbeRx"

ALL THANKS TO http://www.gamebanana.com/members/510603

P.S. There are a lot of people out there that are having the same problem and i have only posted it here. please help me by spreading this script so that bouncy is no more a problem. TY!
Should I use this metod or it is already fixed on Zombie Reloaded?
By the way, should I turn "sv_turbophysics" off in "zombiereloaded.cfg" ?

Thanks in advance!
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-14-2011 , 17:39   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #169

All that script does is turning off sv_turbophysics and sv_bounce. Turning off turbophysics have no effect since I've seen this bug on servers without it. But by experimenting with sv_bounce you might be on to something (though the docs only says it's a multiplier, not a toggle value).
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Richard Helgeby

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soueu
Junior Member
Join Date: Jul 2011
Old 08-14-2011 , 21:58   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #170

Oh ok, thank you, I'll give it a try.
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